We're done!
Thanks to everyone for hanging on and not letting this one fall into the vortex with our lost players. It was also great to get to know some folks a bit better.
We were so close that clearly it would have been winnable with a few small changes to any number of different areas. But, I don't think that the loss was due to an excessive amount of

on the part of the team. It turned out to be quite a challenging scenario! 71 hours, wow!
The turn limit is a new concept and it will take some getting used to. As players, the traditional best approach has been to make moves that will be most effective over the long term, with the knowledge that it's very rarely a close game by 2050 if it lasts that long. Here, that simply won't work. While we knew that from the start, I think that it's hard to change the underlying mentality that went with the 540-turn game.
Another thing that I think might be helpful in a situation like this one would be a cohesive plan of action that the entire team could be a part of. I'd guess that quite a few turns that were spent moving troops from one part of the map to another (and then back sometimes!) could have been used more effectively.
As the "captain" of this team, I'm sure I could have done a better job of facilitating this discussion and decision making to help make that happen. But, that sort of discussion means pausing the game, perhaps quite frequently, while we work to reach team consensus, thus lengthening the time it takes for the game to complete a cycle of players and come back around. Even with an active discussion, I know I have a hard time reorienting myself to a game if it ends up being quite a long time between my turns. With a military late-game feel to this Conquest, perhaps 5 turns per player, or even an odd number like 7 turns per player might have been more effective.
I do hope that these thoughts aren't taken as criticism of any of you as a team or as players. I am trying to take a critical look at the game, to take something from this experience that I can use to move forward as a player. In that way, I think, defeat can never be an orphan, but victory, especially an easy victory, just might be...
Congratulations to all on a valiant effort!
-Griselda