Our world is at war. Fortunately, there has been a sense of something bordering on control
where once there was a sense of impending and imminent implosion! We're at war with
Swededn, Burgundy, and Castille. Not the Abbasids, not the Turks - and let's hope it
stays that way unless on OUR terms. The Bulgars are paying us handsomely, ensuring their
existing at least short term.
Jabah mentioned no diplo check so we start there. (He also recommended to escort those
danish zerks out, keep on horsemen for upcoming cav, possible Sheriff office in cap)
Allies? Rus vs Swedes (10), Danes vs Swedes (12), Norway and Bulgars and Magyars all vs
Castille+Sweden (10). Good grief, our hands are tied again. I can only hope another dogpile
doesn't ensue. Other peace deals: Abby (14), and a dozen other countries 8 to 10
Who are 'the players' here? Abbasids and Turks are top dogs, Danes and Norwegians are
keeping up. The Rus are doing well on VP, and Abby have less VP than their stength would suggest.
We have no alliances vs Burgundy? I go through AGAIN to double check. Nope. (Initial
thought is - "Good, that's one war we can end." I look over previous leaders' notes, and
where our units are. Burgundy is down to capital + 3 cities. They'll give us Naples,
and we have no units in position anywhere to go after them. If we ever took over the
Bulgar land, Naples would be contiguous. On the Castille front, Rome will soon fall,
and Naples is across the see from them.
[0] 1131 AD - I see no reason not to take peace with Burgundy and get Naples. We do it.
Queue looks great, so I hit next turn...
IBT - Good or bad news depending how you look at it. The Fatimids decide it's time,
and declare war on the Abbasids. If they're strong, this will be excellent, to put
pressure on the top civ. If they're not ready it will be a disaster, handing the top
dogs oodles of VP. Castille and Bulgars come to peace. We see French and Bulgars are
still at it. Poland and Burgundy come to peace. There's more... Sweden and Turks ally!
Vs Fatimids! Phew! Then, more BIG news... Turks declare war on... Abbasids!

YES! They're getting squeezed on both sides!! When peace is up, if we can join in, on
about 14 turns unless we get them to declare, it will be a dogpile of THREE STRONG allies
on 3 fronts. Charis cackles in utter glee! The Abby's response by signing France to an
alliance vs the Turks.
[1] 1134 - Rome's last spear is defeated and we capture the city.
Not much else to do except rearrange troops a bit. I choose Ancrya as a rally point
(of sorts) to send most extra horse in prep for upgrade. I also swap New Sidon, our
forwardmost city, to a rax, and send an Assassin that way.
Did that last sentence scare you? It should, and I almost didn't catch it in time.
With the troops wandering through our land, especially Danes,
Assassins must not
travel unescorted! The sub-bug will work against us as it will vs other AI.
If they want to move on a square with one of our assassins, it will cause war.
I cover our ass...asssins. BTW - Did you notice Abby cities are now covered by
Professional Army fueled Swiss Mercs (3.5.1)? Even with Cataphracts we'll see
quite significant losses vs those. And there's no better offense really, except for
the 6.1.1 longbow (which we do have and which are stronger than they look) IBT - Nothing??
[2] 1137 - Movin'. IBT - Turks and Germans ally vs Rus. Come on Turkey, focus!
Bulgars and Cordova come to peace.
[3] 1140 - Milan is captured from the Castillians, north of Rome. Genoa is next on the
list, then Pisa if it goes that long. IBT - Castillians beg for peace. OUr alliances due
not permit an affirmative answer. Germany and France ally vs England. Germany and
France ally vs Castille. (Don't get into a war with Germany, they never fight but ally
everyone!)
[4] 1143 - zzz. IBT - The boisterous Swedes ask for peace. For free, with a full apology
to us, in writing. Sorry, our alliances do not permit an answer in the affirmative.
Please do not ally anyone against us, and we'll talk in about 9 turns. 8-|
Castille and Turks come to peace. Danes are one turn from fully out of our land.
Germany the ally-buyer joins Abby in alliance vs Fatimids, then France declares on Fatis.
Germans and Magyars then ally vs England.
[5] 1146 - Our econ is looking good 1373g+143gpt, which is good as I'm cranking horsemen
like there is no tomorrow (Heavy Cav due next turn!) Otherwise, tis quiet. We have 114
of 78 allowed units, for a support cost of 36gpt (well spent). We're weak to Abby and
Fati, Danes, France and Poland, avg to Rus, Turks, Magyars, Sweden, strong to Germany.
IBT - Germany who actually never fights takes peace vs Bulgars. Denmark and France however
ally vs Bulgars. Castille and Abby ally vs Fati. Heavy Cav comes in, yay!! What is next?
It's so long since picking a new tech. Many good ones, but most can be bought, so I
start on Intelligence Ops (spies are VERY handy, and CHEAP). We could self-research it in
13-14, which seems good. This is vetoable, but I"m gonig to spend on it unless the cav
upgrades need tons more cash, or maybe it will end up being cheap to buy??
[6] 1149 - Cataphracts are now available. I'll just call them 'cav', since they are our cav.
They cost 70 units, making 35spt, 24spt, 18spt and 14spt key points. They're 60g to
upgrade, and if I hit shift-U I'm told it would be 1080g to update the 18 we have in rax
towns. We can afford that! For now I just do a few selectively. It turns out to be not
so selective, and I update all of them! If a few cav are good, more are better!
What would *really* turn this game around of course, is cav *armies*. Without those we
can't get into the type of prolonged slugfest war that will generate good VP. With them
we can focus on city (conquest) VP points not just pure unit kills.
IBT - Bulgars and Burgundy come to peace. Burgundy and Turks ally vs France.
The Danes are 100% out of our lands!
[7] 1152 - Genoa is captured by an MDI army vs an uberscout. We lost baout 9 hp.
IBT - Nothing? Either ally feast or famine for the AI...
[8] 1155 - Constantinople starts a sherriffs' office. Defense is not being neglected,
as have several pikes being made each turn in addtion to a few cavs.
It's turn 8, time to start checking peace timings. Up now is Germany and Cordova
Magyars, Bulgars and Poland (nothing to pay), England and Norway (possible Middle Class
discount) Also up: Rus, Turks. France and Danes due in 2, Abby due in 6. From the power
perspective, out of the civs with something to get, Norway is under half our power,
England/Rus/Turks about half. Only Abby is stronger in power, and Fati are close to us.
Norway and England have middle class, Rus have Defender and lack Invention,
Turks have Relig Persecution, Middle Class, Prof Army and Seamanship. Denmark has
3 of those 4 lacking Professional armies. It would be ideal to get Prof Army from
somewhere, but it's not possible by trade or steal, but since Turks have it - that
might be possible during peace renegotiate peace with Turks. If we can't stretch that,
getting a discount on Seamanship would be next best, then use that for Middle Ages and
perhaps Defender. Ok, we must start with a renegotiated peace with Turks.
Prof Army would cost 130gpt, yowza! Seamanship would cost 103gpt. Persecution 125gpt.
Not a huge difference between them, so lets go top of the line for trading potential.
I go to 136gpt and take his 95g too. To Danes, Prof Armies will get close to deal
on Seamanship and we must throw in 139g. The Rus now magically have Armies (gah!)
and we can't get Defender even for Invention+Seamanship. We take him to the table,
but Defender can't be pried out even for those two techs + peace + horses + iron.
So we can get nothing out of them except 1gpt. Disappointing. Norway is brought to
the table and gives up Middle Class for Seamanship. We're only down now relig persecution
and will have a chance to seek that discounted from Danes in two (perhaps).
Actually, no, Turks have Mercantilism too. Overall, that netted us three techs for
our gpt, but at a cost, we can make no further progress on Intelligence Operations
until we get back that income in 20 turns 8-\
Hey, pike to Swiss Merc only costs 15g! We don't have cash to do many, but do a token
one in Constantinople and one on the front lines, for now. (Mercs take 50s, so sadly
our three cities optimized for 20-21 spt need to swap to longbow? No, Sheriff!)
A few places start markets.
Uh oh... the Turks are now at 19,130 VP? Wow! That's, uh, getting up there QUICKLY.
IBT - Cordova and Abby ally vs Poland. Norway and Germany come to peace. Germany and
us go free peace
[9] 1158 - Turks at 19260 VP now, so their rate is small, +130 vppt. That must be quite
variable, as they were a few thousand lower in early part of my turn. Still, we'll
need to keep a close eye on these guys, and we'll need to get REALLY moving on getting
VP soon, before it comes to a juggernaut situation we can't stop. (Looking at map I
think I see why Turks rate has slowed. Abbasids are winning! They're capturing
Turk cities, and Turks are gassed from long war with Rus)
Not much to do, we move more troops into position for a presumed Abby attack.
IBT - Celts and Abby ally vs Fati.
[10] 1161 - Turks have 19850 VP, +590 vppt. If it continues at this pace, +600 per turn
would land them **30K Victory** in 17 turns!!! In fact, we've moved into fifth place
in VP. Abby, Rus, Swedes are clustered in #2-4 spots around 15K.
Ok, this turn we just lost income from expiring deals and are -38gpt. Our next leader
will get to 'fix' this small problem

But first, let's look at France and Danes
whose peace expires now. France will pay 36gpt for Seamanship as it is and can
go no higher. We'll sell that tech and no need to force peace terms to get it.
Well, we were paying 5, so I renew for free. Bah, now they can only pay 31gpt

With the Danes, at the peace table we can get Relig Persecution for just Iron+16gpt,
and they'll throw in 46g. Good deal, and we can make Inquisitors at a cost of
30s which can see inviso and move all-terrain-as-road. Great Assassin scouts,
and with 4.1.1 offense can quite easily kill them as well. I order up a few.
Ok, you only have to fix a -16gpt situation now and we have 305g. (We can almost go
0% lux but a few cities like Adrianople and Chalcedon would need happiness bldg first)
Thoughts for next leader:
- I moved the *key* Dromon keeping the lanes open to Byzantium into the city last
turn to transport an assassin. Move it one SW and fortify it.
- We have a Silks/Spice deal going on with Abby that ran out this turn. They may choose
to continue it as is, or may want to renew it. Actually, we don't need it! So I
*do not* renew it, as we need to be clear of a lux committment to go after them.
- Consider a quick knockout of Bulgars? In 9 turns a 34gpt payment expires. (T-Hawk)
- In *4* turns our peace treaty with Abbasids runs out. If we're to have ANY CHANCE OF
WINNING, we need to take it to them, and stick it to them, and rack up a huge VP
score over the next 15-20 turns. Even then it will be hard to beat Turks.
If anyone, ally with Fatimids. Ally with anyone you like, I don't think the game will
last more than 20 turns now - 2 player turns!
- If you can push leader fishing, the best thing we could get are Cataphract armies.
- Our MDI army is advancing on Pisa... doh, it's Cordovan, not Castillian, too close
in color. Feel free to pull him back home, their job is done.
* Alliance situation: Rus vs Swedes expires NOW, Danes vs Swedes in 2 turns,
Norway and Bulgars and Magyars all vs Castille+Sweden expires now. I would terminate
every one, but up to you. Certainly we've heard and will not hear ANYTHING from Sweden
or Castille.
T-hawk <-- On deck (should be won or lost on your turn! No pressure!

)
Arathorn (may not get it)
Jabah (probably done)
Charis (almost surely done)
Speaker <-- UP NOW
RBC13 Byz 1161 Save
Good luck!
Charis