meldor
Deity
Executive summary:
10 Turns
~300 Workers - only 34 of which are native.
150+ cities
2 Settlers
16 Swords
5 Muskets
3 Rifles
16 Cav
126 Infantry, and we have a bunch of cities without any protection at all
6 Cannon
46 Artillary
13 Naval units
267 Total units - this total does not include slave labor
476 Possible units - I van remember if we get two or three free per city in Monarcy
We have a one tech lead over the Indians and Japaneese. 2-3 over the rest.
Battle Field Medicine is due in 12 turns.
Refining is due in 2 turns.
+488 gpt income.
Treasury ~1000.
I spent most of the time putting in Hospitals and Factories in all of the core cities. Rushed a lot of them.
I razed 14 Chineese cities (including one of ours that flipped to them and became impure). I settled 6 more cities, mainly to extend our borders and keep them away from our workers. All the improvements are done on the west end of the island. We are running out of terrian to improve that isn't too close to the Chineese border. I considered melding our 34 native workers into the core cities once they had a hospital but left this as a decision for the next guy. That would still leave us with over 250 workers.
Germany was kept busy by everyone else. I made sure that everyone was at war with both Germany and China the whole time. That will keep them from doing too much research and also put them into Communism.
On a lighter note, I am happy to report that Arathorn left me one last forested square and so gave me the honor of destroying the Charis Nation Artic Forest and it is now completely changed into the Schmutzig National Strip Mine! The chineese did have the gall to land a Knight on mother's island, but this insult was quickly depatched when all of the women striped off their clothes. Apparently the stench killed them on the spot, or the sight of our lovely women, you pick.
Cretans 1525 AD
10 Turns
~300 Workers - only 34 of which are native.
150+ cities
2 Settlers
16 Swords
5 Muskets
3 Rifles
16 Cav
126 Infantry, and we have a bunch of cities without any protection at all
6 Cannon
46 Artillary
13 Naval units
267 Total units - this total does not include slave labor
476 Possible units - I van remember if we get two or three free per city in Monarcy
We have a one tech lead over the Indians and Japaneese. 2-3 over the rest.
Battle Field Medicine is due in 12 turns.
Refining is due in 2 turns.
+488 gpt income.
Treasury ~1000.
I spent most of the time putting in Hospitals and Factories in all of the core cities. Rushed a lot of them.
I razed 14 Chineese cities (including one of ours that flipped to them and became impure). I settled 6 more cities, mainly to extend our borders and keep them away from our workers. All the improvements are done on the west end of the island. We are running out of terrian to improve that isn't too close to the Chineese border. I considered melding our 34 native workers into the core cities once they had a hospital but left this as a decision for the next guy. That would still leave us with over 250 workers.
Germany was kept busy by everyone else. I made sure that everyone was at war with both Germany and China the whole time. That will keep them from doing too much research and also put them into Communism.
On a lighter note, I am happy to report that Arathorn left me one last forested square and so gave me the honor of destroying the Charis Nation Artic Forest and it is now completely changed into the Schmutzig National Strip Mine! The chineese did have the gall to land a Knight on mother's island, but this insult was quickly depatched when all of the women striped off their clothes. Apparently the stench killed them on the spot, or the sight of our lovely women, you pick.
Cretans 1525 AD