Sorry for delay. Pushing the limit of my 72 hours and then some, but hey, cut me a lil slack here.
OK, we're going to get a little radical here, guys. Normally I am loathe to move a city someone else has put down on the map, but in tight variant games with limited useful territory, it may be called for. I thought carefully through our situation. Here are the conclusions I reached:
There are six forest tiles wasted on the current setup. I drew a pink outline around them. Three of them are spice tiles! I would have put York on the pink dot where it can irrigate all its grass and grow to size 12 and grab all those forest tiles for shields. Another strong city on orange dot. We would thus have three good cities to go with our fishing villages. Other dots you see are all on the coast, all fishing villages, except for white dot, which will redeem the inland lake and the iron but be as close to London as possible. That is the only inland village that looks worthwhile to me.
It will cost us a dozen turns on York and one unhappy unit at Orange dot (which will get transferred when York is abandoned) but I deem this move worthwhile despite the costs. I moved an early city in LK-? 5CC Diety Conquest and that worked out well for us.
So here we go.
1725BC: Build settler in London, start barracks. (Going to need some units to face down those barbs, and I don't want to shrink London too far with another settler immediately.)
1675AD: Traded Mysticism to China for Mathematics @3rd and 29g. Sold it to Korea for 108g.
1625AD: Sold Mathematics to Carthage for Map Making and 50g. Aztecs are other civ with map making.
Hmm. We could really use a galley, now that we have the option. If I built one soon, we could sail the York settler over to that small island just east of our continent and grab it while we still can. The barracks was not meant to be a prebuild, thus not intentional and within the letter of the rules, but whew, that's splitting some hairs. I thought it over. The rule wasn't meant to prevent us from being able to react to surprises. It was aimed at systematic exploitation of prebuilding as a trick to pick up advantages. If I finish the barracks first, we'll actually suffer a penalty, and that wasn't the aim. So I go ahead and make the switch from barracks to galley. Please use this analysis as your guide for deciding when it's OK or not OK to switch projects with progress in the box.
1600BC: Whipped York.
1575BC: Nottingham rioted. Heh. Forgot that the effect would be immediate. Kind of odd that if the unhappy face had gone to London instead, that London's production round was over and I don't think it would have rioted when the unhappy unit transferred. (I could be mistaken.)
1550BC: Load settler and warrior onto the galley. East they go.
1500BC: Trained an archer out of London, start settler. We need to resettle York on the pink dot. Here's my Dotmap(TM) suggestion graphic.
We have a tradeoff to make in the far east, at the gray dots. If we settle in the middle of the island, we redeem both the hill and forest for use. If we settle on the upper corner, we can put another city on the bottom corner and have two fishing villages. I guess it depends on how bad the corruption will be. Might be worth it to put two cities there, IF we build FP at light blue dot. Not so sure if we build it at York. Green dot is where it is at to grab the most sea.
Remember! Fishing villages with zero food bonus get to redeem as many water tiles as they can reach, with harbor built. They only get to redeem two tundra/forest or hill tiles TOTAL and can only use them when they max out growth or halt growth temporarily. Thus forget the land and grab as much of the sea as you can. The sea is what counts. Thus the logic behind where I put down my dots. (Red dot has a fish in range if built there).
No diplo action took place in 1500BC, so next player up can make deals if he finds any.
- Sirian