2350: Decide to leave Gion on research for now. We really do need Improved Eco Restoration pretty badly. Adjust spending to decrease computers and increase planetology spending. Reallocate spending on Ultra-poor Klystron to research.
2351: Psilon Starfighter (initial design, lazer popgun ship, no reserve fuel tanks) chases us away at Incedius, but doesn't seem to still be in orbit. Maybe a temporary alliance that has now expired? I send our scout back to Incedius.
2353: A scout reaches a yellow star south of Tyr and SW of Proteus, and discovers it is a Silicoid colony with 8 missile bases. Given that there are no other yellow stars in the area and that none of the surrounding stars we have scouted have Silicoid colonies, it is almost certain that this is their homeworld. This will likely put a limit on our southward expansion. There is an Alkari scout heading towards Barren Exis. Improved Eco comes in, which was quick. I start research on Barren (not Tundra) as it will come in much more quickly and we do have a couple Barren plannets. I boost construction spending to get Reduced Waste 80%.
2354: Discover a Psilon colony at Phantos, SW of our planned colony at Esper, and our scout withdraws. No sense provoking them by keeping a fleet over their colony. Another possible limiter on our coreward expansion...
2355: Send a colony ship to Dunatis in the SE.
2357: Psilon small ship chases off our scout at Esper. Again, he doesn't show up as being there, so I send our scout back to Esper. Our colony ship is due here soon, and another should arrive at Jinga shortly. Reduced Waste 80% comes in, and we start work on Industrial Tech 8.
2358: Now that we have these two critical early techs, and Imra has gotten to half max factories and can take over on our research efforts, I decide to shift Gion over to colony ship production to help us colonize our backyard.
2359: Colonize Jinga, we are now in contact with the Alkari, who are Xenophobic Expansionists. I propose a minimum trade agreement and they accept, but then propose increasing its value and they decline. That is ok, as the minimum value trade agreement is still worth a relations uptick, which is the important part for now. We can improve the trade agreement later. They will only offer Hydrogen Fuel cells (range 4) and Hand Lasers for trade. They have 4 planets, and are behind on production, and are merely our equals in technology and fleet strength, despite our lack of focus in these areas.
2360: I colonize Esper, and we are the first to 8 planets. We meet the Psilons, who are Honorable Technologists. They have 6 planets in the lower left part of the galaxy. We propose a trade agreement for the maximum, and they accept. They are slightly ahead of us in technology and production, but we have more planets and I expect will colonize additional ones more quickly than the Psilons, so I am not unduly concerned. I send out scouts to explore what we can without annoying our neighbors, and there are several spares at Helos.
However, I do spot a Psilon colony ship and a small fighter on the way to Esper, so they may opt to try to take the planet from us. If so, we should be able to give them a good fight. Fortunately, their fleet strength is in the toilet at the moment, so we have an opportunity to build up our own fleet and establish our claim to the planet on more than just paper. However, to do that, our control of the planet on the ground must be solid -- the Psilons must not be allowed to get a foothold on the planet or any attempt to retake it will lead to war. I send half the population of both Klystron and Helos to start with. The fact that Esper is Fertile should help as well, but if it comes down to it, we may need to reinforce with more population from Helos, and then backfill Helos from Klystron.
The Psilons seem to be favouring small ships at the moment. This suggests that (a) we want a large ship to start with, which can hold off a small number of opponents (remembering to retreat if it looks like it is getting into trouble), followed by a missile base with class II shields ASAP on the planet's surface, which can hold off any number of laser-armed fighters. Pretty much the only thing that will fit on a small fighter right now is a laser, so that should be a good start. Barren Colony bases are due to come in soon at ~20%, so I switch research to Force Fields for our bases, design a large ship with many lasers, a scanner, battle computer, and shield, and switch Gion to its production, with a relocate order to Esper. The ship should be done in a couple turns but it will take a long time to arrive. We should probably only build one or two of these before switching Gion back to colony ship production; hopefully our ground troops can hold the planet until the ship arrives and a base can be built.
We have colony ships on the way to Dunatis and Xudax in the SE and S, respectively; Xudax is an ultra-poor world but gives us access to Proteus, a minimal rich 15 world. Dunatis gives us access to Rana, a pop 50 desert. We don't have the range for either of these latter two yet, so the next couple colony ships should likely concentrate on our backyard until Dunatis and Xudax are colonized. We should also shortly be able to colonize Trax and Exis, which are Barren worlds. There is a scout 1.0 on its way to Trax, and once it arrives we can scrap the original scout design to free up a slot for military ships, should we need them. Also, once we get Barren bases, we will have to research Tundra bases next, which should give us the ability to design a colony ship with extended fuel tanks on it, giving us the reach to colonize Spica and Bootis to our north, and perhaps Rotan and Moro to our NE, if the Sakkra don't leave their nebula home and snag them first.
I have not initiated spying on anyone as we are not really looking for war yet; we should try to get at least our initial wave of colonization done before considering annoying our neighbors. Normally I would prefer to devote our mature worlds to tech research until we have enough mobility to make conducting fleet operations over a large empire not quite so painful as it is right now with only warp 1 engines. However, if people are interested in trying out the pointy stick to see what we can accomplish with it, I'm willing to entertain the idea.
Here's a map and a look at our planets. Note that the cursor is pointing to the Silicoid homeworld:
Gion and Ursa are maxed, Imra is just doing research and waiting for colony ships to arrive so it can ship off population. I expect Imra will have its hands full providing population all over the place soon as our ships arrive at Dunatis and Xudax and we start colonizing our backyard as well. Currently Imra and Klystron will be the ones primarily tasked with pop duty, but Helos and Jinga may kick in some as well. Gienah, our artifacts world, is just past the halfway point on factory construction and nearly full up on pop, so it should be transferring to full research sometime in the next player's turn.
And here's the save:
http://www.civfanatics.net/uploads7/osg1-team2-2360ad.zip
Zed-F <-- complete
Kylearan <-- UP
Ozymandous <-- on deck
Kabuki
JMB
TBC