Inherited Turns
WTH? Sparta is unhealthy at size 1???
I don't kno how many turns the worker have been working on the rice, if it is anything more than 8 turns, then its better to farm the floodplains first, since it cost 10 turns to farm a floodplains but gives an extra commerce.
Looking good, I moved the archer at SE further south.
Its a Barbie World
Lost count how many barbs died, autolog tells me 7. Some pics:
Miscellaneous:
We got Mysticism, I go for Wheel.
Got Wheel, go for Pottery
Notice in the above picture, we have overtook JC. He must be at a bad starting site, or being harassed by too many barbs.
I continue our push for archers, then barracks, alternating between pigs and a 1F1H1C plains river tile to keep the growth relatively stagnant (happiness limit). Towards the end of my turns:
Next turn, Judaism spread to us. I don't think its worth revolting for the happiness, since we can do so by building a temple anyway.
The settler is about to finish, and worker is starting to connect the stones. So next player can consider building stonehedge. SH takes 16~18 turns without stones (depedning on which tiles you are working on), so stones should cut it to 8~9 turns. Worth a try. I don't think its necessary to chop a obelisk in Sparta if SH is coming in 8 turns.
Here is the situation:
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The Save (1300BC) <<<