(see post above for initial thoughts on the turn and turns 0-5)
[6] 1023 - We have a 59gpt tech deal active with Cordova, and so give them the boot
warning. The arrogant fools declare war on us. We slay the archer, promoting and their
(reg) ansar-settler pair is conveniently next to catapults+elite horse. We attack and...
get two slaves. Income now +111gpt even at 10% lux. There is now the option of going
full at HC, but that would still only be 22 turns. There's one more action I'm
tempted to take but will leave it up to our next leader. That Bulgar Curragh is
*still* next to Constantinople. They're probably idiotic enough to declare war if
I give the boot, but keep that in mind. If it were not there I could sink a Cordovan
ship this turn.
We move to attack a 1hp archer and find we're actually attacking an assassin.
Our horse promotes to elite on this. We attack again. ANOTHER one, horse wins.
Basil tries and finds the archer, promoting to vet. Our MDI army beats a spear
and moves up toward New Sidon. Alas, with sneak attack units near, he can't exactly
protect a stack that moves with him too well. Hmmm.... fresh war, I check lux and
sure enough the new happiness lets us drop to 0%. Now at +124gpt, the leading
economy in the world!?!

IBT - Those two Cordovan curraghs drop sword and archer next to Constantinople.
We have an MDI, horse and the about-to-be-healthy army right in place

In other news, France declares war on Turks. Could this be the start of random
invisible-unit bug wars popping up all over?? Around New Sidon their archer-spear
pair I thought would intercept the army turn tail and run away into the fog????
Can this mean the Turks are kicking Abby tail and they find it better to go there??
Warna of Poland finishes the Domesday book. They have HRE too, but otherwise don't
seem to be too strong - odd. (Ah, they lack horses and lux, too bad for knight lovers)
[7] 1026 - Ancyra just finished town hall, it's at 12spt and will be higher once
it has one more MP. It starts a rax, although a smith soon would be nice. Pliska
also finishes town hall and hits 10spt! Varna continues to knock out a spear per
two as it is also at 2spt. (Err... actually it better slip a rax in).
Our Dromon rains fire on the hapless uninvited Cordovans. Elite horse and elite MDI
rev up their engines and... win. You know, with a good concentration of forces up north
who are just about to head South, there's not a better time to see if the Bulgar ship will
leave. For a change they show intelligence, and withdraw it to neutral territory.
Our army reaches New Sidon and kills a spear. IBT - Just when I was wondering if the
Abby wanted to just rollover and die, an assasin takes out a spear moving up towards
New Sidon and they move a SOD right behind New Sidon consisting of: 6 spear, 4 archer
and just one sword. Ok good mostly defense. I wonder what the city itself has?
[8] 1029 - Corinth finishes town hall, although it's still 80% corrupt, pulling 3spt.
Smyrna finishes hall for 8spt. Ah, finally Map Making arrives. Who has it, and who
doesn't with cash to buy in? Those with it include: Germany, Abbasids, French,
Danes (!), Turks and Swedes. Those who do not have it never will - they have a
combined total of about 2gpt between the rest of the nations. 8-\
Those who have it lack nothing we have, except perhaps a lux and an unsure trade
route. Even with so many folks knowing it, it's not for sale anywhere. Sigh, ok fine,
that's where having a 900g bankroll helps. Who to risk angering? I know, the French.
Theo goes for a little chat with her, and while Joanie steps out to go potty,
we steal her maps. (It's tempting to divert to Western Church while it's visible
on the screen. If ANY civ should know the techs of ALL branches, SURELY it is the
Eastern Roman Empire, no?!) We go on a binge - this theme is now stuck in our
head and cannot be removed - and map sales will soon help our econ even more.
With Map Making we're now in the Next age. While markets and pikes would be nice,
our biggest problem by *far* is corruption, so after Heavy cav we'll want Divine
Right. If Kievan Rus would just research HCav, we could get it for map making.
**BUG** On entering the new age, it *automatically* swapped us to a new age research
and we lost our progress on Heavy Cav. 8-\ It's just 4 turns thankfully, sheesh!
Ummm... ok, that's why we can't buy tech. We betrayed our 'friends' the Danes??
It's been too long, how/when did that happen? Did I break an alliance with them?
I look back at an earlier save to see, and no, same betrayal comment at the start of
my turn in 1005. Probably old news, but it hampers maps transactions slightly here.
We trade TM's, usually throwing in a few gold. We also see many civs still lack many
communications! Rus for example don't know English, Cordova, Burgundy, Castille,
Celts or Fatimids. France will take gpt - ah yes, she's at war with Danes. We get her
TM for Silks. Turks will take gpt, so we trade TMs with him throwing in cash and us gpt.
Holy cow... the Turks are HUGE!!!! They could be a problem later, especially with Sipahi.
After the TM trade around comes Western Church to get some new low end (cheap???) techs
on the table. Monastacism from Germany for WM+6g. Feudalism is not cheap. We get
Bulgar WM for Lost Secrets (maybe they'll get HC tech for us?), and Celt WM for CoL.
To Poland I give Map Making for Feudalism+WM+2 workers. No one has Chivalry.
Sweden has the best world map, wanting 90g more for it. Germany, Poland, France and
ourselves have traded world map. No one else can afford it.
Hmm, our capital could use a Manor (+50% tax) and a Monastery is half price as we're
scientific.
At New Sidon army kills a spear, and now an unfortified one shows up. We're golden
if that's the last one before the 6 spears standing behind the city can enter.
We attack and, yes! That's it. It's a good forward city to hold, and on fresh water.
As their attackers are few, let's hold it. Our elite horse hits the hidden assassin
who killed our spear. New Samaria is size 2, so we send 4 now-healed horses there.
Our second army is en route to New Sidon. IBT - Nothing!! The white SoD leaves!!
I was scared my worst fear, that in addition to what I saw were a dozen assassins
[9] 1032 - Adriannople's Blacksmith is complete and it's now 20spt city!
Our Dromons cut down the two Cordovan curraghs. At New Samaria we kill two
spears and nothing is showing? An assassin eh? We hear his death scream and
the city is ours. Near New Sidon several elite attacks, no ldrs. Roaming MDI army
kills a spear then heads for the mtns. Nope, assassin is there. At least two since
we win but do not move up. Other army doesn't want to let it live and attacks.
Shoot, at least one more up there?! WM buys 3 workers from Magyars.
IBT - Assassin retreats our horse between New Samaria and Septum, and another one
captures the worker next to New Sidon - no other attacks. More troops shift west.
[10] 1035 - We move to recapture the worker, and run into an assassin and kill it.
Repeat from a different angle, sheesh, another one. Those were both elite horses.
It would have been hilarious if my only offensive MGL this turn would have come from
accidently colliding with an invisible unit! Army heads to high ground, and kills
an assassin on the mtn.
Darn the alliance with Turks!? Perhaps, likely even, it has split their forces,
but its time is up. We made nice gains in south, capturing two cities and getting
a decent kill ratio, but the number of assassins is very much on the rise, and they
have a decent stack on high ground a few turns away from our small Asia minor cities.
If Turks take peace, or when in 6 rounds the alliance is up, I would strongly
suggest taking peace, consolidating our gains, getting roads in place, a few
temples, and one settler perhaps to fill a large gap in the middle. Then don't
fight the Abbassids again until we have spies - uber 2.2.1 ATAR units with see inviso,
all for 20 shields! They would pay 96g+12gpt for peace now.
France gives 20g+6gpt for WM. Turks and Poland almost that much. These sales get me
just where I want to be, in steal range for Arab Learning from TUrks. It's almost a
win-win situation, being able to escape the alliance and war if we fail, and with
more VP and a new tech plus others open, if it succeeds. Tis the latter though.
Our Fatimid friends will give Jihad+WM+1g for Map Making. I check to see if we fear
their assassins, but no their at Ansar stage. So we make that deal. The Turks as our
allies are accepting gpt for tech, so consider whether you want to buy Assassination
for 24gpt from the Turks. *OR* when you make peace with Abbadids, it looks like they
will give the Assassination tech for peace and just 4gpt. You know, non-Muslim
nations including us *can* actually make Assassins. THESE GUYS could see other
Assasins! We'll get that MUCH sooner than our own Spies. An assassin army
would have blitz stealth attack and great attack, but very vulnerable on defense.
Once we do get the Assasination tech, Medicine will be insanely cheap. (Don't ask why,
but from other games it just will be.) Just another reason for Turks to stop fighting
Abbys soon and let us come to peace and get that tech for peace.
Here's the Southern front:
Notes:
- Due to the bug we're not heavy into the HvyCav tech if you want to switch it
to Divine Right or some other one.
- Turks lack horses, otherwise they WOULD have Sipahi right now.
- We still have a few empty cities which is an awful idea with Assasins around
(though they'll chew up and spit out a lone spear anyway), but we really had no
spare defenders this turn.
- Assassins don't seem to want to hit a 11-12 hp army, but if you get it hurt, look out
unless it's on high ground.
- Cordova won't talk yet.
- GA has 8 turns left.
- Sweden has Viking Sagas, fwiw. (tis not dirt cheap for us)
- We've built up an offense of 2 MDI armies, 3 more MDI, and now 10 horses.
- We're tops in VP with 6145 pts, ahead of Turks with 4525, Germany 4450, Kiev Rus 4000,
Danes 3435 and several around 2800-3100: Abbasids, Magyars and Burgundy. Long haul left.
RBC13A Byzatines 1035AD
Roster
T-hawk <-- ON Deck
Arathorn
Jabah
Charis
Speaker <-- UP
Good luck!
Charis