Boy, I was all ready to write this report this morning. Now...it's Friday afternoon. Things aren't quite working like I would like. My computers at work have been crashy all day. Civfanatics has been down. So this is what you get....
The Reign of Arathorn the Un-Funny:
Arathorn took power in 1440, leading the Cretans to greater heights. We -- and everybody else -- are at war with Germany. We have MILES of unsettled land.
General tenets -- get the worker teams off the low-priority forest-clearing in the tundra down to cities near our capitals to actually do something productive, build lots of settlers in max_food cities, raze a few German cities, revel in being uncultured -- that sort of thing.
It all went well the first few years. Lots of cities (Cranky Toddler and such) were founded over in old America -- including one to cut off a Japanese settler team (but they're getting close to free lands again). Razed a city on the small island we share with Germany. Building up for more.
Bam. About 1455, Cleo demands Sanitation. Why we unwashed masses had researched this is a mystery to me, but I refuse to let anyone else get out of their filth. Cleo's messenger is ... well, abused, and sent back with the answer. The female dog declares war on us.
Of course, with a bit of prodding, India and Japan join us against the Egyptian menace (I didn't include Aztecs as I think we should conquer their puny nation soon, to get at their gems).
The Egyptian army, however, was no laughing matter. I lost a couple cities over on that front, as we are THIN on troops. They sent three separate SoDs at us, not counting a couple dozen knights/cavalry independents. At one point, I even lost our cannon SoD, but I recaptured it (thank goodness they didn't just disband 'em all!).
The three cities of Egypt in old China were dispersed and resettled as good Cretan settlements. The Indian city up there is the only blight on the landscape. Another Egyptian city died to us and then the Indians swiped one right under my nose! I was terribly close to killing it, but they just had more units than I had attackers. And then, India teleported in and took it. That put them on my LIST.
We lost two armies -- one musketeer army caught in the open when Egypt declared did one whole point of damage to the attacking cav army before dying. A bull army attacked a riflemen and won with no damage and then died to the defending musketmen when trying to blitz. Go figure!
One leader -- wasted him with an army for reasons that are not quite clear to me.
I blew a TON of cash (seems to be my role in this game) buying Communism ("WHY?" you ask. "Police Stations" I answer. More productivity.) (~850), upgrading rifles to infantry (~1200) and cannons to artillery (~3000). That's right, we got replaceable parts! Three infantry armies are over on one Egyptian front, just waiting to move in and start razing big cities. The artillery SoD is over where the Egyptians are being aggressive, with a buncha cavalry playing the defensive game. The last SoD was only about 20 deep and mostly longbowmen and musketmen, so I think they're running out of steam. There's one other one still lurking in the jungle there by all our artillery (you'll figure it out).
I drafted a bit up in old China, and more could probably be done. At least they can serve as MP. A couple cities up there got purchased aqueducts, so they could grow to size 7 and draft!
I didn't get that done, it's up to the next leader.
I actually built/started a TON of buildings this turn -- weird for this game where it often felt like I had nothing to build but military. Factories, hospitals, police stations, etc. were started in tons of cities. No coal plants, though, which is too bad. Never "felt right", if you know what I mean.
Most core areas are pretty well RRd now. The double speed of replaceable parts was extremely vital for this. Still more time spent on workers than I would wish, though.
Unfinished business:
- Raping Cleo ... 's land
- Resettling America
- Resettling small Germany island
- Creating Universal Suffering (or Sufferage or something like that!)
- Diplomatic deals
- Resettling Roman lands -- that's how far behind our settler trains are!!!
Arathorn
P.S. The links seem to be having some difficulties, so the save file is attached the old way.
P.P.S. Can we get a rules rework? I spent a good 5 hours playing 7 turns. 8 hours just ain't realistic nohow.