Romes are at war with us, Franks, Ostrogoths, and Vandals. WRome has lost 4 cities,
ERome lost 1. The path to victory seems to be elimination of this pair, not much else
seems to matter. We've got: 23 warlords, 17 cats, 4 Pillager, 12 raider, 6 spear, 6 horse,
and 1 army. (One or two more of the latter would seal it) On power and culture we are
rock bottom. We're braced right up against ERome, and if WRome were to fall in next half-
dozen turns we would actually miss the killing blow. They hav a puny city NW of our
troops called Vindobona which will be next to die, or will be our easiest path to
poaching #8. Aquiliea is second choice for that. For ERome, We are adjacent to two,
near a third, two more to west, and... 3 tough core cities to the South. That's one more
than we need, so we neither have to cross the sea nor attack Constantinople, good!
(Although at size 6, and for crippling effect, Constantinople might be better choice
than Athens) (On closer look, I see a better camp-out-for-last WRome city -
Alveis, which looks like only we're near, and we have four warlords on the way.
(Did I mention I'm glad Ostro and Vandals are at war with Rome? An attack by either
of them would be disasterous)
My plan is as follows - raze two cities next to army. They're too far from our core
to defend and would suck up troops. Army head west for the two small towns, and to take
any WRome cities needed by the time it gets there. We'll send a detachment to Vindabona
immediately in case WRome is worse off than we think, and continue at Alveis. Any new
warlords will defend core and head South for more ERome cities. The army will join up
with them for the uncontested final blow against ERome. How long should all this take?
It looks doable within the next 25 turns, which is excellent, since *this is all the time
we have left before Rome will win* It's also why we can't afford to have only one huge
SOD going against one foe. If only our allies could hurt WRome and leave us the last city
then we could simply shift 4-5 Warlords west and SOD the East, but if that fails, WRome
would win before we could do anything about it. Likewise, we can't rely on Sassys to help.
We could get Construction for half our economy, hoping the other half could buy
Fortification, as that could save very critical turns & a few lives. The downside to this
would be a 0+0 economy post-GA, and the inability to buy allies. Do we need any though?
I look closely at the map and the number of rivers we need to cross to do our job is
small - not enough to tie our hands economically. Raider->Warlord is 120g, and I think
I would prefer about 8 of those instead of two techs.
Do we pull in Sassy vs (W)Rome? Folks were talking as if that would be great but we
can't make it happen. Sure we can! It would 'just' take 40gpt (after a temporary slider
move.) It would put us as -18gpt deficit however. Given how little time I think we have
and how large a benefit the Sassy's would be vs Eastern Rome, this is quite appealing.
"Ca-Ching" wouldn't give a second thought to ruining our economy for lasting gain.

(GA started in 450, should end in... 490, in 8 turns)
Looking at the dot map, btw, I've got a shorter estimate of game length left.
The rightmost red dot is so close to capital it would bump up corruption in several cities
that now have an ideal spt rate, and anything built in 10-15 turns would reach only
size 2 without even its rax finished by game end. So I'm avoiding shifting to migrants
(mea culpa if that decision turns out wrong).
[0] 474 AD - Unselund gives a plains tile to Wallia, Sineig gives silver hills to
Athanas, all else looks great. One raider is upgraded to warlord. We sent a few units
to check out Vindobona.
We're not planning on using any horses really, and Brennus will trade Construction
for them? Ok! Yes, it's a rep risk, but too late to matter. He'll even throw in 18g.
Done. Fortification is insanely cheap, about 100g! And no barbs have it, so I buy from
Sassy for 105g, sell it... er, no. Barb tribes can NOT purchase the tech.
River no longer slow us down, yay!
I pull the trigger and buy in Sassanids vs WRome, only to realize that the MPP-like
nature of the alliance will require Sass to attack WRome to trigger war with
Byzantium. This alliance will be seen to be weedy folly, or a stroke of brilliance!
(If you're a betting man, put your money on the former!) Before I cause any more
trouble, I hit return. (If Sassy buys more partners though, chance for better)
IBT - Huns and Ostrogoths ally vs WRome, yay! ERome then declares on Ostro.
WR HC and archer come out of fog not far from our capital, where the sleeping
migrant had wandered last turn.
[1] 476 - Marauder kills the HC, promoting. Alveishulundi is founded on a blue dot
south of iron. Warlord beats Legion at Singidunum, promoting and getting marauder

Tis good to be barbaric! Then another Marauder, and another?? Holy cow, it's not
on every win is it? Army beats two, losing 2 hp. Still several fresh legions left.
IBT - Aleveis of Rome is fighting another foe in the dark, presumably Ostro.
[2] 478 - Silubrweihs is founded on river-forest near wheat. First attack is at
Aleveis - with Ostro in, it won't last another round. Elite WL beats a garrison
after going red (no Marauder, so no silly, it's not all the time.) Next WL does
maraud, and razes the city. WRome has now lost *5*.
At Singidunum, Army kills two legions, nets two marauders. Then we lose a warlord,
but next one (elite) wins, creating a Mar as the city burns to ashes. I think, but
can't confirm, that's TWO ERome city losses. That's a major downside to hitting ERome
hard first while creeping on WRome - we can't tell for sure how many cities ERome has.
IBT - Brennus the unwise demands tribute (TM+21g). He can't be serious, can he?
By himself he's no threat, but ANY one who were to ally with Vandals or Ostrogoths
against us is a far bigger pain than 21g. We relent.
Franks have a large Warlord stack near Vindo, but don't move toward it. Do they
have a target?
[3] 480 - I look at Power graph to see if Celts need to pay for the privilege of
peace. They don't, but Anglos agree to pay 18g for that glorious freedom.
Auhsahaivi is founded, and could use one more blue dot city near it, so
it starts a Migrant. Sirmium gets the double smack of our army this turn.
IBT - Frank SOD moves away, but now a Vandal SOD moves up. Hmm...
[4] 482 - Three warlords hit Sirmium (trying to fish a bit more now). It's down
to a garrison. An elite horse hits it... goes red, wins, and... city is razed.
EROME has now lost at least *3*. Some units will now head South to get Herakleia,
but the Amry really needs to boogie west now, as our allies are doing zilch so far
against WRome. IBT - Huns and Ostro ally vs ERome. Celts and Huns ally vs WRome.
The dogpile is truly on now, and unless Celts are *truly* incompetent, they should
really eat up some WRome towns in England. ERome sneaks a garrison and treb (??)
along the fog road to near us. A single HC takes out an advance horse scout,
but ends up next to a warlord.
[5] 484 - Army reaches Sardica - just a garrison on top. One dies.
IBT - Large Vandal stack continues on *past* our lightly defended city. Phew!
Three random Roman units walk into the open. Er... ok.
[6] 486 - Herakleia hit by a cat, reg legion is hurt. Nothing else comes on top??
Oh, I smell fish. Two elite warlords win, but the fish smell disappears, a false aroma.
Vindobona loses two legions to our warlords (yet no marauders?!??) Then mar beats
garrison, mar loses, horse beats garrison, one more (at least) left.
I notice WRome now has lost *six* cities. It would be *ideal* if they lost precisely
one more IBT, as it's looking like Vindobana is takable by our forces in 1 turn.
In fact, now at six, I must hold OFF hitting Vindo again until we have forces
somewhere next to a WRome town (Aquilea, it would seem)
IBT - Anglo and Huns ally vs ERome. Frank SOD seems to divert, and might be heading
at Vindo?!
[7] 488 - WRome still is down *6*. Hmmm... Our units at Vindo fan out slightly to
protect the city! Some deal must have expired, now we're at +20gpt not -9gpt, which
is particularly good since our treasury is now 19g. Elites attack Heraclea and win,
but no leader. City is razed. *ERome now has lost about *4*. (27,085VP)
IBT - Sass and Vandals ally vs ERome (yay!!) Now the Sass are in it for *real*
with Eastern Rome. Now the downfall of *both Romes* is being hastened, and we
MUST be in position to benefit from the last kill! Western Rome then declares on
Vandals.
[8] 490 - Should be our last GA turn. WRome *still* is down 6 cities. Come on Brennus!
ERome VP at 27,520, +435/turn, so they're due to win in... 18 turns!!??!
That's turn 101, almost according to schedule! Come on Sassy! (ERome is now ahead of WR)
Note, we'll never reach Athens in time! That makes the last ERome cities to be:
Sardica, Salonae, Thessalonica and Constantinople - all four are needed MINUS one for
any cities the Sassanids can kill. I would say that will be 1-3 based on the map,
but tis just a guess. A HC retreats from our WL, Byz horses are pillaged, and the
army kills to garrisons to raze Sardica. *ERome has now lost 5*. The army seems to
be about six turns from Aquilea. I'm not sure Vinco can last that long, so we REALLY
need Celts or someone to kill ONE Roman city... now!
IBT - Anglos and Celts ally vs WRome. The Franks do not wish to continue the WRome
alliance where we pay 22gpt. Ok, no problem.
Yikes, Vindobana is being attacked from the rear out of the fog!!

Not once, but twice, killing two garrisons. What may be it's LAST garrison remains!!?!?
Our GA is reported to be expired.
[9] 492 - With something between trepidation and horror, I look to the VP screen. WRome...
ugh! STILL has six cities left 8-\ Number seven we've tried to protect, but there
are literally hordes of Warlords of all nations trying to envelop it, and at least
two in the rear. That means we're uncomfortably far from #8. The only redeeming factor
is that we're #3 in VP. If we take out one Rome and someone else takes out another
we should still be ahead. Worst case is Sassys take ERome and we fail to take WRome.
Tough call - we could get a few VP for taking Vindo now, but with no other units
near a Roman city that punts on a much larger prize. There's a small chance the units
behind Vindo were hurt last round, so we hold off one last round. Actually, we can step
up on the hill for a better look. One fresh Marauder and one hurt reg warlord.
IBT - Ostrogoths ask for RoP. Sure thing, don't want to tick them off. We see in
England a red dot disappear (oh for pete sake, Brennus, you couldn't do that one turn
earlier?! 8-\ ) Here comes the Vandal attack...
Marauder loses, promoting the garrison who barely got hurt? Not bad!
Warlord up... warlord down!! [dance]
Ha! The AI blunders cancel out - Celtic slowness and the Vandal sending two
units to do the job and having a stack of *13* warlords just an extra step away!
[10] 494 - Our forces outside Vindobona are pumped up and ready to finally go!
Vet warlord swings, doesn't take a scratch, creates a Marauder and...
... eliminates the Western Roman empire!
Our VP goes up from 8185 to 14,745. Hmm, ok, NOT as high as I expected for Deity.
We're WAY out ahead (Ostro and Sassanids with 5100 each), but far from locked up.
Still, if we went more migrants earlier, it would jeopardize killing Rome in time
to avoid losing. We're still tight, with *16* turns before Byzantines win on VP,
and they need to lose 3 more cities. There ARE 3 in range, but probably well defended.
You mind send the army down now instead of using it to quick kill Salonae. Count the
turns it will take to get down to Constantinople.
There are many partial moves left, as this is now the next leader's campaign.
It's now up to Aggie to take out a city or two, watch Sass-Byz war and city count
like a hawk, and chances are... Lee will be "da man," with the outcome at stake
on his watch!
After all those warm wishes, luck was big this turn and skill was wishy-washy. Bad luck on worst possible timing for AI results in war vs Rome, then a good round for one garrison. I threw away about 800g to the Sassy cause but then again they did eagerly ally later against East Rome. A tangled web. That was a mentally exhausting turn, but... a very fun one too
RBC12A Vizigoths 494AD
Charis
Aggie <-- UP
LKendter <-- on deck
Arathorn
Nad
Good luck!
Charis