RBC13A - Middle Ages - Byzantium, Sid

Nope, you can't fall back on logic with regards to reputation. Interrupted export of a *demanded* item damaging your reputation may be horsefeathers, but that's the way it is and I've had it happen. And resources are indeed treated differently than gpt. The rule really is simple: if you're exporting a resource, and the trade route breaks, it's your fault. End of story.

Chipping in hard currency, AFAIK, is only an issue *after* you lose reputation. (The issue being that you can't do it after you lose reputation.) Those making comments otherwise are confused. :hmm: :confused: :lol:

Re LRS: I read it three times and couldn't figure out what you meant. It sounded like you paid 500g (saved) plus 100gpt for the monopoly, and I couldn't fathom that you would've done that... :crazyeye:

The rest of our VPs? Cataphract Armies. It'll take time, to be sure, but once we have about 4-5 of them, we can go on the offensive and they won't take losses. The big points come not from unit kills, but from city conquest. 1200 points for a size 12 city - 20 such cities is victory! :rocket2:

I actually think we're lucky that the Abbasids attacked us this soon. Better to fight off the trickles now than a stack of 50 assassins later...

I think we could start a wonder prebuild now - if nothing else, we do want the Norse Saga small wonder, which will pay for itself in shields the first time it gives an extra MGL.
 
lurker's comment:

It seems to me that he used the 500 gold to steal the tech (he did so later as well for a different price), but I may be wrong.

 
Originally posted by Jabah
I am back and happy to see that the situation is (of course) still under control :lol:
:lol: indeed.

IT- Burgundy has 6 workers available and Feudalism is enough to pick them up. I also pick up around 100 gold hawking maps.

Adrianople swaps to an aqueduct so it can grow. It is such an important city for us and shouldn't sit at
size 6.

Heraclea, Pliska, and Varna swap to Blacksmiths to make best use of our GA.

Perform some micromanagement and optimize for growth wherever possible.

I'm not sure why Constantinople is building a monastary.

*enter*

Assassin kills our wounded MDI on the hill.

Sweden establishes an embassy with us.

1038AD (1): Kill a spearman and an assassin who would mean to attack New Samaria. Unfortunately the second assassin retreats our horse. Kill the other assassin who took out our MDI last turn. Play a little game of find the assassin, with no luck.

IT- Magyars declare war on the Turks. Denmark declares war on the Turks. Cordova declared war on the Turks. New Samaria is overrun by assassins and it falls. There were at least 4 in that stack along with a spear and archer. Assassins in other stacks hit and kill a MDI and retreat a horse. We are badly outclassed in units and enemy troop positions here. We badly need this war to end before they approach our cities.

1041AD (2): Nothing much. Basically a builder's turn. I shuffle some troops around to try to protect ourselves. Sink an Abassid curragh.

IT- Sweden declares war on the Turks. Abbasids offer peace straight up and I decline. They kill a horse with an assassin. It's hard to keep track of them.

1044AD (3): Kill an assassin but lose a horse. France and others now have Polearms. Cordova will pay 3 gold for peace and I take it. No need for the war.

IT- Sweden lands some units near Constantinople but I suspect they are trying to get to Turkey.

1047AD (4): See my first Abbasid Ansar. I have saved enough money to attempt a steal and choose the Franks, who are far away. We succeed and I take Polearms. The Turks will trade Assassination along with 43gpt for Polearms. At 51spt, Constantinople will waste a lot of shields, but I want at least 1 assassin in the field.

IT- Denmark drops off troops heading for the Turks.
Kievan Rus and the Abbasids sign a MA against us, 1 turn before our MA with the Turks is to end. :( Sweden signs an MA with Kievan Rus against us.

1050AD (5): I was planning on stopping after 5 turns, but I'm going to leave this turn mostly unplayed to give my successor the maximum flexibility. I have shuffled as many troops as I can to Adrianople, and upgraded one spear to a pike. Your call if you want to upgrade the second. I don't think the Swedes can take Adrianople with a berserker, a sword, and two spears. The good news is that the Abbasids will take peace and will give Medicine and some gold for it. I killed a few of their units this turn and they killed a few of ours. Nothing quite like watching an elite horse redline a spear and then lose 5 straight. Watching your next horse lose 4 straight to an archer is a close second though. I can confirm that there is at least one assassin, and likely more, in the stack next to Septum, so something must be done. Kill as much of the stack as possible with the army in Naissus and try to hold out or ruin our alliance rep and make peace. If we do this, I would first sign some alliances against the Swedes and Rus.

Conclusion- Bummer of a final IT, ruining 5 easy turns. If we signed some alliances of our own, we likely would not see a single unit from the Rus or Swedes. We could use a few more Dromon to protect our borders from heavily-loaded longships. With blacksmith shops finished or finishing in most of our major cities in the next half dozen turns, now is about time to start building for war. Good luck to those who follow.

Yet Another Mess by Speaker
 
Not your fault -- darn though, bad luck on that alliance and so close to the war end. It's really too bad the Turks didn't break the alliance and let us come to peace, as we would have kept New Samaria and would not be facing the Rus.

I'm kinda glad now the Magyars and Bulgars still have land north of us, providing a nice buffer. I wonder if allying both of them against the Rus would be good, or lead us into later "I wanna end the alliance" trouble!

Charis
 
I see it, can probably play either 5 tonight or 10 tomorrow. Arathorn, if you have a preference as to which of those you'd like me to do, say so. :)

Without looking at the save, I'd lean towards signing the alliances against Rus, and include the Turks as well. As long as we can handle the wars, we want to stay in them, as that's where Armies and VPs come from.
 
Hmmm...

Well, with B finished now, I actually might have time to play. Wednesdays are generally bad, so I'd like to play tomorrow night. Slight preference for 5 tonight, so I can play tomorrow, but do what you think is best, T-hawk. Unless something else comes up, I can play Thursday night, no problem, so.... It's really up to you!

I'd be just as happy to not have to face hordes of invisible units, but maybe it'd be good practice for me....

Arathorn
 
Good point - assassins are good for their 5 attack, not just the invisibility detection. With Pikemen now with Polearms to cover them, perhaps we should shift to building assassins rather than MDI. The 60-shield cost is inconvenient for Constantinople, though it could rush a 10-shield worker for 80g to put out an assassin every turn. Or the capital could build pikemen instead and let other cities in the neighborhood of 30 shields build assassins. Mmm, combined arms...

And do note that each assassin killed by us racks up another 30 VP. :hammer: They should be pretty easy prey to pick off with our own assassins, actually...

I'll play whatever I can tonight and let you play tomorrow, Arathorn. The pace of this game is indeed falling quite a bit behind most of the others.
 
forgive another interruption by a lurker . . .

Good point - assassins are good for their 5 attack, not just the invisibility detection. With Pikemen now with Polearms to cover them, perhaps we should shift to building assassins rather than MDI.

Assassins have Stealth Attack, IIRC, so you can't "cover" other units with good defenders. In fact, they tend to target other invisible units first, so while assassins are important to see other assassins, they are also vulnerable.
 
I found the save in the uploads folder while the forum server was down last night. I had to play without Speaker's report available, so I was flying blind as to the locations of assassins, even more so than usual.

One of our problems is that we don't really have any powerful cities other than Constantinople. No other city is even over size 7 yet. I'll see if I can merge in a few workers to boost a few cities.

Diplo check: We're at war with the Abbasids, which will end soon, and with Rus and Sweden, who just declared. I'll wait one turn until making peace with the Abbasids, then look for alliances.

Hey, Denmark's got Viking Sagas and will take Polearms for it. I can see no reason not to make that swap, done. Chalcedon swaps to the Norse Saga, due in 16; that'll go up when the Golden Age ends but back down if I can merge in some workers.

Also veto a couple aqueducts. Larissa doesn't even have any more good tiles that growing would put to use. Swap to barracks instead. Adrianople is a tough call, but I really don't think it's worthwhile here either. The aqueduct would only add two usable tiles, and Pliska can take them when it grows too anyway. Adrianople swaps to a Palace to prebuild for something useful - possibilities are Knights Templar, a Sheriff's Office for Robin Hood, or Notre Dame.

MM for Constant to give up shield tiles this turn while it finishes the assassin. MM several second-ring cities into WLTKD.

==========

On the inherited turn, time to attend to military operations. The Swedish stack is threatening Adrianople (mein gott we are lucky they didn't use that zerk for amphibious assault against some cardboard cutout.) Upgrade the second spear in Adrianople to a pikeman, and move the catapult from Constant to Adrian to fire a shot, which hits one of the spears.

Down by Septum, I think I remember Speaker saying there were assassins in that stack. Hmm. I can use the army in Naissus to attack the stack once. An invisible assassin defends (must've been a vet assassin, on top of that regular archer.)

Do I hit again, or move the army to safety? I decide on safety; that army is actually quite a bit more valuable than the threatened city.

Also upgrade the warrior in Naissus to a sword, to attack next turn. Pull the army in New Sidon back west; I don't care if we lose that city but do care if we lose some closer to home.

This may be crazy, but I spend 180 gold to cash-rush an assassin in Septum. I don't think the Abbasids can capture it this turn, and I *really* want to see enemy assassins here.

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Hit End Turn an hour later. Sweden's berserk attacks Adrianople, but the pikeman holds and goes elite! :D But the lurking longboat (on our turn, the stupid Danish boats were blockign our Dromon from reaching it to attack) dumps another berserk right into Ephesus and captures it from us. There aren't supposed to be Vikings in Turkey!!

Septum gets attacked by one assassin... two assassins... three assassins... and an archer... and we lose it! :mad: The cultural control then allows TWO MORE assassins to attack an MDI of ours on a hill, and kill it. Then another kills a king. Then yet ANOTHER captures a worker stack of ours! Aaugh!

==========

1053 AD: OK, this war has to end RIGHT NOW. I do have both armies able to re-attack Septum this turn. PLEASE tell me that's enough to recapture the city. There's an unfortified spear on top (must've been cash-rushed), which one army kills. Now there's a 1/3 spear showing. Attack it again... and crap, an assassin defends.

We have zero other units that can attack the city this turn, and if I wait another turn, we're going to get slaughtered by the assassins and lose at least one army, likely both. And I need the armies to recapture the city Sweden stole.

And the Abbasids went from offering Medicine for peace to demanding 250 gold from us. Argh. It galls me, but we pay it (in the form of gold-per-turn), and also pay extra to take his treasury as a deposit against future attacks.

So THIS is what it feels like to lose a tactical war. This is how the AIs must feel against usual human tactics. Painful.

----------

I think we lost war-happiness from that; several size-6 cities are now unhappy and we need 10% lux tax.

Anyways, back on the western front, our catapults bombard what's left of Sweden's stack. They do some damage, but since the stack is on a mountain and not threatening anything now, I'll wait a turn until I can have our newly built assassin attack the stack.

I hate this war with Sweden, too. They have a longboat and a healthy berserk in Ephesus; that pair could attack any city of ours within seven water tiles, which includes Constantinople. I shuffle troops madly to try and keep at least two in each potential target.

Also time for diplo dealings. Well, okay, I see why the Abbasids wanted to give us Medicine: it's worth 6 gold. We purchase it from the Turks instead. Could resell it to Cordova or Fatimids but they're broke. Establish embassy with Denmark: capital has 5 spears and a king, is stuck at size 6 without an aqueduct (they can't build 'em), and is building a longship.

Let's look at the overall situation, I'm going to bet that the Abbasids will keep their word for a little while at least (and if they don't we get back our peace payment). Other than them, only the Danes (with their units by us) and the Turks would cause us serious problems if they were to join wars against us right now. And the Turks are already at war with both our current foes, so we won't worry about them either.

So let's chat with Denmark. They want 60 gold/turn to ally against the Swedes. No can do, I'm afraid. I'm going to not sign alliances, and hope that we can get out of both these wars quickly.

The Turks have a monopoly on Divine Right, but we aren't buying that and there's nothing to broker it for anyway.

Constantinople will now crank a pike every turn for the rest of the GA. Several other cities at 20spt will crank out cheap archers, to use as police and as anti-berserk cardboard cutouts.

BT, Fatimids join the dogpile against Turks. No action from Sweden.

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1056 AD: Abbasids booted our armies from next to their city, as expected, and I accurately guessed where they'd both end up (same algorithm as used for forest chops.) A stupid assassin blocks the healthy one from reaching position to attack Ephesus this turn, though.

Finish taking out Sweden's stack with no losses on our part.

Keep micromanaging like a madman, shuffling around tiles and MPs.

BT, still no action from Sweden at Ephesus, but another longboat appears and moves up next to Dyrrachium, although there's no berserk attack from it. Would be possible to scroll-ahead and rush a Dromon to kill it, but that's exploitive by RBCiv rules.

Denmark and Germany make peace.

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1059 AD: Both armies can reach and attack Ephesus this turn. The first one scares me by losing 4 straight HP to the defending berserk, but then wins and we retake the city. A Dromon then sails from Heraclea with several cardboard archers to help defend Greece against that longboat.


BT, Sweden buys Castile into war against us.

Oh No Not Again: That Swedish longboat by Greece sails over to Ephesus and attacks it with a berserk! And it kills our army and retakes the city! :mad:

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1062 AD: The other army retakes Ephesus again. Merge a couple workers into Pliska and Chalcedon. Golden Age ends.

A couple Castilian curraghs pop into view, as does another Swedish longboat.

Sweden buys England against us. Sheesh. Then England buys Germany against us!

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1065 AD: Our Dromon attacks the Swedish longboat but loses 3-2. :wallbonk: I finally get a clue and cash-rush two extra Dromons over here in Greece (in cities that already had 20-30 shields in the box.)

Establish embassy with Norway. Trondheim has no fewer than 20 military units. It is building their Norse Saga, due in 7 turns from SCRATCH.

BT, two Fatimid curraghs appear on what I pray isn't a sneak attack vector.

Celts join the dogpile on the Turks, but Denmark makes peace with them.

The damaged Swedish longboat disappears into New Sigtuna. Hey, that gives me an idea...

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1068 AD: What happens if we take those cardboard archers I brought to Greece, plus one MDI, and sail them over to New Sigtuna (it's on the real-life island of Crete)?

BT, nothing much, for once!

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1071 AD: What Happens is that the city has at least two berserks, two spears, and a sword on defense. We can't crack that now. Oh well.

It's past my bedtime, but I did manage to get 7 turns in. :)

The Rus will now talk peace. They have Heavy Cavalry, but our entire economy of 900g + 90/turn + Map Making is doubtful for it. We could give them Map Making for peace and attempt a steal; it's up to Arathorn.

The Turks have monopolies on both Theology and Divine Right, and the Abbasids have a monopoly on Invention. It'd take the annual budget of NASA to pry one of those techs from them. Steals are an option, but there hasn't been any brokering possible so I haven't done so.

Sweden should talk peace soon, probably next turn. Whether to buy alliances against any of our new foes - England, Germany, and Castile - is up to the next leader.

Norse Saga is due in 8 turns and will be quite welcome. Adrianople has 250 or so shields built up; it should be able to find a useful wonder to build, maybe Knights Templar or Notre Dame or eventually Hanseatic League.

Keep building archers for cheap cardboard police. They are upgradable to excellent Longbows later, and if we get Knights Templar (functions as Leonardo's) that could be a very good plan.

http://www.civfanatics.net/uploads7/rbc13a-1071ad.zip
 
Should be able to play tonight.

Losing an army and a city...OUCH! Painful turns. Well, we'll see what can be done, but I doubt much is really possible, beyond what T-hawk has done.

Steals, peace, limited gains in one direction or another...those are my goals.

Arathorn
 
Gonna be a while....

AWS (Always War Sid) on a huge map makes turns take a very long time. Add in invisible unit problems, extremely long-range amphibious assaults, an essential RoP-rape and turns are taking longer than I'd expected. A couple hours and about three turns.

I hope to survive to pass off a save tonight.

Arathorn
 
Re-capturing lost cities?

What does that mean?

With what troops?

A longboat carries 4 troops, so multiply that by the number of longboats seen times the number of runs each has made, and the Swedes have approximately 1239107843298327433344 troops in Greece. Cue the Danes who were walking through our lands with only a dozen or so units and the French/German/English troops beginning to arrive and....

Let's just say I'm exaggerating a bit in some areas but that things are REALLY fugly.

Seriously, recapturing a city when 30+ units move in to defend it is not a trivial (or attainable) task. And I've seen stacks at least that large around.

Arrathorn
 
to Arathorn.

You can take your time, I won't be able to play neither tonight nor tomorrow night (or Charis can take it before me if we want to go faster).

Jabah
 
(0) 1071 - Take a nice, long, liesurely look around.

Hawk WM around a LOT for a bunch of gold. Check current deals. I see no need to make peace with the Rus immediately. Consider cash-rushing a building here or there, but I'm saving up for a steal and a huge trading round (I hope).

(I) Swede ship appears out of nowhere and captures Athens. I had no troops (and still don't) within 100 square miles. I *hate* fighting an omniscient foe with nearly infinite movement.
Turks and Cordova make peace.
Castile and Abbasids ally against Turks.

(1) 1074 - There's not much to do. We have somewhere between no units and not nearly enough units. I try to cover frontline cities that are actually next to enemy troops. Swedes can capture another city of their choice, but I want to recapture what's ours before paying their exhorbitant price for peace.

(I) Denmark and Swedes ally against us. That'll make peace so much easier. And the Danes do own Sicily, so they're in range of us pretty much immediately.

Corinth falls to the Swedes. I'd moved all the troops that could reach it there this turn -- a regular warrior. They move two berserks and an archer in, leaving I dunno how many troops in Athens. At least the longboat sails off for other waters.

France joins Denmark against us. Denmark, of course, has been ROPing us without our leave and captures and disbands about 50 workers. Nothing we can do about it. Ordering them to leave earlier would've just signed our death warrant a couple turns earlier. I can probably thwack a lot of their units, but those slaves/workers are just gone.

Abassids start Notre Dame.

(2) 1077 - Elite sword actually manages to defeat a Dane berserk which had been hit by one of two catapults. We use a horse and kill an archer, too. We shouldn't lose any cities to the Danes we can see now, but a good 2-4 cities are in range of their longboats. Nothing I can do about that.

Desperate times (and these are desperate) call for desperate measures. Immediate steal vs. Abassids nets us Invention. Give MM for peace with Rus and get 12 gold back. Theology from the Turks costs Invention and 475 gold. Sigh. Theology and Polearms is an insult for Heavy Cavalry from the Rus. So much for that plan. I'd hoped to get a 4fer, but that's just not the way things are going.

Nothing else to do but to press enter and await the onslaught.

(I) Bulgars and Castile ally against Germany, who's also getting crunched. Denmark declares on the Turks, which doesn't really help much, as we're still in the way.

(3) 1080 - Bombardment is crappy, as 2 dromons and 6 catapults combine for one hit. Assassin recaptures Athens for us. I just wish I could get Corinth and make peace, but that's a huge pipedream. I also try to clean out a few Danish troops in the north. We're so thin and our front is so broad, it's nearly impossible to defend.

(I) Burgundy comes and wants straight peace. I'm happy to accept.
Swedes lose an archer against a spear, kill a spear with a berserk, sail a ship from western Africa to recapture Athens from our assassin, and generally make life miserable. I would really like to just get back our original holdings and make peace, but that's a lot easier said than done.
Norway and Abassids ally against Turks.

(4) 1083 - Dromons bombard is pretty useless against swedish longboats, doing nothing. MDI does kill a berserk, however. And the MDI army captures Corinth. Too bad I can't attack Athens with it this turn, too. Too many cities falling, too few units to use to cover with. Sigh.

(I) Swedes capture Larissa, moving from god-only-knows where. 3 berserks land near Constantinople, next to undefended Adrianople. Options are very limited.
Poland and Norway sign alliance against Turks, who are getting dogpiled as bad, if not worse, than we are.
Danes only land 4 berserks and a spear. It's looking up. Of course, our troops in the area consist of one catapult and one spear...
Turks and Abassids make peace.

(5) 1086 -- 2 vet assassins (attack 5) attack the yellow-lined berzerk (defense 2) in Larissa. Those were the troops I had in place to try to re-capture the city. They didn't. Sigh. This game is really frustrating. Vet horse that I had originally intended to use in the defense of the capital does make it, though, and recaptures the city. Harbor, temple, and town hall lost. Sigh.

Regular Dromon (attack 4) dies against a red-lined swedish longboat (defense 2). Umm...I can't win "fighting" like that.

11 hp MDI army yellow-lines against a defending pike in Athens. Spear, at least, still there.

Manage to scrape together enough troops than neither Adrianople nor Constantinople will fall to visible troops, but with longboats appearing in hordes every turn, that means very little. I wanted to recapture Athens and make peace with the Swedes, but it didn't happen.

(I) Yellow-lined Swedish berzerk kills a vet spear with catapult support with no problem. Longboat appears from god-only-knows-where and recaptures Larissa. NO troops near it now.
Another longboat appears and sends a berzerk against Constantinople. Pike dies and blacksmith is destroyed.

(6) 1089 - 6 catapults combine to do one damage. Dromon manages to sink what had to be a full Danish longboat. Army redlines but re-re-re-re-recaptures Athens. As much as I hate to lose Larissa, the Swedes are too frickin' scary. Of course, peace would cost all our 265 gold and 57 of our 102 gpt income. WTH???????

Assassin dies to D. berzerk, longbow kills D. berzerk, assassin kills S. berzerk, horse dies to S. spear (doing no damage). If I don't make peace with Sweden NOW, they will destroy us next turn. I can't defend either of our king units anywhere near sufficiently. If I had any combat luck... Anyway, pay them 254 gold and 57 gpt for peace. Sucks royally, but it's better than destruction (I guess).

Horse retreats from Danish berzerk, horse kills Danish berzerk, Alexius kills Danish berzerk.

(I) Poland declares on Abassids. Cordova and Turks ally against Kievan Rus. Cordova and Turks ally against Sweden. Cordova and Turks make REALLY nice and ally against Bulgars, too.
French arrive with a small stack (about 50 units) of assorted trash. We have 3 troops on that border.
And, in a first for my turns, no cities lost on the IT.

(7) 1092 - Assassin redlines but manages to defeat a red-lined spear on flat ground. Sigh. Are they really attack 5 or are they attack 3 and just say they attack at a 5?
Mostly a healing turn, before the French arrive en masse. I also plan to try to evict the Swedes in about 2 or 3 turns, when I hope to recapture Larissa and clean up around the capital. Very little but military units being built right now. Constantinople is down to 20 spt.
Cordova somehow shows up with 259 gold. I sell them polearms for that. Cheap tech, but it gives us a chance to buy some units or something.

And C3C crashes. My frustration is already high, so I quit again for the night. Will have to replay from the autosave tomorrow. BAH!!!!!!

-----

Now, normally, once the kids are in bed, I can't wait to get to my games -- playing Civ3 is a relaxing escape that gives me hope to get through the next day. Tonight, though, with this game looming. UGH! More trudging through drudgery with no hope of anything cool happening. Hope for the future? I see none. Anyway, back to the game...try to repeat exactly the same moves as before -- bombing the spear red and then attacking with the assassin. Assassin wins unscratched this time, though. Nothing I can do about that. Our dromon did do less damage this time, so it somewhat evens out....

The rest of the turn shakes out about the same.

(I) Turks and Sweden make peace. Too many wars and peaces to keep track of.
Swedes declare on us again. No time to do ANYTHING. I hope we don't lose the game now.
Well, we are only attacked twice -- a spear loses to an assassin and a berzerk actually loses to a pike in Constantinople. They only have about 8 longships in the area, so no more than another 24 units or so should appear in the next couple turns. On the plus side, we get back our gpt payment to them, and the brief hiatus did us some good.
Poland and Turks ally against Castile.
For some reason, the whole French stack turns around and goes back north. A few units -- 3 or 4 or so, move onto the square they were before, but most are gone. Weird.
Norse Saga completes in Chalcedon. The Heroic Epic effect will be very nice and we can actually use the extra ship movement, too.

(8) 1095 - Dromon bombard misses, but it's gotta be a full longboat. Second one just attacks...and loses one hp but wins and promotes! That's probably 3 less land troops to worry about. Wonder if we get credit for killing them....Not gonna go back and test, since loading the game takes a good ten minutes -- even longer from the autosave I had to use tonight. Anyway...
Vet assassin attacks 2 hp Swedish spear in a forest, redlines, but rallies and wins.
Second assassin has better luck and kills his spear, only losing one hp.
Horse kills Swedish berzerk. A bit of combat luck for a change. The constantly shifting fronts is getting to me, though. I feel like an AI being puppet-stringed from one area to another, with not enough units to cover even one properly and covering them all extremely poorly and much too late.

Germany offers WM and all their 5 gold for peace. I don't think we're getting war happiness from them and one less foe means one more potential trading partner for gold sales. I accept. Heck, they'll actually chip in 2 gpt, too. What a deal!
Abassds show up with Religious Persecution. That allows Inquisition, which is like an FP. We want to prebuild for that soon and buy/steal the tech fairly quickly. Adrianople's Notre Dame might actually be better as an Inquisition. We can try Magna Carta somewhere else, maybe.
England will pay 106 gold and her WM for peace and our WM. Cities are a no-go, but why have foes when we don't need 'em? Peace signed.
Turks have religious persecution, too.
Poland comes up with 134 gold and a worker, so they get polearms, too, which is pretty widely known.
Castile also ready to talk peace but has little gold, no real presence near us and is actually only doubtful about giving up a city (?), so we stay at war with them.
I hope I didn't break any alliances, but I frankly care very little about our rep at this point.
We have 10440 VPs, Turks are in lead with 10460.

(I) Constantinople is attacked by 3 berzerks -- it loses its library, manor, and one defending pikeman, but it holds -- barely. More ships appear from the Mediterranean.
Franks and Burgundians ally against us. Weren't we already fighting both of them? Anyway, neither is really a huge threat at this moment.
And we lose no cities! What a deal. Constantinople will probably fall next turn, though, unless I get really lucky in reinforcing it.
French do their little dance north of Pliska. If/when they decide to come, it could be dicey.

(9) 1098 - Dromon kills longboat near Const. It's gonna block the entrance to Constantinople from sea. Longboats attack at a 3 and we defend at a 3, but any chance to not be attacked by berzerks is a chance worth taking!
Dromons in Greece both try to bombard a single longboat and both miss.
Longbow kills Castile sword that somehow made it as far as Constantinople.

France is at least willing to talk peace -- we'd have to pay, but it's nice to know that's at least somewhat an option.
Denmark, too, will talk peace (and charge us Invention, which is not very widely known). No deal made, but options are good things.
We have enough gold for an immediate steal against the Kievan Rus. They have Heavy Cavalry. Would that be enough to pry a tech or two from the Abassids and Turks?
I decide that spending nearly all of our gold to find out is NOT the best of options at this point.

(I) Dromon blocking gate to Constantinople does its job, as the longboats choose not to attack and drop off a couple berzerks and a spear instead. Woohoo!

(10) 1101 - Catapults wound all units near Constantinople. Two dromons in Greece combine to kill a Danish longboat I'm certain was loaded. First one bombarded and second one attacked...successfully but went to 1 hp first. Healing might be in order, but progress is being made!
Army defeats pike and spear in Larissa. Spear showing. MDI attacks and ... recaptures the city, sinking at least one longboat in the process! Woohoo! We're back to where we started. What a goal, what luck, what a piece of ..... Barracks, granary, and blacksmith survived. Not bad.
Elite assassin kills berzerk, assassin kills berzerk, assassin kills spear and promotes.
Longbow kills Danish spear that had been wandering our lands for a long time.

Notes for next leader:
- Smyrna has an annoying 13 spt. A 50-shield item would be ideal, but we don't have one of those. I recommend letting it do 13 shields, short-rushing a catapult to 20 shields and then letting it finish a 40-shield item (longbow or pike).
- Pliska needs constant MM as the number of MPs change. It's been borrowing one of Ruse's plains tiles one turn in 3 to get enough shields for a 3-turn longbow. Keep watching it.
- Only 10 units in the stack of Frenchies to the north. We could take them if we were fully prepared, but we're not really. I'd make peace, but it's your call.
- Final MM and map deals not done. A steal from the Kievan Rus of Heavy Cavalry *might* twofer us Religious Persecution and/or Divine Right, which would be handy. Both Abassids and Turks can use the Heavy Cavalry tech.
- Keep the one dromon blocking the port to Constantinople. Even 4 or 5 pike defenders won't be enough if the Swedes really decide they want it.
- Peace with Danes is probably worthwhile soon. I fear longboats and berzerks. Even in the AI's hands, they're dangerous.
- Athens has no defender and really needs one. I just couldn't get one there at all.
- The army is hurt, so it should probably rest again.

Good luck!!!!!

http://www.civfanatics.net/uploads7/rbc13a-1101ad.zip

Arathorn
 
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