At war! The Deacon was sadly disturbed to find this out. Who was it?
Soulless atheists who would persecute us merely for our divine favor?!
Ha! They would be shown the folly of attacking the righteous!
Our missionaries in the Eastern Colonies!? They've been sent with so little
provision and protection. May he who never sleeps watch over and protect them!
Glad to see them working on temples anyway. If not for charges of profligate
spending, he would accelerate their completion right away!
900 AD (0) - His advisors break into him before he starts a full-scale sermon,
and encourage the Deacon to review his notes and prepare to lead! He first
wants to know about the Wonders. Three in progress, with Leo due in two,
excellent! Atlanta vs Orleans, Madras and Corinth for Magellan. Dehli,
London, Rheims, Sparta will try to cascade from Leo but may have nothing
to go to, and Boston will take Smiths on his watch. Once we figure out
Gravity, Boston can do Newton's to match Copernicus. The city demographics
still shows Washington at top but with no other American cities, and Orleans
being the only non-capitol. He tosses out the idea of horse trading with
England but the prices are so high as to be laughable. Aha! There IS one
full ship left, settler, pikeman and a Holy Paladin! (Ok, a swordsmen)
Very good... let's roll! (Oh, one little change, switches St. Louis to
a Caravel, moves a worker in Boston to get some shields to finish that
ship in one turn. We MUST send aid to our missionaries! Send a few units
to St. Louis to board)
910 AD (1) - Land our settler as near the horses as we can and race for them.
Back in St.Louis, what do we put on board? Longbowmen? Swordsmen?
Nay, a worker! And a catapult. There is a plan... (Something about
plowshares into swords? I can't tell) Albequerque rushes its temple
to bring the wheat into its borders before our foe Portsmouth. San Diego,
in the new world, also rushes its Temple. There are plans for it...
920 AD (2) - We lose our furs and spices and Joan comes to see us. Well...
we don't need both, but like to encourage trade, so get her spices for
our wines (bleech), 3 gpt and 5 gold. Leo's completed in Chicago,
which starts a Marketplace. Cleveland in the deep south expands borders.
Physics arrive, ToG started and science pumped a notch to hit it in 4 turns
to snag Newton just in time.
930 AD (3) - The "caravel train" runs, shuttling our three heroes from one
to another to speed their arrival in San Diego.
940 AD (4) - Next 'shuttle' of train starts, Longbowman, Swordsmen and Worker.
The town of "Louisville Stables" if founded one square above the horses.
San Diego rushes a harbor! Now it's all clear... horses... harbor... workers...
we're going to scramble to get our OWN horses online! It's not cheap but
if you compare to asking price of horses from other civs, a bargain.
950 AD (5) - For several turns now, many cities on the homefront cranking out
Pikes and Cats a few bows... Tis good to see, thinks the military advisor.
A veteran galley came up aside us at end of last turn, to our LOADED shuttle
about to arrive, fortunately with no moves left to attack. We'll drop off
our men then invite it to 'come get some'! Our swordsmen exploring the
colonial territory left see an English settler, bah!
960 AD (6) - Not one Russian galley, but three! One attacks our just emptied
regular galley... and makes it a Vet! (Note if we survive but are hurt,
that rushed Harbor next door will help, especially if they try a blockade.
Smiths is completed at Boston, reducing our growing maintenance costs.
Deacon remembers to kick Washington off placeholder and will see it win
Newton. The settler ran AWAY from our swordsmen? Well, ok. Can we get a
settler there to that wheat/river in time? (BTW, with this potential
blockade against us, Magnetism is chosen for next tech) We go one galley
to galley battle, winning but dropping to 1 hp. It's toast.
The men of the USS Charis see the two veteran galley approaching from both
sides, already listing and taking on water. The men of war and of faith
turn to prayer... The "Comrade Vice" sails toward it, but miscalculates the
win and opens it side to attack. One, two, three shots fired from the USS Charis
miraculously hit! The galley is sunk, and our sailors are now elite!

The other galley is now full of fear, knowing that they take on righteous
and brave men. They are no match for the injured but elite American ship,
and we are victorious! Some blockade THAT was!
970 AD (7) - A day of rest for the industrious nation. A look at the histograph
shows we're looking good, and wow are the Romans and English culture bereft!
980 AD (8) - Pikemen, Marketplaces, Banks, Libraries, Longbowmen...
"Can we Build it?!" "Yes we can!"

Another Russian galley appears near San Diego? "Who wants some???!" The USS
Charis hurriedly tries to repair in dock for an attack next turn.
The wheat is now within Albequerque borders, mission accomplished with
the rushed temple.
990 AD (9) - The USS Charis is denied. (Because the fatestruck Russian
galley sinks itself on the American galley that just dropped off the worker,
longbowman and swordsman!) An(other) English settler shows up near the
wheat again, and the russian settler finally makes it down next to
Louisville. He wants the horses, hehe.
1000 AD (10) - Our Swordsmen had moved next to the English settler, and
he and spearman turned tail and went back to their town! Three more Russian
galleys are seen coming toward us. Come get some!! (We upgrade the caravels,
except the elite, as Magnetism arrives.) A Pikeman and Settler from Rome
stumble drunkenly across the border next to Houston. We ignore them. (Will
another silly 'wave' be coming or what?) Finally, rushed the temples in
Loiusville, Las Vegas and the spearman in Albequerque. Hmmm... not finally,
I just remember we want to do a mass upgrade from Spears to Pikes now
that Leo is online. Selecting one and Shift-U offers to update them all (19)
for 190 gold.
Just one turn left with France alliance. Our next leader can
determine if it's time for peace or not. A more daring plan (well, not
mutually exclusive) would be to plan a landing on Russian soil, found
or take over a harbor town on the coast, plunk down a settler next to
the Saltpeter, build roads, and hope we can get it connected home for ONE
turn. You can upgrade the entire army in that one turn, and if you START
building an item that takes a resource and it disappears, you get to finish
it. Alternately, target a limited war vs Rome and capture Lutetia, their
source of Saltpeter. Just in case someone wants to try, we've made ships
in Miami and Cincinnati and a settler in Syracuse, all on our EAST coast,
and Chicago at max 12 makes a Settler too)
Our next leader (Carbon iirc) will get to...
... squash the Russian settler next to our horses (although... if he runs
we'll need to get the road done and a Knight to chase him down ;p)
Move that Swordsman one square LEFT immediately to keep the settler
off the wheat!
... bring horses online throughout the land
... see Newton's University completed
... see Magellan completed (or lost) within 5 turns, in his reign
(This once again ends a mini-cascade)
... enter the Industrial age (Rails!)
... curse that Saltpeter is needed for Frigates and Privateers
... consider changing to/rushing a settler in San Diego if you want
to get that river/wheat spot left. Having the swordsmen on the
mined grassland between wheat and Leister has helped.
... re-fortify all those upgraded pikemen next turn
... move or park the two galleons with their moves left this turn
... not be worried by the Jumbos on our southern border, who have been
patrolling quietly and in small number for most of Deacon's reign
... avoid upgrading the USS Charis in dock at San Diego (eliteness is
lost in an upgrade, where veteranness is not.) Get us a Great Leader
against the incoming Russian fleet!
Good luck!
Charis
PS Since Sirian is watching TV tonight and it's 3 am (gah!! not again!) I'll do rbd7ice tomorrow ;p