260 AD (0)
Start by trading CoL to Caesar for Archery, IW, and his 90 gold. Could have had Calender, but we can flip CoL + Meditation for that when we want to expire the Stonehenge Obelisks.
We have Iron at Moscow and Yekaterinburg. Northern White dot will also claim an Iron. With the 90 gold I bump research up to 60% and shave three turns off of Music.
290 AD (2)
Whip the Courthouse in Reddotstov. Khan goes Confucian on his own.
Xi Ling Shi born in Paris ... Great Scientist.
So no free Wonder for you, Nappy!
St. Pete still builds Sistine.
320 AD (4)
Yekaterinburg has a border pop, and start to threaten Orleans.
335 AD (5)
Khan wants to trade Calendar for CoL, I say no. Rosie demands Alphabet and I give it to him. The monopoly has already been broken and we can't trade it for anything in this part of the tech tree. Besides, I don't feel like a war right now.
350 AD (6)
Yaroslavl' has a border pop. Isn't pressuring any enemy cities yet.
365 AD (7)
Yakutsk has a border pop and Orleans is now under attack on two fronts. It sits at 91% French. I see we've been allergic to roads. As workers are freed up I'm trying to connect our cities. We need about 5 more workers.
I whip the Courthouse in Novgorod.
410 AD (10)
The Parthenon is BIDAL. How many cities don't we know about? Settler has completed for White Dot. It receives a Chariot escort until we can get a better road network up and running. Moscow does not build Barracks, instead it starts on a Worker.
425 AD (11)
Caesar wants to trade HBR + Cash for Drama. I say we don't. Nappy
demands we switch to Judaism. Ho-ho, You're the Boss!
So I'll be swapping to OR once Music comes in.
440 AD (12)
Somewhere in there we stole Nappy's Copper at Orleans.
455 AD (13)
WhiteDot is founded. Nappy is building a road on the Sheep. Shame he won't be able to use that road in 5 turns. Founding the city does put a bit of a damper on our economy.
We stole a river Spice from Rosie.
470 AD (14)
mmmmm .... Culture.
Revolt into OR. Research is set to Compass, to necessitate discussion of where we go from here.
485 AD (15)
After the Anarchy, we lose the Spices back to Rosie. We should get them back in the next couple of turns. Yaroslavl' should be ready to whip its Courthouse next turn. Novgorod will do better at Missionary building after growth next turn.
As usual, we can't seem to get a free spread of Judaism in our cities. Reddotstov would make an attractive target for the 2nd Missionary built/whipped in Novgorod, to act as a 2nd Missionary source. The first should go to St. Pete to get the 25% boost on the Sistine Chapel build.
We are paying 6 gpt in unit costs and have some disbandable unpromoted Warriors. I'll leave that up to the next player as it would be much easier to disband the units if we were going to build replacements. If we're going to have a slowdown in military builds we may not want to disband as many units.
Almost all of our workers are building roads to connect our cities.
Here is the tech situation:
I have been avoiding Calendar so as to not expire our Obelisks, but we do have 5 Calendar resources. Should be easy to trade for when we want it.
We most definitely do not want to research Compass, but I'm not sure what we do want to research. Currency is always good for the economy, Construction allows us to build Jumbos to stop any pillagers and Cats to thwack cities. Metal Casting hasn't been discovered yet and we could always use Forges (+2 Happy). We could also research Paper on the way to Liberalism. Civil Service could be researched in ~25 turns so I don't think we need to generate a Prophet for it. If we don't want to save the option of lightbulbing CS with a Prophet we can trade for Monarchy and get the Wines on-line. I'm leaning towards Currency as we could really use the extra 10 trade routes.
We're making headway on tiles, but no other city flips are imminent. Orleans will almost assuredly be the first French city to flip. Lyons is 51% French right now but it's only shrinking slowly.
To answer a question uberfish asked: Yes, I think we do want the most militarily powerful opponent to be the odd-man-out. Increases the odds he'll get involved in
some war, and the odds we can organize a dogpile if we so choose. Having said that, I still didn't build the Hindu missionary needed to convert Caesar.
I'm intrigued by the idea of bombing a city between Hamburg and Munich. If the cities have only had expanded borders for ~20 turns their city squares should only have ~500 culture in them (you get 1 unlisted cpt just for being there, so even before the city builds a library or gets a religion it's generating 1 cpt for purposes of calculating tile influence). That'll push the city square % down to < 10% German and hopefully trigger a revolt. But if this is going to work it has to work quickly because it'll be quite a few turns before we can generate 20 cpt in our new city. Basically we would be gambling that we could flip one or both of the cities within ~30 turns.
Toku and Khan are still fighting, although I couldn't see any progress by either side. I think Khan may have pillaged a tile. Somewhere in there Khan demanded a Fish. We weren't using it and I wasn't going to sell it to our strongest competitor (Caesar), so I gave it to Khan. Cancellable ~ turn 5.
Infrastructure rounds on Epic speed are dull. But at least I got to found a city.