RawSasquatch
Minuteman
I do have a plan, but new civs and other updates take precedence. It'll change the UA and the Royal Regiment to be more unique.
Rhodesia (Ian Smith)
Start Bias: Plains
Capital: Salisbury
UA: Unilateral Declaration of Independence
Great Person tile improvements provide +1 of their base yield (to a maximum of +5) for every player that has Denounced or is at War with Rhodesia. Upon researching Radar, all Gun units may Paradrop up to 8 tiles away.
UU: Royal Regiment (Replaces Rifleman)
Unique Rifleman only available to Rhodesia. Gains a slight combat and healing bonus in neutral or enemy territory, and for every Royal Regiment stationed in neutral or enemy territory, Great Person generation in the Capital City is increased by +2% (to a maximum of +30%.)
UU: Selous Scout (Replaces Paratrooper)
Unique Paratrooper that has strength on par with Infantry, unlike the unit it replaces. Also has +1 Movement, +25% Attack bonus, and has a chance to capture any unit it defeats.
A more Great Person-oriented civ, based on how well the country held together in terms of industry and infrastructure despite the embargoes and denunciations. Anger the AI, turtle with Great People until the Modern era, blitz into domination victory. Decisions will probably deal with Agricultural Colleges to give it the food boost, and Fireforce to get some early Gunships more effective at flank attacks. You can probably tell the obscene amount of lua this is going to require, and as such why it's so far back on my list of priorities.
Rhodesia (Ian Smith)
Start Bias: Plains
Capital: Salisbury
UA: Unilateral Declaration of Independence
Great Person tile improvements provide +1 of their base yield (to a maximum of +5) for every player that has Denounced or is at War with Rhodesia. Upon researching Radar, all Gun units may Paradrop up to 8 tiles away.
UU: Royal Regiment (Replaces Rifleman)
Unique Rifleman only available to Rhodesia. Gains a slight combat and healing bonus in neutral or enemy territory, and for every Royal Regiment stationed in neutral or enemy territory, Great Person generation in the Capital City is increased by +2% (to a maximum of +30%.)
UU: Selous Scout (Replaces Paratrooper)
Unique Paratrooper that has strength on par with Infantry, unlike the unit it replaces. Also has +1 Movement, +25% Attack bonus, and has a chance to capture any unit it defeats.
A more Great Person-oriented civ, based on how well the country held together in terms of industry and infrastructure despite the embargoes and denunciations. Anger the AI, turtle with Great People until the Modern era, blitz into domination victory. Decisions will probably deal with Agricultural Colleges to give it the food boost, and Fireforce to get some early Gunships more effective at flank attacks. You can probably tell the obscene amount of lua this is going to require, and as such why it's so far back on my list of priorities.