RB3 - Clobbering Time, Monarch Warmonger Game

ugignadl said:
Doesn't this show up on the ``Hostile troops near Blah!'' notification? I always use Alt-Tab and then click on each message to make sure I didn't miss anything (clicking on the message centers the screen on the origin of the event.)

There's a gripe about this in the RB Epics reports. The landing itself is not animated, and the "troops near blah" message sometimes shows up at the end of the turn instead of the beginning of the turn. Some other messages come out of order too.

Do we want to allow an autosave reload if this happens and the current player didn't notice it?
 
Carbon_Copy said:
And speaking of birthdays, the 21st marks 4 years since the first wave of RBers migrated here to CFC and set up shop in the Civ 3 Stories and Tales forum, at least by my recollection of events. Hopefully we'll still be around in another four years.

:bday: RBCiv SGs!

Judging from the number of epic reports submitted, this year it also marks the date that a wave of CFCers showed up over on RBCiv, myself included. :D
 
I pretty much had no clue we had even been landed on until the arty came knocking. I almost reloaded, but in the end decided that there wasn't a whole lot I could've done for Knossos anyway, considering how thin on the ground actual units are over there. I ended up blowing a ton of money upgrading a war elephant to cav, plus rushing cav back from the front with Alex to deal with things. My bad.

OTOH, checking the Show Enemy Moves option seems to work reasonably well at showing landing Civ 3 style now, or at least did last night when Monty tried to kill me in my SP game. So that's maybe a plus.
 
*nudge*

Somebody? Anybody?
 
I guess nobody took me up on the first come/first served thing. I personally found myself a lot busier than I expected myself to be during the holidays and never got around to it. However, I'll pick this up now. Expect a report by tomorrow.

Carbon Copy->UP
bed_head7 -> ON DECK
Kylearan -> Waiting
Daveshack -> ?
Dwip -> Resting in the trenches
Tidus444 -> AWOL?
 
1961 - One infantry of Alex's dies while attacking our huge stack. That leaves only one infantry defending Corinth.

1962 - Well, time to see how bad fighting against infantry can get with the new patch. One suicide cannon dies, another one retreats, and then the next two cavalry to attack both win their fights and we capture Corinth, wiping out the Greeks.

The Greeks are dead! The Greeks are finally dead!

Interturn, our exploring Frigate gets sunk by a French Destroyer

1963 - Broadway is built in a Faraway Land (Mongolia). With war weariness with Greece gone, I turn science back up to 60%, assembly line will complete in 5 turns.

1964 - Nothing

1965 - Civic Swap to Representation, Organized Religion, Nationhood, Serfdom. I stay in Free Market.

1966 - Nothing
1967 - Nothing

1968 - Discover Assembly Line, start on Scientific Method. French Destroyers start bombarding the defenses of Calixtlahuaca.

1969 - Calixtlahuaca's defenses are bombarded down to 24%, I trade some spices to Genghis Khan for some Hit Musicals. Then I notice our fish is disconnected and trade copper to Huayna Capac for some of those.

1970 - Corinth comes out of resistance, I start it on a Courthouse. I'm building infrastructure everywhere. Most cities are building an observatory or university, most of our newly acquired Greek cities are building Courthouses. Once we're finished with those, we probably ought to start building Factories and Coal Plants.

We're slowly catching up to Genghis Khan for second place. I have us on 70% science for this one turn so we discover SciMeth one turn sooner, but be sure to ratchet it back next turn. Calixlahuaca is uncontrollably starving due to the presence of that destroyer forcing them to not work the water tiles.

Once we finish with Scientific Method, some options for us are either to go pick up Civics techs (Liberalism, Democracy, Fascism, Communism). We may actually want to get to Communism sooner rather than later so we can adopt State Property and save on our distance upkeep, but that requres we get Liberalism first (which is in itself not a bad idea). The other option is to go into Physics, which will open up a bunch of military techs (Flight, Artillery), and will also let us get Electricity for our path to the Modern Age and more military techs (Industrialism). We'll also want to reserach Combustion so we can hook up our oil, once SciMeth reveals it. The third is to go for Biology so we can build farms wherever, and the reason why we might want to do that I'll explain below:

Right now, we're by far the largest country, over twice as large as the second-largest country. However, we only have the fourth-largest population. If we're going to win on the histograph (as seems likely; I don't think we can make enough headway with our tech defecit to realisically win with a military victory), we need to raise our population. We may need to plow under some cottages once we get to Biology and start replacing them with farms to boost our growth rate, and get every city as large as its food base can support. That means building all of the health buildings (market, grocer, granary, aqueduct) in the cities that don't already have them, it also means building happiness buildings so we don't have to run the cultural slider so much. Regardless, we need to make an effort to keep every city growing. We especially can't afford for them to starve needlessly.

Sixty turns left. Good luck.

Carbon Copy->
bed_head7 ->UP NOW
Kylearan -> ON DECK
Daveshack ->
Dwip ->
Tidus444 -> AWOL?
 
I am sorry. I will have to ask for a skip. It flooded in my area, and there is a lot of cleanup to do before I'll have anywhere in my house to sit down and play.
 
I came back from work last night to find that my computer's CPU has called it quits. I don't know how long I'll be out, but consider me an auto-skip until I can get my computer running again. :(
 
Sorry for taking so long to play my turns!

On the inherited turn, I go through all our cities and switch off "avoid growth" in many, and set must of them from "emphasize production" to "emphasize growth", which both might help with CC's plan to grow our cities. ;)

Then I hit "end turn", and out of the blue get an attack on Teo by French units nobody had talked about and I hadn't seen! An artillery bombards city defenses, then another artillery attacks and dies against our defending machine gunner. A cavalry kills the machine gunner, then another cavalry kills a pikeman. Now the city is only defended by a wounded jaguar and Nappy has still a cav left...which decides to pillage instead of taking the city. :smoke: :smoke: :smoke:

Whoa, that totally took me by surprise! Must have been one of these stealth landings which get no animation and will only be shown in the log. :eek:


I promote a machine gunner in Tex to Drill II and move it to Teo, as well with two cavs from other cities. One of it kills Nappy's wounded cav.



There's still an artillery and a cav near the city, but it's safe now. On the interturn, the artillery attacks and dies, and the cav pillages. I kill it with a 30xp cav of our own brought in from the south last turn.


The rest of the turns were quiet. I built infrastructure in all cities, and the workers irrigated a lot, especially cottages on plains which are not the best of choices anyway in my view. They also made an irrigation chain to our western tip of the continent, finally! That should have had happened a lot earlier than in the 1970s, but oh well...




Biology was researched, then liberalism (for the civics), then I've set us on physics toward military techs in case Nappy or someone else comes with more advanced and larger landing parties. I've forgotten to switch our civics; the next player should do so.


Nappy talks with us again, but does not want to make peace, so watch out for more landings, and maybe build some infantry as well.


We are leading in score now by about 400 points, gap increasing. Unless something bad (war) happens, it will be a cruise to a glorious time victory. ;)


-Kylearan
 
Well, not counting skips, we've pretty much gone in the first post order the entire game. Here's how we stand as far as I can tell:

Carbon Copy->Dead computer, likely out for the rest of the SG :(
bed_head7 -> Out due to flood, may possibly be back before the end
Kylearan -> still here
Daveshack -> still here
Dwip -> still here
Tidus444 -> AWOL

Now, there's only 50 turns left, so there's only five more sessions to play.

Good job on the irrigation, Ky. I completely missed the "avoid growth" governor in our cities, and yeah, I didn't see any troops land (and wasn't expecting them near Teotihuacan, anyhow, since they were bombarding us on the other side of the continent).
 
I've had a couple of rough nights scheduling wise. Still willing to try again tomorrow night if you want to wait, but if you're chomping at the bit then go ahead and skip me.
 
I have work and RB7 turns before this, so I prolly can't get to it yet anyway.
 
OK then, still got it.

Summary: still chugging away, but war threatens to interrupt prosperity.

Genghis Khan declared war on us and landed 4 artillery which were dispatched at a cost of 2 cannons.
2 more arty and 2 sam inf. have landed

Napolean has landed 4 tanks SE of Mycenae

We're off a turn, I'm dead tired and warfare while you're nodding off to sleep is a bad idea. Next player can take 11 please. :)

Spoiler autolog :

----------------------------New entries----------------------------
Turn 140 (1600 AD)
Texcoco grows: 13
Unpronounceable finishes: Catapult
Tlaxcala grows: 8
Tlaxcala's borders expand
Islam founded in a distant land

Turn 141 (1610 AD)
Unpronounceable begins: Harbor
Catapult promoted: City Raider I
War Elephant promoted: Combat I
Texcoco finishes: Courthouse
Calixtlahuaca finishes: Lighthouse

Turn 142 (1620 AD)
Texcoco begins: Catapult
Teotihuacan finishes: Chichen Itza
Taoism has spread: Texcoco
Calixtlahuaca grows: 9

Turn 143 (1630 AD)
Teotihuacan begins: Crossbowman
Tech learned: Engineering
Tenochtitlan finishes: Heroic Epic
Unpronounceable grows: 13
Tlaxcala grows: 9

Turn 144 (1640 AD)
Research begun: Music
Tenochtitlan begins: Pikeman
Research begun: Theology
Research begun: Feudalism
Tenochtitlan finishes: Pikeman
Teotihuacan finishes: Crossbowman
Tlatelolco grows: 10
Tlatelolco finishes: Courthouse
Texcoco finishes: Catapult
Delphi finishes: Courthouse

Turn 145 (1650 AD)
Tenochtitlan begins: Horse Archer
Teotihuacan begins: Catapult
Tlatelolco begins: Horse Archer
Texcoco begins: Archer
Catapult promoted: Barrage I
Crossbowman promoted: City Garrison I
Pikeman promoted: Cover
Tenochtitlan finishes: Horse Archer
Heron (Great Engineer) born in Tenochtitlan
Teotihuacan finishes: Catapult
Texcoco finishes: Archer
Unpronounceable finishes: Harbor

Turn 146 (1655 AD)
Tenochtitlan begins: The Hagia Sophia
Teotihuacan begins: Horse Archer
Texcoco begins: Axeman
Unpronounceable begins: Horse Archer
Horse Archer promoted: Flanking I
Archer promoted: Drill I
Tenochtitlan finishes: The Hagia Sophia
Teotihuacan finishes: Horse Archer

Turn 147 (1660 AD)
Tenochtitlan begins: Pikeman
Teotihuacan begins: Horse Archer
Horse Archer promoted: Flanking I
Tenochtitlan finishes: Pikeman
Teotihuacan finishes: Horse Archer
Tlatelolco finishes: Horse Archer
Texcoco finishes: Axeman
Unpronounceable finishes: Horse Archer

Turn 148 (1665 AD)
Tenochtitlan begins: Catapult
Teotihuacan begins: Crossbowman
Tlatelolco begins: Pikeman
Texcoco begins: Pikeman
Unpronounceable begins: Pikeman
Pikeman promoted: Cover
Horse Archer promoted: Flanking I
Horse Archer promoted: Flanking I
Horse Archer promoted: Combat I
Axeman promoted: City Raider I
Tech learned: Feudalism
Tenochtitlan finishes: Catapult
Teotihuacan finishes: Crossbowman
Tlaxcala finishes: Courthouse
Delphi finishes: Hindu Monastery

Turn 149 (1670 AD)
Research begun: Guilds
Tenochtitlan begins: Pikeman
Teotihuacan begins: Catapult
Tlaxcala begins: Market
Delphi begins: Aqueduct
Crossbowman promoted: Drill I
Catapult promoted: Barrage I
Tenochtitlan finishes: Pikeman
Teotihuacan finishes: Catapult
Calixtlahuaca finishes: Courthouse

Turn 150 (1675 AD)
Tenochtitlan begins: Longbowman
Teotihuacan begins: Longbowman
Calixtlahuaca begins: Harbor
Pikeman promoted: City Raider I
Catapult promoted: Barrage I
----------------------------New entries----------------------------
Turn 181 (1830 AD)
DS: Guess we should pull the leftover cats from the last war forward
Catapult promoted: Barrage I
Catapult promoted: Barrage II
Tech learned: Paper
Tenochtitlan grows: 17
Teotihuacan grows: 13
Unpronounceable begins: Musketman
Unpronounceable finishes: Musketman
Delphi finishes: Grocer
Argos grows: 12

Turn 182 (1835 AD)
Research begun: Education
Delphi begins: Catapult
DS: Now that we have paper, can see we're also down printing press and education
DS: Trade with Napolean first to get Chemistry, we'll be up it to someone else
Tech learned: Chemistry
Tech learned: Drama
DS: Mil Trad to Napolean for Chem, Drama, 50g
Tech learned: Education
DS: Mil Trad to Genghis for Educ + 290g
Tech learned: Printing Press
DS: Mil Trad to Huayna for Printing Press + 210g
Research begun: Steel
DS: Now had to decide between Steel and Liberalism. Don't think it's possible that nobody is close to Liberalism, and the free tech is the only benefit to us
DS: Hmm, this cavalry is due a couple of promos, wonder why it wasn't done before. Consult manual, we want pinch (alex has guns) so choose combat I and pinch
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Catapult promoted: Barrage III
Tenochtitlan begins: Cavalry
Tenochtitlan finishes: Cavalry
Teotihuacan begins: Cavalry
Teotihuacan finishes: Cavalry
Delphi finishes: Catapult
Pharsalos finishes: Library

Turn 183 (1840 AD)
Delphi begins: Barracks
Pharsalos begins: Catapult
DS: On the tech front, Scientific Method, Economics, and Replaceable Parts are known
Texcoco begins: Musketman
Texcoco finishes: Musketman

Turn 184 (1845 AD)
DS: turn on friendly moves to get a feel for what Alex is up to
Tenochtitlan begins: Cavalry
Tenochtitlan finishes: Cavalry
Tlaxcala begins: Musketman
Tlaxcala finishes: Musketman
Delphi finishes: Barracks
Argos grows: 13

Turn 185 (1850 AD)
Delphi begins: Grenadier
Tenochtitlan begins: Cavalry
Tenochtitlan finishes: Cavalry
Unpronounceable grows: 17
Unpronounceable begins: Musketman
Unpronounceable finishes: Musketman
Calixtlahuaca finishes: Grocer
Pharsalos finishes: Catapult
Xochicalco grows: 4

Turn 186 (1855 AD)
Calixtlahuaca begins: Musketman
Pharsalos begins: Catapult
DS: Greeks capture Machu Pichu, guess it's time to start an offensive
DS: Alex requested help with Inca, not bloody likely
DS: position troops for action next turn
Pharsalos begins: Musketman
Catapult promoted: Barrage I
Musketman promoted: City Garrison I
Musketman promoted: City Garrison II
DS: Declare war, move cavalry on Sparta. Defenders are 3 rifles, grenadier, catapult
Musketman promoted: Pinch
Musketman promoted: City Garrison I
Axeman promoted: Medic I
Cavalry defeats (15.00/15): Greek Rifleman
DS: accidentally killed a rifle -- did a double move of cav into enemy territory, and they went ahead with attacking into the 2nd (unknown to be occupied) plot
Teotihuacan begins: Cavalry
Teotihuacan finishes: Cavalry
Texcoco begins: Musketman
Texcoco finishes: Musketman
Delphi grows: 15

Turn 187 (1860 AD)
Cavalry defeats (11.40/15): Greek Catapult
Musketman promoted: Pinch
Musketman promoted: City Garrison I
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (15.00/15): Greek Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (12.60/15): Greek Grenadier
War Elephant promoted: Pinch
Musketman loses to: Greek Crossbowman (0.24/6)
Pikeman defeats (6.00/6): Greek Crossbowman
Tech learned: Steel
Tenochtitlan begins: Cavalry
Tenochtitlan finishes: Cavalry
Tlatelolco finishes: Grocer
Tlaxcala grows: 12
Cavalry defeats (7.50/15): Greek Catapult
Cavalry defeats (8.70/15): Greek Rifleman
Cavalry loses to: Greek Grenadier (10.08/12)

Turn 188 (1865 AD)
Research begun: Replaceable Parts
Tlatelolco begins: Frigate
Musketman promoted: Pinch
Musketman promoted: City Garrison I
Catapult loses to: Greek Grenadier (3.72/12)
Catapult loses to: Greek Rifleman (14.00/14)
Cavalry defeats (8.10/15): Greek Maceman
Cavalry promoted: Combat II
Cavalry promoted: Combat II
Cavalry defeats (15.00/15): Greek Grenadier
----------------------------New entries----------------------------
Turn 250 (1980 AD)
DS: Selling liberalism for the gold we can get, total around 1300
DS: Switch to Free Speech nets us 37gpt
Tenochtitlan grows: 20
Unpronounceable grows: 18
Tlaxcala grows: 18
Pharsalos grows: 15
Argos grows: 16
Xochicalco grows: 10
Sparta grows: 21
Corinth grows: 11
Athens grows: 18
Herakleia grows: 12

Turn 251 (1981 AD)
Tenochtitlan grows: 21
Tenochtitlan finishes: Infantry
Teotihuacan grows: 17
Texcoco grows: 20
Unpronounceable grows: 19
Delphi grows: 23
Pharsalos grows: 16
Xochicalco finishes: Observatory
Sparta grows: 22
Corinth grows: 12
Athens grows: 19
Herakleia grows: 13

Turn 252 (1982 AD)
Tenochtitlan begins: Infantry
Xochicalco begins: University
Tech learned: Physics
Tenochtitlan grows: 22
Tenochtitlan finishes: Infantry
Teotihuacan finishes: Ironworks
Tlatelolco grows: 16
Tlatelolco finishes: University
Texcoco grows: 21
Tlaxcala grows: 19
Tlaxcala finishes: Factory
Calixtlahuaca grows: 12
Pharsalos finishes: Forge
Argos grows: 17
Sparta finishes: Aqueduct
Athens grows: 20
Mycenae grows: 8

Turn 253 (1983 AD)
Research begun: Democracy
Tenochtitlan begins: Infantry
Teotihuacan begins: University
Tlatelolco begins: Lighthouse
Tlaxcala begins: Ironclad
Pharsalos begins: University
Sparta begins: University
Tenochtitlan finishes: Infantry
Tlatelolco finishes: Lighthouse
Unpronounceable grows: 20
Pharsalos grows: 17
Argos grows: 18
Argos finishes: Market
Sparta grows: 23
Corinth grows: 13
Athens finishes: Grocer
Mycenae finishes: Granary

Turn 254 (1984 AD)
Tenochtitlan begins: Infantry
Tlatelolco begins: Drydock
Argos begins: Aqueduct
Athens begins: Theatre
Mycenae begins: Harbor
DS: we have uranium
Teotihuacan grows: 18
Teotihuacan finishes: University
Texcoco finishes: Infantry
Unpronounceable finishes: University
Tlaxcala grows: 20
Calixtlahuaca grows: 13
Delphi grows: 24
Pharsalos grows: 18
Athens grows: 21
Athens finishes: Theatre
Herakleia grows: 14

Turn 255 (1985 AD)
Teotihuacan begins: Cavalry
Texcoco begins: Infantry
Unpronounceable begins: Drydock
Athens begins: Observatory
Cannon promoted: Barrage I
Cannon promoted: Barrage II
Cannon loses to: Mongolian Artillery (11.52/18)
Cannon promoted: Barrage I
Cannon promoted: Barrage II
Cannon loses to: Mongolian Artillery (14.04/18)
Cavalry defeats (5.55/15): Mongolian Artillery
Cavalry defeats (11.85/15): Mongolian Artillery
Cavalry defeats (12.15/15): Mongolian Artillery
Cavalry defeats (12.15/15): Mongolian Artillery
DS: Genghis declares war and lands 4 artillery
DS: Two cannons die knocking the arty down, then cavs kill arty
Tech learned: Democracy
Tenochtitlan grows: 23
Tenochtitlan finishes: Infantry
Calixtlahuaca grows: 14
Delphi finishes: University

Turn 256 (1986 AD)
Tenochtitlan begins: Infantry
Delphi begins: Cannon
Research begun: Medicine
DS: trying medicine to get some tech trade goods
Tenochtitlan finishes: Infantry
Teotihuacan finishes: Cavalry
Tlatelolco grows: 17
Texcoco grows: 22
Unpronounceable grows: 21
Pharsalos grows: 19
Sparta grows: 24
Corinth grows: 14
Corinth's borders expand
Corinth finishes: University
Herakleia finishes: Aqueduct
Mycenae grows: 9

Turn 257 (1987 AD)
Tenochtitlan begins: Infantry
Teotihuacan begins: Cavalry
Corinth begins: Infantry
Herakleia begins: Infantry
Tenochtitlan finishes: Infantry
Teotihuacan's borders expand
Teotihuacan finishes: Cavalry
Unpronounceable finishes: Drydock
Tlaxcala finishes: Ironclad
Pharsalos finishes: University
Argos grows: 19
Athens finishes: Observatory

Turn 258 (1988 AD)
Teotihuacan begins: Factory
Unpronounceable begins: Ironclad
Tlaxcala begins: Ironclad
Delphi begins: Colosseum
Pharsalos begins: Aqueduct
Athens begins: Barracks
Tlatelolco finishes: Drydock
Argos finishes: Aqueduct
Sparta finishes: University
Athens finishes: Barracks
Mycenae finishes: Harbor

Turn 259 (1989 AD)
Tlatelolco begins: Factory
Argos begins: Observatory
Sparta begins: Observatory
Athens begins: Library
Mycenae begins: Courthouse
 
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