Executive Summary - Founded 2 more towns, built lots of immortals, Babylon and Aztecs declare war on each other.
Turn By Turn:
(0) 750 BC: * Babylon predictably complains about troop buildup.
* Delphi finishes settler, begins library (placeholder for immortals)
* Persepolis finishes catapult, begins settler
(1) 730 BC: * Started settler towards westward dyes - I figure we're going to take out the indians in the medium term anyway, so we should be more worried about establishing our other borders
(2) 710 BC: * Second iron connected, immortal production can begin
(3) 690 BC: * Whip temple at arbela
(4) 670 BC: * Aztecs want our territory map and 13 gold for their territory map, we refuse
* Arbela finishes temple, starts on worker (in retrospect maybe not the best strategy, but it wasn't much chop as a town and I thought the worker could improve it)
* Discover code of laws, start on ploytheism, drop science to 70% (losing -2 still though

)
* Change Delphi to immortals
(5) 650 BC: * Delphi completes immortals, starts on more
* Change Flora from spearmen to immortals
(6) 630 BC: * Antioch formed near dyes, the escorting spearman becomes the garrison
(7) 610 BC: a lot goes on but nothing happens
(8) 590 BC: * Flora completes immortals, starts more
(9) 570 BC: * Start clearing forest around dyes at antioch
(10) 550 BC: * Arbela completes worker, starts on immortals
* Germany completes pyramids in Berlin
(11) 530 BC: * Persepolis completes settler, starts immortals
* Pasagrade completes temple, starts settler
(12) 510 BC: *Start settle towards east of our map
* Connected up the dyes
(13) 490 BC: * Delphi completes immortals, starts immortals
(14) 470 BC: * Polytheism is at one turn - but by backing right off and taking 2 turns, we change a -3 deficit to a +7 profit, so I take it, our bank is close to empty
(15) 450 BC: * Babylon declares war on Aztecs! What a nice stroke of luck, hopefully they keep each other nice and busy and leave us alone
* Flora finishes immortals, starts more
* Get polytheism, start monarchy (19 turns at -2 gold per turn, hmm)
* Get monotheism as our free end of era tech, this puts us in a tech lead!
* France completes great library in Paris - guess we know all our opponents now
(16) 430 BC: A lot goes on but nothing happens
(17) 410 BC: * Delphi completes immortals and starts on some more
* Aztecs complete great wall in Tenochtitlan
* Battle a barb camp with immortals, win but dont take it, pretty badly hurt
(18) 390 BC: * Burlington completes harbour, starts immortals
(19) 370 BC: * Defeat barb camp this time around at the southern tip of our land mass, get a much needed 25 gold
* Tarsus is formed, starts on temple
(20) 350 BC: a lot goes on but nothing happens
-----
Well, I wont claim to be a master civ 3 player, but given the position we're in, with two of the civs we know at war, and india pretty much hemmed in (and now our deal has expired, no iron), we seem to be in an OK position. With the number of immortals we now had, plus several more being built (none of them whipped btw, so the population could take more whipping if needed), we should probably look to roll over the top of the indians fairly soon to get them out of our way and claim some more land.
After that we're going to have to take a look at our economy - we're going along nicely enough at 70% tech, but it's costing us -2 per turn, which isn't sustainable in the long term. We're on our way towards monarchy and will probably be best off switching to it as soon as we get it.
Oh well, I've never played at this difficulty before so I only hope I didn't stuff it up too badly.
