Preturn- Take a look around. I'm not exactly thrilled getting in bed with our toughest competition (Byzantine), but I understand the need of not getting stabbed in the back when most of our forces are North. Of course, she *is* gracious to us now, which some of my successor leaders may appreciate!

Baghdad was ready to riot, which I hire a clown for now. Hmmm...we should start a pre-build for Robin Hood or Notre Dame (or both)! Damascus is switched to a palace pre-build.
Establish an Embassy with Germany in preperation of a steal of Western Church. Regensburg is a size 6 city, going nowhere fast with 12 units loitering inside it. Scale Science down again in order to afford the steal attempt. We really need those Manors to help our cashflow! A round of map-selling is quite profitable.

We have unescorted Assassins going through our ally's territory?

There is a war-trigger/second front problem if I've ever seen one. I hope for the best hit end-turn.
1200 (1) Danes declare war on Turks (Another run-in with an Assassin?) Three Assassins attack, one Ansar retreats, two are killed and two slaves captured and killed.

All of our Assassins heading north get assigned an escort so the Byzantines don't accidentally declare war on us.
I'm going to take it easy for a while on the offense here and conserve our troops. The idea is to let our Byzantine friends catch up and take the heat off us. While patrolling our local area though, Abul-Abbas showed up when they stumbled over a group of assassins. He forms another Ansar Army. Manage to steal Western Church from the Germans on the first try. Monasticism is gained from the French for the low, low price of Contact with the Fatihmids. Feudalism comes from Germany for Code of Laws. Chivalry comes from England for only WM and 8 gold. Most of our core is switched over to Manor-building.
1203 (2) A horde of Bizzie units head north past us. I decide to take Bursa ahead of them to get the VPs. This is easily accomplished with our armies, and our patrols take out two more Assassins.
1206 (3) The Turks have made far too many enemies. There is no counter from them at all, and the Byzzies are swarming past us again. Set up our armies for the next Turkish city of Khazar. Do the Diplo round again and pick quite a bit of gold. Trade Map-Making to the Rus for Heavy Cav. plus 20 gold. Buy Defender of Europe off the Byzantines for only 11 gold. Scale Tech research back up to 80% and Polearms is again due in 7 turns.
1209 (4) The Byzantines and Turk Assassins really go after each other this round, each killing about 5 units and leaving us alone.

Capture Khazar and kill one of the Turkish kings. Routine patrol sweeps kill 5 Assassins that were sneaking up on us. (It's a darn good thing these guys only have a defense of 1!)
1212 (5) Watch more Byzantine troops and invisible Turks kill each other. That temptress Theodora has learned Intelligence Operations, but it is very expensive. The Bulgars go rich all of a sudden, and I was able to sell them Defender of Europe for 85gold and 14 gpt. The tech pace is really slow 'cuz the entire world is fighting right now, I believe. I heal all units up for a massive invasion towards Ghuzz (Turk Capitol) next turn. Patrols only kill one Assassin.
1215 (6) Quiet Interturn. A bunch more civs get drawn into the Turk/Byzantine conflict. Our cash situation is improving now that some Manors are completing.
1218 (7) The Turks come begging for peace. (Perhaps having 18 Ansars camped outside their capitol had some factor in this?

But we are not only the Angry Abbasids, but also honorable ones. We will fulfill our commitment to the lovely temptress Theodora, though it hurts us sorely since the Turks have a monopoly on both Medicine and Divine Right, and probably will part with one of both in Peace if we hurt them enough.
Battle for Ghuzz: 8 Spears, 2 Assassins, and Turk King #2 later, Ghuzz falls. Not before we lose two Ansars and get another leader- Arun al-Rashid. (2 'pults captured) Aydin and Muglin were also captured with only one Ansar lost.
1221 (8) Healing turn again. Not much new on the tech/diplo front. Rush a few Temples in our concurred cities. Our Assassins have finally reached the front and reveal two Turkish Assassins sneaking by, which are then promptly killed.
1224 (9) Polearms comes in, and we have a monopoly on it. The next tech choice is really up in the air. The AI is incredibly slow to research, so we may end up self-researching from here on out. I choose Theology for the Notre Dame Wonder (happiness will become more of a problem soon with our Pop growing). It is due in 12. Capture Iznik - kinda hoping the last Turk king would be there and so end our chances for city flips. But no luck (the city fell with 1 Ansar loss and 2 workers and 2 'pults captured.) The last king must be in Patzinak. Stage an attack there for next turn - and crossing my fingers for no flips.
1227 (10) Turk assassin kills one of our Elite Ansars in a city.

They are going to pay dearly for that! Norse Saga completes in Antioch. Woohoo! Conquer Konya (size 12 city...that helps for victory points)...with 1 Ansar lost. Their last stand at Patzinak was pretty tough. I had to get through 9 Spears and an Assassin to get to their last king. Before the final attack, I send Ansars out everywhere to "collect" about 5 Turk workers as slaves. The last king is killed, and the game freezes for about a minute, then "We have destroyed the Strong Turks" message appears. They took the secrets of Divine Right and Medicine to their graves though. We now have 18,655 VPs, vs the Byzzies 12,110. We now have a split kingdom. Theodora is sure to cast her covetous eyes our way soon.
Back home, I've mostly been building Manors, Libraries, and Monsateries for Culture and researching, as it appears the Tech pace has stalled completely with the Turks out of the picture. I haven't upgraded any Pikes yet (very expensive!!!) What do we want to do next? We have 3 Ansar armies which are really unstoppable. I changed Jerusalem over to a pre-build for another wonder which may happen along.
Who is going to piss off the Angry Abbasids next?
Rubberjello - Just played.
Sir Bugsy - UP!
Kabuki - On Deck
Yom -
Deceased Horse