SAVE
IBT. Visigoth moving some warlords through our territory north. They allied with Constantinople against Celts. Our warlords try to defend against HC. One dies, two others survive. One HC retreats, another is dead, no promotions.Hippo Regius HC->HC, Syracuse HC->HC.
[1] 492AD. Both armies advance to Salonae. HC occupies obelisk of Rome. Slave marauder to replace it in 3 turns. Two pairs of HC/slave marauder move to VP locations in Iberia and Gaul. HC 4/4 wins HC 1/4 in Visigoth territory but is redlined. 3 vet warlords there move forward to Singidunum killing HC on the way. We have 6 workers and elite warlord in the forest near Grenoble. Probably lost their way. This forest is huge! Cirta switched from barracks to migrant. War Camp switched from rax to trebuchet. Some units on goto orders. Did not catch many of them. Some go in strange directions. Many warlords need 1-2 turn healing. Fortified them in place.
IBT Franks and Visigoth allied against Celts. Massive troop movement to the north through our territory. Our warlords defend from HC counterattack, HC retreats. Zucchabar migrant -> HC, New Carthage raider->raider. Franks occupy VP. Alas.
[2] 494AD. Army attacks Salonae, +1 marauder. Another army attacks, -legion-garrison. Marauder attack garrison and we capture Salonae! Raze or keep? Well keep. The road is important for troop movement and it is far enough from the capital. Set to build spearman. Lost migrant returning to Citra. Migrant from Zucchabar moving south. One raider upgraded to warlord.
IBT Celts make alliance with Huns against East Rome. Visigoth troops move west apparently to attack Celts (there is no tunnel yet, stupid!), Anglo-Sax some north, some south. Franks some west, east some. Our warlords retreat one HC and kill another enslaving. Cagliari HC->HC, New Zucchabar trebuchet->spearman.
[3] 496AD. Slowly advancing to Thessalonica and Sirmium. Visigoth are more of a hindrance clogging all the highways.
IBT. More chaotic troop movement. Panormus migrant ->migrant, New Carthage Raider->Raider.
[4] 498AD. Raider upgraded to warlord. More movement. Cant stand these Visigoths jamming all roads. Allied them against Constantinople for furs+maps+8gpt.
IBT. Warlord again lucky killing HC and enslaving. Cartennae HC->HC. Ammaedara migrant->spearman, New Tingis walls(?)->spearman.
[5] 500AD. Still moving troops. Upgraded raider to warlord. Franks lost 2 cities apparently to Celts.
IBT. Our HC fights HC attack and wins. New Saldae barracks(?)->worker, Syracuse HC->HC, New Carthage Raider->Raider, New Zucchabar spearman->spearman.
[6] 502AD. VP location in Iberia secured. First legion in Thessalonika killed. Highway jam becoming better. We had too many RoP, for example, with Franks (?) and Anglo-Sax (??). Making RoP is easy, cancelling is difficult.
IBT. Sassanids allied with Franks against Celts. Hippo Regius HC->HC, Rusicade HC->migrant, Lylibaeum HC->migrant, Aleria warlord->HC.
[7] 504AD. Armies attack Thessalonica. Romans minus 4 legions, Vandals plus 2 marauders. Franks down 3 cities. Still moving troops to Sirmium. Takes forever. Time to bring in Sassanids. Allied for 30gpt.
IBT. More chaotic troop movement. These RoP are killing all movement. At least without RoP it is possible to predict where they go. And they dont jump out of nowhere. Hadrumetum trebuchet->worker, New Carthage Raider ->Raider, Franks lost 4 cities already.
[8] 506AD. Armies besiege Thessalonica. Rome minus 4 legions, Vandals plus 2 marauders, one army redlined. Other troops still moving.
IBT. Troops move everywhere but now more on the borders and less in the center. Still very many. War Camp trebuchet -> spearman, Zucchabar HC->HC, Panormus migrant->worker, Sabratha migrant ->spearman, Citra migrant->worker, New Hippo HC->HC.
[9] 508AD. This game is an extreme logistics/pathfinding skill test. I feel like a highway commissioner or patrol officer. Siege of Sirmuim: raized with 5 defending legions for 2 dead pillagers and 1 dead warlord. Siege of Singidunum: HC wins vs legion, 2 HC redline and retreat, 2HC win vs 2legions, HC redlines and retreats, 2 warlords win, HC loses and dies. Still there is no end to defenders. More troops are on the way. Seige of Thessalonica. 3 legions and 1 garrison defeated at a price of 1 HC. City captured. We now control StPeters Basilica which puts a temple in every city of great Vandal state. Thessalonica to build spearman. New Cartennae founded nearby former Sirmium and is building spearman. Since we now have free temples, sold all existing. We can try to expand a bit in the meantime. Upgraded 2 raiders to warlords for this gold. Sassanids are lazy fools. May be, we brought them into war too late.
IBT. Something crazy is going on. Ostrogoths allied Franks against Byzantines and just a little bit later Celts allied Ostrogoths against Franks. Rusicade migrant->HC, Lilybaeum migrant ->HC, New Carthage Raider->raider, Eastern Rome minus 4 cities.
[10] Army goes to Athens and kills HC on the way redlining itself. Another army is healing in Thessalonica. Moving more troops to Singidunum. Warlord dies there destroying barracks. Will not risk any more losses until critical mass is accumulated. Also, Sassanids did not raze or capture anything yet. Ostrogoths captured one town north of Constantinople. We have Athens and Constantinople which are both heavily guarded and armies are still healing after Thessalonica siege. There is substantial force moving towards Constantinople but not enough yet to capture the city. We still have 4 turns of RoP with Franks, RoP with Visigoth expired but we still need it or else have to declare war on them. Actually, there is only one their city on the main highway and we already built a road around it though it is on their territory. The RoP with Anglo-Sax expired and it would be better not to renew it. We can cancel any time when we are ready. Migrant north of Syracuse was going to build a city right on the spot. Enjoy, Doc!
The main chokepoint was slow movement of reinforcements through the highways jammed due to multiple RoP treaties. Also, it was probably possible to get Sassanids to war earlier. Otherwise attacking unprepared could have brought heavy losses. We lost for 10 turns only 2 HC, 4 warlords and 2 pillagers and captured 2 heavily guarded cities razing one. One more heavily guarded outpost is surrounded and will fall probably next turn. Another problem is that East Rome retaliated only once with HC hence no more leaders. Sieges were mostly won by armies slaughtering 4 legions every turn. Sorry, no picture this time, dial-up does not work. Either I forgot to pay or they forgot to get the money. Posting from a disk at neighbors house. They have road runner.