RB29a - Cultural Extermination

(0) 2030AD Not much to do other than keep hitting enter and hope for some more flips. Three cities on the border under 50% culture - let's roll!

(1) 2031AD Revolt at Tokyo!



Feelin' lucky, Temujin? Cause I am! :lol:

(3) 2033AD Caesar offers us Setia for peace. No. :nono:

(4) 2034AD Mecca founded on the island in the southwest. Too bad the AI island cities are basically impossible to flip...

(6) 2036AD Revolt in Beshbalik!



Halfway there in both of the Mongolian border cities. Setia, of course, still refuses to do much of anything...

(10) 2040AD Beshbalik flips to us! That WAS fast! :D



Ordinarily, I'd refuse the city, since it's not in a particularly great spot, but with 10 turns left to go, may as well let them be. After all, they wanted to join our civ SO badly!

(11) 2041AD Temujin signs peace with Caesar. OMG, they were still fighting?! We also get a Great Artist at Bryansk, so I use him (along with that Great Prophet who has been sitting around forever) to trip a GOLDEN AGE! We're going to finish this game in style! :cool:

(13) 2043AD Got it! Ha! :hammer:



Tokyo falls as well. Again, it's in a lousy spot but we'll keep it since the game's almost done. Now if we can just get Setia in the next 7 turns, that will be the feather in the cap.

By the way, Tokyo starts out with an initial culture of 115/turn. :crazyeye:

(18) 2048AD Revolt in Osaka!



Probably not enough time to get a flip there, but good to see that we were making progress.

(19) 2049AD Caesar launches one final attack, landing a couple of units via transport. We sink the transport and destroyer escort, then wipe the landing party without losses. (That's got to be his last destroyer too, since he's been cut off from oil for quite some time now.)

(20) 2050AD And that's all, folks! We win a Time Victory in 2050AD:



Save file:

http://forums.civfanatics.com/uploads/12069/RB29a-AD-2050.zip
 
Starting positions in 4000BC:



We only have 3 cities in 505BC! :eek:



Things hardly look good in 1010AD; we've lost Novgorod and have yet to flip a single city:



By 1700AD Roosevelt is gone and we've made major gains:



France is disappearing by 1850AD:



1950AD sees German cities getting razed by Temujin, allowing us to make further gains:



OMGWHTTJ! (Oh My God, What Happened To The Japanese?) :lol:



And the final map, along with our extremely lengthy time commitment:



Damn you, Setia! ;)
 
Here's the final income screen:



Note that we make well over 1000 beakers/turn at 0% science, as well as more than 1000 gold/turn also at 0% wealth. The 11,000+ culture each turn is just sick.

Final pictures of our enemies' territory. First, the Germans:



3 mainland cities left, plus 1 island holdout. Next, the Romans:



4 cities on the continent, and 3 island ones. Finally, the Mongols:



5 mainland cities (although one in revolt and about to flip to us), plus an island one in the far southwest. So leaving aside the offshore holdings, we flipped all but 12 AI cities. Not too shabby. I think this would have been VERY close to Conquest on a Small map; imagine if there had been no Roman or Mongolian civs, for example. Perhaps someone will try that challenge another day. We just bit off a bit too much to chew here. Clearly this variant IS possible.

Final Domination Percentage: 592 out of 782 tiles = 75.7%

Culture flips

New York (1553AD)
Chicago (1715AD)
Lyons (1740AD)
Frankfurt (1778AD)
Marseilles (1788AD)
Washington (1828AD)
Orleans (1835AD)
Rheims (1845AD)
Philadelphia (1858AD)
Munich (1867AD)
Atlanta (1868AD)
Edo (1900AD)
Berlin (1919AD)
Pisae (1958AD)
Paris (1990AD)
Kyoto (2008AD)
Tours (2011AD)
Cumae (2014AD)
Beshbalik (2039AD)
Tokyo (2042AD)

That's 20 flips all told, WAY more than I've ever seen in a game of Civ4. :) The flips break down like this:

9 French cities flipped
3 German
3 Mongolian
2 American
2 Roman
1 Japanese

Keep in mind that a lot of the cities with American names we actually flipped from the French after they were captured (ditto for Japanese cities from the Mongolians). In other words, we really, really picked on Napoleon in this game! :lol: The German totals would be higher, but Temujin razed a bunch of German cities when they were about to flip. Also note that we flipped Rheims in 1845, but Paris didn't flip until 1990 - a full 145 turns later (!) It didn't just feel like a long wait, it WAS a long wait!

6 of our top 7 units built were missionaries, and the other unit was the settler. (We built 46 settlers this game! Forty-Six!) Ended up with 56 cities. Number one building was the theatre, which we built 54 times). Final score was 9910, good for "Shaka Zulu" status, and 3rd from last in my Hall of Fame. But we don't really care about the score, do we? ;)

I'd like to thank the lurkers who added valuable advice, the other players who contributed to this game (darkwatcher and Cosmichail), and especially my fellow compatriots who stuck it out for this whole lengthy game. LK, dathon, and I may have disagreed at times, but I think it came out pretty good in the end. Great work, guys. :goodjob:

We are now free to read the other RB29 game threads, but please do not post anything until their games are complete. I will post a "game finished" message in the organizing thread over at Realms Beyond. Looking forward to some of the comparisons that emerge when all is said and done! At the very least, I think we disproved this statement:

Mutineer said:
Cities you capture by culture will probably not able to capture any other cities for you, except if helped by your old culture.

We definitely flipped cities, then had them flip other cities for us in turn. But Mutineer WAS correct in that it certainly wasn't a very fast process!

Til next time,
Sullla :)
 
5 mainland cities (although one in revolt and about to flip to us), plus an island one in the far southwest. So leaving aside the offshore holdings, we flipped all but 12 AI cities. Not too shabby. I think this would have been VERY close to Conquest on a Small map; imagine if there had been no Roman or Mongolian civs, for example. Perhaps someone will try that challenge another day. We just bit off a bit too much to chew here. Clearly this variant IS possible.


Not possible, doable. Check out the below from RB29D!




Rome accepts the inevitable. We finish with over 150,000 gold and 19 turns spare, having never touched the culture slider once in the entire game.
 
More from RB29D. One of the builds I later regreted was NE in Moscow, and the second was no GT. Reading there thread I am really annoyed we didn't build the NE/GT combo.

By my count we generated 19 Great People, of which 14 were Artists. That was a big help in plowing into enemy territory, and was likely required to flip the last few enemy cities. I think we used 3 Artists against each of Rome and Old Sarai.


I haven't scanned it all yet, but it looks like the went with the farm economy approach, and avoided the culture slider. I know I complained about the CS being wasteful. IIRC I did mention in this thread that I wondered in artist specialist in the border cities would have been better.

I still want to read the whole thread to determine what else they did different.
 
Lurkers comment:
I believe they scouted the islands around Rome with caravels and managed to get most of them.
 
lurker's comment: Great effort on this one guys! It seems pretty clear that going with a ton of artists instead of cottages + culture slider is the way to go, but you guys got a lot further than I thought was possible either way.
 
Lurkers comment: Thx for one of the most entertaining SG's ever. I am still looking at the other 2 teams doing their stuff. The D-team did indeed find the islands sooner and got some flippers over there. Great work, great read. I have tried to do this is a bit on noble but failed miserably. So nothing but respect for you guys to get so far.
 
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