I'm planning some new variant ideas to try out for the next round of games. The current crop are maturing and going to be taking LONGER to play, so I don't anticipate starting new SG's for a couple weeks maybe. But Charis pointed out to me that the game starts lately have been kind of rugged, with rules discussion or even haggling in most threads, and some proposals floundering due to misjudged interest or problematic concepts.
We were doing more discussing earlier on, and should perhaps get back to that. After all, what is this thread here for??
LAZY SOB's:
* No irrigations and no mining. Ever. Ever. Captured lands with these improvements must be pillaged and reworked.
LAZY SOB's Masochistic Version:
* No irrigations, mining, roads or railroads, ever. Ever. (Workers can clean pollution, plant or chop forests, chop jungles, build forts, but that would be it).
* Captured lands must be stripped of all such improvements.
* Might play on Regent, as India, so we stand half a chance.
SLAVE MASTERS:
* Meld our first worker into our city and never, ever train any more. All labor tasks needed by our civ must be done with slave labor.
* Slaves can be bought, captured, or raze-n-enslaved.
* Slave workers may be trained in captured cities but ONLY if the worker would be completed before even the first unit of population growth takes place (thus training a slave worker).
DESPOTIC SPACESHIP:
* All Despotism, all game long. All victory conditions on table, our civ can only win via space launch.
CULTURAL VICTORY:
* Must win with civ-wide (not one-city) Cultural Victory
* May not eliminate any rivals. (Wounding them badly is OK, say down to five cities -- allies taking them out is OK).
* No more than two great wonders in any given city. (Must be careful not to win with single-city cultural win).
* Large map, large landmass.
* Domination, diplo and space disabled.
RBD3 BUILDERS, THE SEQUEL: "Sirian Gets the Rules Straight!"
* All victory conditions disabled. (Game must last to 2050).
* No attacking enemy cities. (Exception: retaking cities captured by enemies, or which flip to another civ).
* No declaring war. (Demanding others remove from your lands is allowed).
* Alliances are OK, but only vs civs who declared war on us first.
* Land grabs in the wake of AI wars amongst one another would be OK. (Just that we don't do any of the capturing and razing.

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DELAYED ACTION:
* Twiddle our thumbs for 20 turns, THEN found our capital and start playing. (20 is negotiable. Could be fewer for less of a hole, more for more of one).
REGULAR TROOPS:
* Conquest game, nonmilitaristic civ.
* No barracks, ever. (No SunTzu).
HISTOGRAM THE HARD WAY:
* All victory conditions on the table.
* Game must last to 2050, and we must win on score.
* Must prevent AI's from winning via other methods (obviously).
* Allowed to attack any AI who has more landmass under his control than we do. After we pull ahead on territory, NO FURTHER ATTACKS vs the AI's except as necessary to prevent spaceship construction (controlling ALL sources of aluminum would be a big help) or to wound cultural powerhouses who threaten to win by cultural victory.
* No first use of nukes. MAD Retaliations only!
* Anything else goes to prevent AI victories, but only as NEEDED.
* JAFFA'S MONKEY CULT: "This looks like it was typed by monkeys randomly punching some keys"
Draw up a list of actions, number them, and every turn roll dice and act on the result that you roll up. For example:
1) Irrigate a mined tile.
2) Plant a forest.
3) Demand territory map and 20 gold from the weakest civ.
4) Offer to trade maps with your closest neighbor.
5) Pillage a tile within range of your capital.
6) Give 20 gold and a free territory map to the weakest civ.
7) Disband a worker.
8) If the current year ends in 0, reroll TWO MORE results and follow them both. If not, do nothing.
9) Booted Out. Your turn ENDS now. Pack up your bags and get out, post the save file and turn the game over to next player.
10) Your turn extended by two game turns. Play For Longer.
11) Go Directly to Jail, Do Not Pass Go, Do Not Collect Two Hundred Dollars.
12) Advance to Park Place!
13) Kill all the Monsters in the Den.
14) Etc etc.
Would include suggestions taken from a wide pool of players, with Jaffa getting veto power. (After all, the Head Monkey is in charge!

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These concepts open to feedback, suggestions, input, "sign ups", etc etc, but they are my babies so please no kidnapping of them.
- Sirian