RB OSG1 - Team II - Da not-quite-n00bz

Sorry to have to do this, but I'm going to have to ask to skip me this round. About an hour after I responded "Got it!" I got called into work to help with a problematic Microsoft Exchange 2000 migration -- seven hours and still counting. I probably won't be home until after 1 AM tonight. So the only fair thing to do is skip this round.

TBC
 
Ok, I can't play tomorrow morning, so if you can grab it then, go for it. Otherwise, I will try to get it tomorrow afternoon.

Until then, this is not a got-it post; I'll be back later for that if TBC hasn't gotten it before me.
 
2350: Decide to leave Gion on research for now. We really do need Improved Eco Restoration pretty badly. Adjust spending to decrease computers and increase planetology spending. Reallocate spending on Ultra-poor Klystron to research.

2351: Psilon Starfighter (initial design, lazer popgun ship, no reserve fuel tanks) chases us away at Incedius, but doesn't seem to still be in orbit. Maybe a temporary alliance that has now expired? I send our scout back to Incedius.

2353: A scout reaches a yellow star south of Tyr and SW of Proteus, and discovers it is a Silicoid colony with 8 missile bases. Given that there are no other yellow stars in the area and that none of the surrounding stars we have scouted have Silicoid colonies, it is almost certain that this is their homeworld. This will likely put a limit on our southward expansion. There is an Alkari scout heading towards Barren Exis. Improved Eco comes in, which was quick. I start research on Barren (not Tundra) as it will come in much more quickly and we do have a couple Barren plannets. I boost construction spending to get Reduced Waste 80%.

2354: Discover a Psilon colony at Phantos, SW of our planned colony at Esper, and our scout withdraws. No sense provoking them by keeping a fleet over their colony. Another possible limiter on our coreward expansion...

2355: Send a colony ship to Dunatis in the SE.

2357: Psilon small ship chases off our scout at Esper. Again, he doesn't show up as being there, so I send our scout back to Esper. Our colony ship is due here soon, and another should arrive at Jinga shortly. Reduced Waste 80% comes in, and we start work on Industrial Tech 8.

2358: Now that we have these two critical early techs, and Imra has gotten to half max factories and can take over on our research efforts, I decide to shift Gion over to colony ship production to help us colonize our backyard.

2359: Colonize Jinga, we are now in contact with the Alkari, who are Xenophobic Expansionists. I propose a minimum trade agreement and they accept, but then propose increasing its value and they decline. That is ok, as the minimum value trade agreement is still worth a relations uptick, which is the important part for now. We can improve the trade agreement later. They will only offer Hydrogen Fuel cells (range 4) and Hand Lasers for trade. They have 4 planets, and are behind on production, and are merely our equals in technology and fleet strength, despite our lack of focus in these areas.

2360: I colonize Esper, and we are the first to 8 planets. We meet the Psilons, who are Honorable Technologists. They have 6 planets in the lower left part of the galaxy. We propose a trade agreement for the maximum, and they accept. They are slightly ahead of us in technology and production, but we have more planets and I expect will colonize additional ones more quickly than the Psilons, so I am not unduly concerned. I send out scouts to explore what we can without annoying our neighbors, and there are several spares at Helos.

osg1-team2-2360ad-psifleet.jpg


However, I do spot a Psilon colony ship and a small fighter on the way to Esper, so they may opt to try to take the planet from us. If so, we should be able to give them a good fight. Fortunately, their fleet strength is in the toilet at the moment, so we have an opportunity to build up our own fleet and establish our claim to the planet on more than just paper. However, to do that, our control of the planet on the ground must be solid -- the Psilons must not be allowed to get a foothold on the planet or any attempt to retake it will lead to war. I send half the population of both Klystron and Helos to start with. The fact that Esper is Fertile should help as well, but if it comes down to it, we may need to reinforce with more population from Helos, and then backfill Helos from Klystron.

The Psilons seem to be favouring small ships at the moment. This suggests that (a) we want a large ship to start with, which can hold off a small number of opponents (remembering to retreat if it looks like it is getting into trouble), followed by a missile base with class II shields ASAP on the planet's surface, which can hold off any number of laser-armed fighters. Pretty much the only thing that will fit on a small fighter right now is a laser, so that should be a good start. Barren Colony bases are due to come in soon at ~20%, so I switch research to Force Fields for our bases, design a large ship with many lasers, a scanner, battle computer, and shield, and switch Gion to its production, with a relocate order to Esper. The ship should be done in a couple turns but it will take a long time to arrive. We should probably only build one or two of these before switching Gion back to colony ship production; hopefully our ground troops can hold the planet until the ship arrives and a base can be built.

We have colony ships on the way to Dunatis and Xudax in the SE and S, respectively; Xudax is an ultra-poor world but gives us access to Proteus, a minimal rich 15 world. Dunatis gives us access to Rana, a pop 50 desert. We don't have the range for either of these latter two yet, so the next couple colony ships should likely concentrate on our backyard until Dunatis and Xudax are colonized. We should also shortly be able to colonize Trax and Exis, which are Barren worlds. There is a scout 1.0 on its way to Trax, and once it arrives we can scrap the original scout design to free up a slot for military ships, should we need them. Also, once we get Barren bases, we will have to research Tundra bases next, which should give us the ability to design a colony ship with extended fuel tanks on it, giving us the reach to colonize Spica and Bootis to our north, and perhaps Rotan and Moro to our NE, if the Sakkra don't leave their nebula home and snag them first.

I have not initiated spying on anyone as we are not really looking for war yet; we should try to get at least our initial wave of colonization done before considering annoying our neighbors. Normally I would prefer to devote our mature worlds to tech research until we have enough mobility to make conducting fleet operations over a large empire not quite so painful as it is right now with only warp 1 engines. However, if people are interested in trying out the pointy stick to see what we can accomplish with it, I'm willing to entertain the idea.

Here's a map and a look at our planets. Note that the cursor is pointing to the Silicoid homeworld:

osg1-team2-2360ad-map.jpg


Gion and Ursa are maxed, Imra is just doing research and waiting for colony ships to arrive so it can ship off population. I expect Imra will have its hands full providing population all over the place soon as our ships arrive at Dunatis and Xudax and we start colonizing our backyard as well. Currently Imra and Klystron will be the ones primarily tasked with pop duty, but Helos and Jinga may kick in some as well. Gienah, our artifacts world, is just past the halfway point on factory construction and nearly full up on pop, so it should be transferring to full research sometime in the next player's turn.

osg1-team2-2360ad-planets.jpg


And here's the save:
http://www.civfanatics.net/uploads7/osg1-team2-2360ad.zip

Zed-F <-- complete
Kylearan <-- UP
Ozymandous <-- on deck
Kabuki
JMB
TBC
 
I start with a diplo round and increase our trade agreement with the Alkaris from 25BC to 125BC. Then I take a look at our systems. Esper is indeed a nice one: A fertile system for the Bulrathi on the Psilon border? It would be great if we could keep that! Nothing is changed.

2361: Controlled Barren Environment comes in, and our only option what to research next is Controlled Tundra. A colony ship is produced and sent to O70 Argus in our backyard.

2362: The Psilon starfighter and armed colony ship arrive at Esper and drive away our scout. An Alkari colony ship escorted by a "Falcon" can be seen - not sure where they are heading, looks like Jinga. Maybe we need more than one Laz 1.0 ship...

2363: A colony ship and a Laz 1.0 are produced. 23 Psilon pop are on their way to Esper! :eek: &nbsp; Good thing our first 24 pop points will be there next turn, too. I decide to send 15 pop from Imra to Jinga, either to strengthen it against Alkari attacks, or to chain pop from there to Esper. The colony ship heads towards poor A70 Gorra.

2364: :zzz:

2365: The Alkaris arrive at Jinga with their armed colony ship and their 18hp Falcon (medium ship?) and drive away our scout. Then, the Psilons arrive at Esper - their 23 against our 31. They have no gropo tech, so we lose only 5 pop. I think Esper is safe. :D &nbsp; GNN reports us to be first in empire populations, followed by the Psilons and the Alkari.
I relocate our next Laz 1.0 ship from Gion to Jinga, to counter the Alkari threat. I shift research from force fields to construction; that keeps the Class II Shields at a break-through chance of 15%.

2366: Ah, that was quick - the shields come in. The only choice are Personal Deflector shields, which is fine. Dunatis and Xudax are colonized, and our scout finds Omicron, a rich inferno 55 system in Psilon space. Gienah has maxed factories and is on full research now. Imra sends 12 pop to Dunatis, but ultra-poor Xudax has to grow in its own since the other systems need to grow first, and pop may be needed against the Alkari. A colony ship is dispatched to rich M15 Proteus, and scouts are ordered to explore more systems now in our reach.

2367: Thanks to an alliance with the Psilons, an armed Alkari scout chases away one of our scouts at Omicron - I order him to return to the system immediately. Poor A70 Gorra and O70 Argus are colonized. 20 more Psilon pop are on their way to Esper *snicker*. Also, 19 Alkari pop can be seen near Jinga, let's see if they put up a better fight. Our reinforcements from Imra will arrive there in time.
As much as I want to transfer population to Argus and Gorra, I have no systems from where to do this. I don't want to shrink Ursa, Gion or Gienah, and the other systems are either too small or awaiting ground combat.

2368: Morrig, a D65 system near Psilon space, is scouted. A second Laz 1.0 is finished, and since I'm an optimist, I switch Gion to a newly designed barren colony ship.

2369: A colony ship is sent to D50 Rana, south of Dunatis. I test if we already can design a LR colony ship, but we can't.

2370: A scout finds the Silicoid home world in the south with 10 bases and several ships - or did we know this already? I can't remember. ;) The evil Alkari bomb Jinga and destroy 1 factory. Then, they attack with their 19 pop points with hand lasers, but manage to kill only 5 of our 42. The 20 Psilon pop impale themselves on Esper, killing a whopping three of our ground troops. I think I like the Bulrathis already. :)

The map:

OSG1-Team2-2370.jpg


Notes to the next leader:

Gion will produce a barren colony ship next turn, so if you think we need more warships, you can still change production. Our two existing warships will arrive in three turns at Jinga and four turns at Esper, respectively. Imra can send population this turn; I haven't done so yet. We will have break-throughs soon in computers and weapons tech; consider increasing planetology to get Controlled Tundra then.

Secure our Systems!

Roster:
Zed-F
Kylearan
Ozymandous <-- UP
Kabuki <-- on deck
JMB
TBC


-Kylearan
 
Sounds like some good turns. We really do want to send pop from somewhere to our new colonies, even if just a few. Getting over that initial 15% hump is important to get pop growth going at a decent clip, but I appreciate that competing priorities might make this challenging.

Tundra is a good thought as it may well give us extended range colonies, as well as allowing us to colonize the two Tundra worlds I see on the map. We'll need extended range colony ships to colonize the north side of the map. If Tundra isn't enough for that purpose, then Tundra + Industrial tech 8 will be.

Regarding the Alkari and Psilon poaching attempts, a single large ship may or may not be enough to scare them completely off. They may come back with a real fleet of their own to chase our Laz 1.0s off, so we need at least one missile base on each of these planets soon. Making a couple more Laz 1.0s as well as deterrent might not be a bad idea. Be sure to check their fleet strength ratings to see if they are building up, and their race reports to see who they are allied with. You might want to ask one of them to go to war with the other -- they are bound to have contact with each other.
 
Yes I am here. Sorry about the delay, I meant to get this on the 21st but was swamped and forgot about it. I'll get it and try to play in the next hour or so.
 
Kabuki, JMB, if Ozy is done today, do you guys mind swapping for this round? I'd prefer to keep the game moving if possible, especially since turns are so short.
 
I have no problem with that, in fact I'll pop in when I have time, which may not be until Monday... so just keep it moving and we might get in a full rotation or so this weekend (even if that means I take a skip).

My RL is harsh at the moment, once the 6th or 7th rolls around... gaa! Ok, not going there, I'll try to keep up, and I'll keep you informed.

As a side note once the 6th hits I switch time zones for good... I switch from PST to JST a 17hr difference, I suspect this won't affect this game at all, but just in case.
 
Hmm, Let's see, discovered three things, fended off invasions and had war declared on us!

2370:
- Added one 'tick' to each race for spying. It's nice to know what everyone else has and the cost is minor.
- Sent 10 million colonists to Dunatis from Imra.
- Sent 24 million colonists to Xudux from Helos.

2371:
- Deep Space Scanner discovered! Robotics Controls three chosen next over ECM 1 & 2 and BC 3. BC3 more expensive than RC3 and we should be ready for the increased factories by the time it comes in.

2372:
- Nada happens other than ships and colonists moving.

2373:
- 20 million Psilons land on Esper. 20 million die. 5 or go Bulrathi hero's die to preserve the homeland. Psilons accuse of us of not playing fair threaten to run home and tell our mothers! *grins*

2374 (end turn):
- Psilons, who were upset that mom laughed at them, declare war! We think it's a good time to pay them a visit... On their turf. :)

2375:
- 24 million troops launch from Helos to go say hello to the Psilons, eta 7 turns.
- Discover the second Silicoid colony, south of their main system. New system is ultra poor! Ouch!
- 16 million colonists sent to Argus from Imra.
- Gatling laser developed. Anti-missle rockets chosen next over Ion Cannon.
- Proteus founded.
- 8 million Psilon troops make it through our Laz 1.0 in orbit and die while unbuckling their transport seatbelts.
- Defended Jasper, or whatever the Alkari had the two ships over. We won that fight, 2-0 and destroyed all Alkari transports before they landed. (Not sure when this happened forgot to note the year.)

2376:
- Meet Silicoids & arrange 100 per year trade due to founding of Proteus. They are aggressive/expansionist and Proteus is only 5 parsec's away. We need to beef that planet and maybe defend all the planets in our south to keep the Silicoids contained.
- Maxed Planetology & Construction to hurry and get the last two advances.

2377:
- Industrial tech 8 discovered, Choice is Duralloy or reduced waste 60%. I chose 60% reduced waste since that will help everything due to increased spending in other areas.
- Trax founded (Barren near the homeworld.)

2378:
- 13 million colonists sent to Trax from Klystron.

2379:
- 26 million troops sent to join the earlier 24 million on the way to pay the Psilons a visit. Target planet has a Laz 1.0 in orbit now, and can hold 80 million people so our 50 million should have plenty of room once they "cleanse" the Psilon contamination.

2380:
- Colony ships are still enroute to Exis (Barren) & Rana (Desert), due in one turn.
- Tech is rebalanced since Controlled Tundra is now at 15%.
- Laz 1.0 is enroute to Jinga, will make two there when it arrives.
- 2 Laz 1.0 enroute to Esper to replace the one that's orbiting the Psilon target world now.
- Ursa has been scaled back to produce it's ship in one turn still but to help with research. WATCH THIS AND ADJUST NEXT TURN.
- Helos is almost at 1 factory/pop so can be adjusted for defense or research while it supplies troops/colonists.
- TWO SHIPS DESIGNED: One standard/long-range colony. One Large size with 3 banks of gatling lasers, 4/4/3 or something like that. I thought about putting long range tanks on this ship but decided not to. LRCOLONY S1 are being built at Ursa and Gion for colonizing northward from the homeworld.

Hope I didn't goof anything this turn. :) Troops should hit the invasion target in one turn, maybe two.

Have fun!
 
Alright, without looking at the save, sounds like a good job so far Ozy.

The only quibble that sticks out, is that I would tend to think Ion cannons would be a LOT more useful than anti-missile rockets. Our lasers and gatlings are going to go obsolete pretty quickly, considering that Class III shields is a 2nd tier tech! Even Class II shields is enough to mostly negate them.

Two important notes now that we are at war:
1) Try to sign up the Alkari to also go to war with the Psilons. We don't want a two-front hot war if we can avoid it.
2) It's time to increase spying on the Psilons since we don't need to worry about the repercussions of a failed spy attempt now. Check what they have so we can see what fields we'd be interested in grabbing stuff from. Improved max population, better engines, better computers, better missiles, planetary shields... lots of things would be nice right now.

The Psilons must really want Esper if they are willing to go to hot war over it! Unless, perhaps, we built a spy and it was caught, and they didn't like it. (Honorables and Xenophobics take extra umbrage to spying against them.) Another important note on spying against the Alkari, if we don't want war with them we should drop spending to zero once we have one spy in their empire. That first spy will be enough to tell us their current tech sitrep, but if it gets caught, continuing to replace it will just make the Alkari angry with us, especially since they are Xenophobic. Of course, if we don't care about making them mad, then we can spy all we want... but let's see how the war with the Psilons goes before we cross that bridge.
 
I debated about the Ion Cannon/AMR thing but decided that we'd learn some of the tech's when we started whipping on the Psilon systems, and that since we've not (or plan to I believe) researched any ECM tech's they AMR would be better than nothing.

With one tick in all the races I had yet to get any current update for any of the groups, so if there was a spy actually inserted it was caught before it could even update the sit-rep!

Do we want to increase espionage spending or just take over world with more factories? The target world has 50+ factories, so we should get some stuff from it, hopefully some of the tech's I am sure we're missing.

Good luck to the next leader. :)
 
I can certainly switch with Kabuki today... I've got it and will play sometime a bit later on today.

JMB
 
Even if the Psilons did have Ion Cannons and we captured it from them, we would be better advised to go that route as it gets us started on the next highest tech all that much faster. Anti-missiles really are pretty useless. By the time they are miniaturized enough to be even worth considering, you're going up against missiles that are high enough tech to pretty much ignore them.

We probably want both spying and to capture worlds. 50 factories gives us a chance of getting one tech, but the Psilons should be up on us by a lot more than that. We can always turn down the spying later once we've captured a few worlds if we decide they don't have anything we want, but remember that every extra tech is a bit more miniaturization...
 
*nods to Zed-F's posts* Thanks, you covered what I wanted to say.

One additional issue Ozy, when you said:
Maxed Planetology & Construction to hurry and get the last two advances.

What exactly did you do? Maxing, as in removing all research from some trees or simply reducing the other trees to one tick? In the same vein what were the percentages of the techs, as a consideration it is usually more cost efficient to reduce the tech committment to when you have a breakthrough potential.
 
A very wordy, poorly written report...

0 - Ok, in terms of research, we are researching all fields at an equal rate. Our research on Controlled Tundra Landings is about to mature though (16%). Our force field (personal deflector shields) and propulsion research (inertial stabilizer) are about 50% completed. I am going to leave the sliders alone for this turn and plan on changing them once I get an idea of how big our research projects are...

The Alkaris reject our plea for aid against the Psilions. Let's see how receptive the Silicoids are... Hrmm. For some reason, we can't even talk to them about attacking the Psilions. I up our espionage efforts against the Psilions.

1 - Our scout encounters the Psilions at an unexplored planet; we retreat. Our Laz 1.0 encounters a Psilion colony ship (one laser) and two Star Wings (1 gatling laser and an inertial stabilizer) at Phantos. I think our ship can take them (9, 9, and 8 lasers and 100 hp), so we attack and destroy all three ships. We build colonies on Exis and Rana. I consider bombing Phantos, but decide against it since even though that would decrease the number of troops we will encounter (63), it'll also likely destroy some factories perhaps decreasing our chance of getting a tech from our invasion. I send 10 colonists from Xudax (size 37 of 90; ultra poor) to Rana and 8 from Helos (42 of 80) to Exis. Well, about the only place I can see where wher should send our LR colony ship is to the Terran jungle planet in the NE corner of the map, so I send it there. We finally planted a Psilion spy. The Psilions are up: Mark II, Industrial 9, Class III and IV shields, Improved terraforming and Death spores, Hydrogen fuel cells, Inertial Stabilizer, and sub-light drives, hyper v-rockets, and ion cannon.

2 - At Phantos, our Laz 1.0 comes up against a Star Streak (2 ion canons, inertial stabilizer, beam defense 4, shields 2, missile defense 4, attack 2, speed 2, and 18 hps). We make short work of that ship. Our scientists make a planetology breakthrough. Hmm. Controlled inferno (4320 RP) or Enhanced Eco Restoration (5070 RP). I seem to remember that there were a few inferno planets around that we could colonize, but I imagine by the time we complete this research, the silicoids will already have claimed those planets. So, I begin researching Enhanced Eco Restoration. Again, we avoid bombing the Phantos. Our troops land, 30 survive and we discover a new tech. GNN comes on and we are now in control of 17 star systems. From the ruins of Phantos, we discover the secrets of the Mark II Battle computer and Death Spores [dance]. The Alkaris again refuse our plea for aid against the Psilions. As I am not really sure what our goals are wrt this war against the Psilions, I see if they'll accept peace straight up. They aren't interested.

I'd like to finish researching anti-missile rockets, so I decrease our propulsion and construction spending (only until we've made our next weapons advance). I scrap our Bcolony ship in favour of a Tcolony ship and then swap Gion and URSA from LR colony ships to Tcolony ships (to get the two tundra planets by the Alkari core). I also send 20 colonists from Klystron (our UP planet) to Esper.

3 - Cool. Our spying efforts against the Psilions pay off and we steal Hyper V-Rockets from them. Not much else to report.

4 - The Psilions retreat a small fighter from Phantos. We manage to place a Silicoid spy and find that they are up ECM Jammer 1, Industrial 9, improved terraforming, and hand lasers on us. There's no need to continue spying on them, so I decrease our spying rate. Geeze, we still haven't managed to plant a single Alkari spy... I increase our spending there. I also decide to send our laz 1.0 forward to Mobas to check it out...

5 - Jinga maxes out on factories and I begin building bases on the planet (the first one will be built in 5 years). Gion's LR colony is sent to the poor terran planet just outside of the Sakkra homeworld. I design a new LR Bcolony ship and notice that we have an unused colony ship hanging around in our backwaters. I am not exactly sure what to do with it, so I send it to URSA and will decide later. We finally managed to plant a spy in the Alkaris. They are up ECM jammer I, robotic controls III, Hydrogen fuel cells, nuclear engines, hand lasers, hyper-X rockets :eek:, and fusion bombs on us. They again decline to declare war on the Psilions. The Psilions have industrial tech 9, class III deflector environment, class V planetary shield, class IV deflector shields, improved terraforming, hydrogen fuel cells, inertial stabilizer, sub light drives, and ion cannon.

6 - As there are no more planets that we can colonize nearby, I take URSA off of colony ship production and shift our spending to research (our weapons research is now at 15%...).

7 - Our weapons research bears fruit and we begin researching Merculite missiles.

8 - Mobas is an ecologically fertile steppe with a max population of 67. There are currently 61 million psilions there and 72 factories. I send 30 "colonists" Esper and will send another 20-30 from Phantos in 2 turns.

9 - We kill another 2 Psilion Star Wings, and our force field research ripens (Personal Deflector shield). We begin researching Class V planetary shields. Our colony ship finally arrives on Bootis, the jungle planet in the NE corner of the map.

10 - We destroy a Star Wing and build a T colony on Incedius. We make contact with the Sakkras. The Alkari's decide to declare war on us... I set up a trade agreement with the Sakkras for 75 bc/year and ship 15 colonists from Phantos to Mobas. The Sakkras ally with us against the Alkaris.

The next leader might want to consider upping our espionage spending against the Alkaris (to 2/y), but that will cost us a fairly substantial amount of planetary production (~ 4-5%). The Psilions are attempting to take Phantos again, but will fail. Our troops will arrive at Mobas in 4 turns and should be able to capture the planet.

That's about all I can think of... Here's the save: http://www.civfanatics.net/uploads7/RBOSG1Team2.zip

Have fun Kabuki!

JMB
 
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