RBD 4: Introduction to Emperor

I think by this point the responsibility has shifted to OneInTen to inform us that he wants to continue playing rather than for us to hope he picks up his turn. That said, if he makes it known that he DOES want to continue playing, I wouldn't think twice before I welcomed him back.

NOW, with that out of the way, I will remind you that it is NOT your turn, Sirian. You went out of turn this round, but the new round has begun, and I lead off. The turn order is (should be):

Carbon
Sirian
Jaffa

with Zed interjecting as he's able.

Since Jaffa just played and there's enough time to get another round in before we hit Zed's weekend availability, that means it goes to me again.
 
That means I'm going to miss conquering Babylon entirely. :cry: Oh well, I can always download an earlier save file... :crazyeyes
 
'Scuse the misuse of "round" instead of "turn". Unless Sirian and Jaffa are really quick on the draw, you'll probably be able to interject on this round, hopefully with some Babylon left to conquer. If not, you can have the consolation prize of knocking off the Aztecs. :soldier:
 
We still aren't doing blitzkrieg warfare yet, but we've gutted Babylon, the rest is a foregone conclusion. We also got Battlefield Medicine and Hoover on my watch :hammer: . France and India have an MPP going, and I accidentally made an ROP with France (though it's not as if we have much rep to lose anymore if we violate it).

Pre-Turn:

-The Babs may be out of horses, but they're not out of rubber...yet. They only have one within their borders, at Teotihuacan. I can fix that. I pick 4 random infantry and haul them into the galleon at Persepolis. We're JUST in range to drop them off on the next turn.

-Our military is really thin after our expansion, and only ONE CITY is producing military. Seeing as how most of these improvements will be done in only a turn or two, I refrain from using the veto stamp, but I promise to increase our troop count.

1730:

-Temple rushed in Babylon. Having control over the entire city radius is going to be another key piece to prevent that city from flipping.
-Uruk is captured, then added to our rail net. Our massive arty stack begins to set up shop outside Eridu.
-Punjab, which rioted on my turn, is taken off of Cathedral and trains a settler to fill the gap left by Xochilalco (and to steal the ivory colony from the Aztecs).

1735:

-Babylon wants to talk peace, but they don't offer anything that we can't take for ourselves soon enough.
-Fort Carbon founded, stealing the ivory colony from the Aztecs. How nice of them, they even left us a fort on top of the ivory to man.
-Our cost to research combustion goes WAY down. Sure enough, India and France have it. We don't have anything they want for it, though.

1740:

-The Babs' rubber is cut off, with four Infantry standing on top of it. No more infantry for them, it's gonna be rifles and longbows from here on out :mwaha:

1745:

-Battlefield Medicine completed. Pasargadae will complete Hoover next turn.

1750 & 1752:

-Date scheme changest to 2 years/turn.
-India and France sign an MPP. They have chosen unwisely :skull:. And I was gonna spare them, too. Lucky for them and France, we've got our mouths full chewing up Babylon.
-Hoover Dam is completed. I celebrate by selling all our coal plants, netting us another 30 gpt and saving us a bundle of pollution cleanup.
-Shurrupak is captured, along with 2 of the gems. Cities with marketplaces get an extra three smilies, some of them go into WLTED.
-I buy combustion from Ghandi for 210g and a world map
-Mass Production started, 10 turns @ 50% sci (we could go for 60% sci and just barely run a profit, but we'll only gain 1 turn in research and our treasury will stay poor).

1754:
-Sure enough, their rubber is cut. We begin seeing longbows and conscript rifles attacking us instead of infantry.
-Ghandi has researched Espionage, if we want it we can have it for 280g + WM

1756:
-I let the treasury build up enough, so I rush the temple in Ur (critical for claiming the wines and preventing the remaining Bab cavalry to run through our territory by going over neutral rails)

1758:

-Troop movement

1760:

-Teotihuacan captured. Now the Babs are REALLY out of rubber.

Summary:

A few more cities captured, 2 more luxuries under our control and we're just about to get a third as soon as Ur's borders expand. Larsa (by Shurrupak) and Eridu are about to fall. While I mostly built infantry in our cities, there should be a big round of Cavalry coming off the line for the next chief to play with. The Babs are about to land a galleon on our eastern coast, but I didn't have the artillery or the navy in place to prevent it from happening, plus I'm awfully interested as to what they put in that invasion force. Mass production arrives in 5 turns or so, and after that we can research motorized and have tanks to play with. I considered mobilizing the economy, but decided against it because we WILL want to (NEED to) prebuild for the UN to prevent a diplo loss. The cities that Babylon has left now are mostly coastal cities, with us in possession of their central breadbasket.

It's not quite "Oh my God, what happened to the Zulus?" yet, but it can only get easier from here.
 
Inherited Turn: I changed almost all our cities over to infrastructure. I left Our capital and FP site cranking one cav per turn each, and one or two building infantry, and Flora making destroyers every other turn.

Carbon may be curious as to what's on the Bab galleon, but I'm not. I pull one of our very few garrison artillery units over to Ockley, bombard the ship from 3hp down to one, then activate that ironclad out on patrol, which can just barely reach the target. Babs go glug-glug-glug all the way to the bottom.

Oh yeah, and I dropped our science rate to zero. In Monarchy, we cannot afford to miss out on the full interest from Wall Street.

1762AD: The Babs have chump change on defense at a former Aztec city northwest of Xochilalco site. A little artillery action to soften them up and the city falls easily.

Our entire massive stack of artillery at Larsa manages to inflict... one hp on one vet infantry. A second fully healthy vet infantry steps to the fore, and King Sirian declares that Larsa shall enjoy two more years of independence, as we're not throwing our cavs against a brick wall!

Our other, slightly larger stack of artillery shoots its guns to slightly better effect. Veteran unit reduced to 1 hp, and the conscript is reduced to 1 hp also. Ack, there's a third unit, another conscript, and we have run out of ammo for this round. I attack! We have two cav and one elite infantry in range, plus one badly wounded cav. Our first cav attacks the unwounded conscript and wins. Our second attacks the 1hp vet rifle, LOSES. I attack with our infantry and he loses 4 straight hps, making me sweat bullets, then finally wins. Still an unfortified conscript unit left with 1 hp, and all we have in attack range is a cav with 1 hp. Well what the Hey, to the bold go the spoils. I charge our wounded cav in there... OH TORTURE, that first round of the animation before it starts taking off health, you can't tell which way it's going to go... WE WIN! City captured. I move a bunch of workers into the area to build railroad across the hills so I can move in some vet infantry and fortify them on this turn.

I mopped up some straggler Bab units in the field.

1764AD: Larsa artillery barrage fails to do anything significant yet again. Well, almost. It took 2hps off one vet inf, 1 off the other, but this is with over half a dozen extra artillery pieces brought in on the north side of the town for extra firepower. I decide it's time anyway, and we lose THREE cavalry in the attack, during which one of the inf promoted to elite before we killed it. Larsa falls to us!

I return us to research, and now that we can run a higher sustainable rate of research (while interest pays some of our bills), Mass production due in just 3 turns. Two turns ago, it was due in 4, so for ONE net turn of zero research, I have garnered about 600 gold and 25gpt from full interest.

1766AD: Our STACK of units is in place at the town above Babylon. Our artillery can bombard along the diagonal from a spot in our own territoty! So I fire off like two dozen guns, enough to take all three rifle defenders down to 1 hp. We blitz, city captured.

After barraging a pair of regular inf down to 1hp each, down in Z-town on the far southwest coast, west of Larsa, our cav blitz on the attack. First inf dies instant, second holds out, kills a cav, promotes to vet. We re-bombard it back down to 1hp, our next cav also dies (that's 8 lost combat rounds in a row, arrgh) and I'm out of artillery, and the defender has promoted all the way to elite! :eek: I charge yet another cav into the fray, he loses 2 hps but kills the elite defender's last two hps and wins. City had no culture, it's autorazed. :(

I talk to Hammi, who has just six cities left now. He's willing to give up his second, third, and fifth best cities for 20 turns of peace. I take the deal, as time's a wastin. We can mop the floor with the rest of Babylon at our pleasure. Our treaty with Joanie is running out and I do NOT plan to renew it, but before we turn our attention to France, there's something else to do first.

1768AD: Persian cavalry march up to the gates of Tlaxcala. "Did somebody request a delivery of iron? We've brought your iron for you! Here, HAVE A TASTE." Tlaxcala, Tenochtitlan, and Tlateloco blitz-captured. Mondo stack of Persian artillery, along with several cav and inf, move into firing range of the last Aztec city, their capital in the midst of Indian land.

I move about 15 or 20 units into Tenochtitlan, which has three wonders and 8 resistors. I do not intend to let it flip.

1770AD: We research Mass Production. Sadly, so did the AI's and on the same turn. They now have a two tech lead, Espionage and Flight. Aztecs survive with ONE hp left on their last defender, a regular spearman.

1772AD: Aztecs conquered. India founds two colonies in gaps left in Babylon (insignificant spots, really, no sense arguing over them) and moves a worker onto the extra wine tile, to build fortification in preparation for colony.

1774AD: Between turns, our treaty with France came due for renewal. I told that slanky ho to go fly a kite. Persia and France are now at war, and France has an MPP with India! (WHAT IS SIRIAN DOING??? :eek: ) Joanie rolls into action, sending several ship pairs toward our shores and, as it turns out, moving her STACKS of BOMBERS into range of some of our lands.

I buy Espionage from Ghandi for 204 gold. I then buy an MPP with him for 100 gold. India now has an MPP with both us and France, while the two of us are now officially at war.

I sit back and do not fire a single shot at Joanie's forces.

1776AD: Joanie's bombers pillage our land. Since she fired the first shots, India enters the war on OUR side. :rotfl: That's 1 for the Thinking Human Being, 0 for the Poor AI. :lol:

Joanie sinks one of our ironclads, though. :(

I sell Ghandi some of our surplus oil for about 50gpt, and also some surplus luxuries for another big bundle of cash. Wow, he's rich! This gets back some of what he squeezed from us a few turns ago to renew our dyes deal.

Our navy attacks! We lose four vessels, they lose only one. DOH!

I scramble workers to rebuild destroyed and damaged roads/rails.

With Flight due for us next turn, I have almost all our core cities on placeholder for airport.

1778AD: We discover flight! More bad news at sea, all that navy I spent my turn building up is gone now. We have one destroyer left and have lost several ironclads. Guess the bad luck has to come home to roost somewhere. I totally botched one attack, as I could have bombarded with artillery from the shore but was too eager, and just didn't believe we'd LOSE destroyer vs ironclad with a 3 to 1 attack advantage. Silly game. Heh. Let this serve as a warning to all: when you have artillery available, USE IT.

1780AD: Airports completed all over Persia. Every city now set to build planes already has an airport. I set those in the 40-50 shield per turn range to build fighters, those over 50 to build bombers, and those UNDER 40 to build bombers in 3 turns. Flora is cranking battleships every three turns now and ought to be left alone. The first one just rolled out of the shipyard.

Intelligence Agency due next turn. Joanie's going HEAVY on the bombers, we need fighters running air superiority to guard both coasts. Tanks are nice and all, but that's when you get there first. We're not going to get there first. We need some air force to fend off her bombers or she's gonna cream us. We're going to have to achieve some naval and air superiority before we can be in position to invade France.

Joanie's got a tech lead. Until her govt collapses, this one is not yet in the bag. I wouldn't worry about the UN, though. Pour all we have into the war, figure we'll get a leader with which we can rush the UN, and failing that, we can go bombard and possibly raze whatever city she starts building it in, if she gets there quickly enough, before we start really giving her the business on her turf.


This is going to be a fun one. Our enemy is no pushover!


- Sirian
 
Ok, got it. Will concentrate on building up air force and navy, will see what else I can arrange.
 
Turn notes:

- Infrastructure: Most of our core cities are done building improvements and are building military, with a couple exceptions. Our colonies are all either building libraries for culture or workers, since they are too corrupted to be useful. Some could be swapped to settler if necessary. There is one semi-core city that's already pumping out a settler every 5 turns or so since it doesn't have enough tiles available to legitimately grow beyond 6.

- Military: I organized our units into stacks by city so they would be easier to manage. We have an artillery city, a cavalry city, an air unit city, a naval city, and a tank city (yes I built a few tanks.) Most of our air force is fighters since we didn't have many cities capable of building bombers in 2 turns, but we had a couple cities cranking out fighters every turn. Mostly it's been phony war though I did send a stack of Ironclads and a couple Destroyers over to France to bombard cities. The stack took some damage and lost a couple units so it's on the way back to port. We also have 4 Battleships and a couple Carriers as well as a few transports. We have about enough Infantry to have 2 per city with a couple spares; we still have a few Pikemen to upgrade but this goes slowly since they are expensive and we're trying to stay above 1000 gold. Overall, our military is significantly bigger than France's, but we still need more troops before we can start doing serious damage to France.

- Research: We just finished Radio and entered the modern era, gaining Rocketry as our free tech. Jet fighters cost the same as bombers or tanks to build, so mostly we can't build stuff in 1 turn any more (except cruise missles -- a couple of those might be handy to finish off passing ships our artillery has bombarded down to 1, since they can move for free on our rail net anywhere on our continent.) We just started researching Computers so we can change that if necessary. We have only 2 aluminum on our continent (and none in India), France has the rest. We seem to have gotten to the modern age first; France's cities still are Industrial age cities. India does not have Mechanised Transport yet, and Babylon is of course far behind.

- Diplomacy: We have spies in India and France, I didn't bother with Babylon. France has recently gone into Anarchy, possibly contributed to by our naval bombardment efforts. This is a good thing. :) India has connected up its local rubber source so we can't sell them that anymore. They, for the moment, are still in Democracy, but I haven't seen much evidence that France has been attacking them much. I let our Dyes deal with India expire sice we don't seem to need it anymore. I also used a settler to knock out the Indian wine colony; we could potentially sell them a few lux but I didn't bother so far.

Looking forward: A good plan might be to get computers for mech inf and research labs, building tanks & transports (and a few more ships & planes) while we wait -- 10 more turns of production will get us a reasonable starting assault force. When we finish computers, quickly build labs in our core, and drop science down for a while to get cash to upgrade some infantry. Once we've got some upgrades done we could strip former Babylon down to 1 defender per city to get some troops available for the invasion. Once we land on France's continent they'll have bigger fish to fry than trying to invade former Babylon.
 
Game crashed on me in 1816. Ack.

I'll get back to it in a moment, but I thought I'd post this image from the ongoing war :)
 

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0) 1800AD Woke our sleeping battleships and moved them out of harbor. Don't they know there's a war on?

Filled 3 transports with artillery, infantry, some tanks and elite cavalry. I think it's time to take the war to France!

Moved bombers onto carriers so they can actually do something.

Moved an infantryman in to defend Delphi in case of surprise attack.

Trained a load of tax collectors in farflung parts of the empire, enough to raise science tax and still pull in a profit.

India and France sign a peace treaty.

1) 1802AD We give India silks. They give us an MPP and 15 gpt. Ghandi is an idiot :)

India declares war on the French.

2) 1804AD Babylon is moving troops into our territory. Our peace treaty with them expires next turn. Is he nuts or something? I tell him to take his pathetic forces elsewhere.

Our troops land in hills overlooking Toulouse. 11 infantry, 3 tanks, 5 elite cavalry, 5 artillery, with air support from our carrier fleet.

Spare workers start planting and harvesting forests for shields. Pity there's no way to tell which squares have already been exploited :(

3) 1806AD Babylon moves his troops back into our territory. Oh my, what is he thinking? We cancel our peace treaty with them. Our tank commanders welcome the opportunity for some easy promotions. Our last 2 immortals welcome the opportunity for any action at all, as they take on take on the Babylonian bowmen. Our aging cavalry regiments capture the town of Calixtlahuaca.

Our forces in France crush the French defenders at Toulouse, destroying half the French tank army (1 tank !!) and the town is ours.

Selectively converting irrigation to mines in cities which are at max pop (either waiting on improvements, or run out of squares). Swap a grassland from Delphi with a hill from Shangri-La (which is starving after losing a grassland in a global warming incident).

Our jet fighters down 2 French bombers (note, in case you were wondering, you can run air superiority missions off a carrier. Very useful for protecting your advance troops :) ).

The other half of the French tank army obligingly kills itself on our infantry at Toulouse.

India renegotiates peace with us (for free), and declares war on Babylon.

4) 1808AD France (now a Republic) has a stack of 5 infantry and 3 spearmen outside Toulouse. They all die.

5) 1810AD We capture Ellipi from the Babylonians. Lumberjacking workers with insta-grow forests provide enough timber to finish a courthouse in Fort Zed :)

With courthouse built and if kept in WLTK mode, Fort Zed goes from 1/1 to useful amounts of production.

India launches a massive cavalry assault and captures Izibia. The Babylonians are destroyed :D

6) 1812AD We sink the French battleship :hammer: Poitiers captured.

Joan wants a peace treaty! Hah! It is to laugh :)

7) 1814AD Not much happens. We lose a bomber to a French fighter. Our army-stack-of-doom moves into position outside Cherbourg.

8) 1816AD Cherbourg captured :) From that entire stack-of-doom, I only used 2 cavalry!

French tanks fail to retake Cherbourg :D

9) 1818AD Ghandi apparently doesn't want our oil any more, despite still not having any of his own.

10) 1820AD We have captured Avignon :hammer: I make a wall of infantry to protect our little corner of France.

Toulouse rush-builds an airport so we can airlift troops to France.

I've been using elite cavalry to finish off 1hp French troops whenever possible, but we still have no Great Leader.

Hmmm. With us and India being at war with France, we'd actually win the UN vote, if it came down to that.
 
I hear the Fat Lady warming up, and she won't be singing for us! :lol:

Carbon ought to have a blast. After being crowded by India early on, quivering in our boots as stacks of Atzec and Bab units trample all over our lands on their way to attack India, then suffering a BRUTAL Babylonian attack that permanently forced us out of Democracy, it's good to be moving toward victory now. :)

- Sirian
 
Wow! Your empire has changed quite a lot since I've last seen it!
Last time I checked your game you were struggling to contain Babylonian aggression and were on the losing side. But look at Persia now!!! It's a superpower! :eek:

Well done guys! Excellent! :goodjob:
 
Ahh, finally some war where we have the proper equipment. Yes, I certainly did have fun. There were some tough nuts to crack open due to all those hills in central France, but our position continues to get stronger.

(only listing significant dates)
1820:

-It all looks good. One thing that I don't think Jaffa mentioned is that on Jaffa's turn we took the only rubber on the French continent. The only way French riflemen can stop us is if their corpses jam up our tank treads. Anyhow, it's time that we struck into the very heart of France itself.

1824:
-Ack, France has subs. One of our carriers gets sunk. :aargh3:

-We take Chartres, Grenoble, AND LYONS...well, not exactly Lyons. Lyons had whipped like heck over those last two turns, so I decided to raze it instead, destroying the Colossus in the process. I see Jaffa saw fit to bring a settler along, so I found Samaria on top of the rubble of Lyons. At this point, I'm thinking, "hehe, it's gonna be 'What happened to the Zulus?' from here on". I mean, I just took three cities in one turn, after all. Oh, we also got a source of incense from Samaria, bringing our total to 7 luxuries. Artillery set into place to bomb Paris (!) and bombers restationed to Samaria.

1826-1830: Bombing of Paris. I get their temple, market, University and barracks (and before I am victorious I will get every single civic improvement except the aqueduct and hospital and the city goes from size 24 to size 4). Still well over size 13 right now, still whipping whatever it is they can whip.

1828: Computers researched, Amphibious War started. Why? Because I've never played with marines yet and I can finish the tech on my turn, so there's nothing you guys can do to stop me! :mwaha:

1830:

Rouen captured.

1834:

Dijon captured. I've been watching the histogram throughout my turn, and this is the FIRST TURN OF THE ENTIRE GAME that we're #1. I also check the top 5 cities, and Pasargadae has made it onto the list (was Lyons there before?). Unfortunately, despite getting the stuffing shelled out of it, Paris is still number one ahead of Delphi, Dehli, and Flora.

1836:

I was convinced that I could take Paris on this turn, but they pulled some tanks out of nowhere and cripple my forces that were about to launch an assault.

1838:

India is actually starting to fight France. Their ironclads attempt to bomb some railroads and are unsuccessful. That's it, Gandhi, just keep doing that till war weariness busts you.

Amphibious War complete, Fission next. I fall JUST short of capturing Paris, AGAIN, their best defender is a 1 hp cavalry. :aargh3:. Some random cities start building marines, but none of them will be ready on my turn :sad:

1840:

Paris finally falls. Hmm...it has Shakespeare's, and that's 8 happy faces. With an MP of three, that's a total of 11 content faces. I decide to keep the city just to see if that's enough to keep the peace. I check the top five again now that Paris got knocked off the list, and see that Burlington comes in at #5..and it doesn't even have a wonder!

France's only oil (by Konigsberg) gets disconnected. Konigsberg then falls to us, the final defender beaten by a 1 hp tank.

Also in the battle for Konigsberg...there emerged a Great Leader!!!! For those of you keeping score at home, this is exactly the second leader that I have produced EVER. He is currently inside the transport just oustide of Toulouse, and he can make it to Gordium on the next turn. Right now, I think the choice is clear: rush the UN. If he were produced while we were still fighting Babylon, I'd probably use him for an army, but an army would be too little too late now. If we build the UN, we can lock away the Diplo victory option so nobody pulls anything sneaky on us...though if we don't win in the next 10 turns (what it takes to research fission) and we held a UN vote, India would probably vote for us if it came to be us vs. France...us vs. India, I imagine France would abstain. I want to win by Domination, anyhow, so just keep pressing on.

I make the diplo rounds after neglecting them most of my turn (there are only so many things you can do diplomatically in this situation with only one civ you can trade with), and sell a lux to India for 13 gpt (all they could pay). We could sell them another, but I'd wait for them to get some more money first.
 
We have got to be close to domination! I think I'll try to take a quick turn and see how much I can get done. Besides, I've missed out on most of the war so far; my last turn was pretty much just building planes & ships...
 
1840 (0): We rush a few Libraries. I turn back science a bit to support my Library-rushbuilding habit when going for Domination. :)

1842 (1): India captures Amiens! We bombard Tours with Battleships & bombers, and our 2 tanks capture the city. Rheims, their new capitol, is bombarded down to size 5, and we move in troops in prepartion to capture next turn. We move artillery toward Heidelburg in preparation for bombardment.

1844 (2): We capture Rheims. We bombard Heidelbug but don't have enough troops in place to take it. Next turn...

1846 (3): India signs a peace treaty with France and our MPP has expired... so instead of them paying us 15 gpt, we pay then 12 gpt to keep it going. France attacks us again, and voila, India's back at war. :hammer: We commence bombardment of Orleans and start moving on Leipzig.

1848 (4): We capture Leipzig and are still bombarding Orleans.

1850 (5): We capture Orleans and Munich and are moving on Berlin. The French capitol is now Frankfurt. :)

1852 (6): We're moving toward Frankfurt. Bombardment at Berlin commences. We finally get around to capturing Marseilles.

1854 (7): We capture Berlin and Frankfurt.

1856 (8): What, the game STILL isn't over?!? Do we have Domination disabled or something? Not according to the game description at the beginning of the thread... Fine! Everywhere that doesn't have a library, gets one - treasury be damned! It'll recover. We capture Hamburg for good measure. Bescanon will be captured by India next turn.

Skip turns until 1864 - basically I fortify all our units and wait for Libraries to do their work. 4 turns later, we win a Domination victory.


Yech, that took a heck of a lot longer than I would have liked, but I looked at the map and thought we were in easy striking distance of winning in just about 4 turns (enough time to build a bunch of Libraries and wait for our radii to expand.) Turned out not to be the case. The final cleanup of France could probably have been handled a bit more neatly as well, but I just wanted to get it OVER with.

Final score: 3168.

Attached save file in case you want to go beat up on India or something...
 
CC: Cyrus is still sitting around waiting to build the UN. So yes, he went unused. Didn't you say to save him for the UN? The game didn't last that long.

Zed: I'm not interested in beating up on India, but please post the save from the turn BEFORE the final victory, so I can get a record of this most worthy game added to my completed list, and more importantly, be able to watch the replay. Thanks.

- Sirian


EDIT: in response to the pre-victory file posted below: Danke! :)
 
I had to hunt through my autosaves to find the appropriate file, but this ought to be the one you want.
 
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