While wandering through the desert, dehydrated and in desperate search of new civs, you happen across a grisly scene. A trade caravan, apparently plundered by savage barbarians. Adorned with strange symbols you don't recognize, your curiosity gets the better of you and you investigate the wreck more closely in an attempt to discover its destination or origin. The gold and luxuries it once carried are long gone, but you notice a small book sprawled at the side of a deceased merchant. About 6 pages in length, the rest have been torn out, and pages 3-5 are too weathered to be read. However, pages 1, 2, and 6, while hastily censored, seem to detail known trading partners. None of these described civilizations sound the least bit familiar to you, and are nothing like the stories of unreleased empires such as Cascadia, Kurdistan, or Vermont that you were told as a child...
Page 1
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Start Bias: Desert
Capital: ▓▓▓▓▓▓▓▓▓▓▓▓
UA: ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

Gold-providing Buildings grant +5 EXP to newly-trained units in the city in which they're built, and reduce the

cost of buying tiles in that city by 10%.
UU: ▓▓▓▓▓▓▓▓▓▓▓▓▓ (Replaces Great War Infantry)
Extra

Movement and extra Sight when it begins its turn on a Desert tile. Upon reaching Level 5, it becomes a ▓▓▓▓▓▓▓▓▓▓▓▓▓▓, further increasing its combat strength.
UB: ▓▓▓▓▓▓▓ (Replaces Caravansary)
May only be built in the Capital City and cities

connected to it. In addition to the standard bonuses of the Caravansary, it increases the rate of cultural border expansion in this city by 20%, and will claim all neutral Roads within 3 tiles upon completion.
Page 2
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Start Bias: Desert
Capital: ▓▓▓▓▓▓▓▓▓
UA: ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Retain destroyed Barbarian Encampments and adjacent tiles as Forts for your empire. Upon conquering an encampment or city, receive a

production boost in your Capital City.
UU: ▓▓▓▓▓▓ (Replaces Great General)
Can fight like a combat unit and gain levels unlike the Great General it replaces. With each level, reduces adjacent enemy strength by 5% to a maximum of 20%.
UU: ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ (Replaces Landsknecht)
Requires Honor, and may only be purchased with

Gold. Gains extra

Combat Strength with the discovery of certain military technologies, and an offensive boost when stationed on or adjacent to a friendly Great Person. May not upgrade.
Page 6
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Start Bias: Hills
Capital City: ▓▓▓▓▓▓▓▓▓▓▓▓▓▓
UA: ▓▓▓▓▓▓▓▓▓▓
Receive a small amount of

Gold for exploring Ancient Ruins. +1

Gold in the Capital from Artifacts in the empire, and +4

Gold from worked Antiquity Sites.
UU: ▓▓▓▓▓▓ (Replaces Crossbowman)
May move through Rough terrain as if it were flat, and is Invisible in Forest and Jungle. Slightly weaker than the unit it replaces.
UU: ▓▓▓▓▓▓▓▓▓▓▓ (Replaces Infantry)
+1

Movement when it begins its turn in Friendly Territory. May be used to excavate Antiquity Sites like an Archaeologist.
I know everyone wants me to focus on updating/finishing my currently released/announced civs, but I've been secretly planning all 6+ of these civs for a long while and wanted to get people hyped in a unique way. Guess all you like, all will be revealed in due time...