Zed pretty much came to the same conclusions I did, although we still have a slight disagreement on which wonder to build.
I *did* download the game and took a while looking at it last night. My conclusions were (before even seeing Zed's post)....
- build on yellow dot, or maybe one SE of it, just for capital purposes, but probably yellow dot.
- build on blue dot -- I like the defense there and the faster pop growth curve. This makes this city equally distant from Kyoto and Zimbabwe. We might even get flips TO us if we're a bit aggressive on temple building.
- build temples first thing in both cities.
My recommended plan was:
- Change Kyoto to Colussus*, then build settler
- Change Osaka to settler
- Move the galley two SE and one S, wake the spearmen and get him off so that he can explore south of Swazi and then west to fog-bust
- Turn the galley around and move it to get settlers and settle A/Z island ASAP (settler in Kyoto would be done first under my plan, I believe -- I'd even send a troop over with the settler -- would probably require some foresight on getting into position)
- Finish off Germany, of course
- Work on getting Japan all connected by road
- Put a *low* priority third city on A/Z island in the desert NE of Tenochtitlan near either Teot or Calx to encourage flipping
*Justification for Colussus vs. Lighthouse
- Boats now and for a fairly long foreseeable future (gotta get all those archers shipped across, too) have lots of things to do other than explore
- It finishes faster, which means a faster settler which means more certainty of a solid position on A/Z island
- Faster settler also lets Kyoto start growing again. We're desperately food short and getting pop growing in as many cities as possible is therefore much more important
- Still tons of fog to bust even without Lighthouse
- Might very well find Russians without Lighthouse and then it's almost a waste
- Reinforce time with selected city sites is identical for move 3 and move 4 ships (1 turn for blue dot from Edo, 2 turns for yellow dot from anywhere)
- Gold for upgrades is going to be important -- especially if we follow my "build horsemen and upgrade them to samurai" plan, which requires ((70-30)*2) = 80 gold per upgrade, as I figure. Having 500 gold for 6 upgrades would be very nice
- Most wonders are generally overrated (for score) and getting a cheaper one would let us finish and get on to more important duties
- Can trade maps/tech/gold without a sea route and that might be all we want to trade with Russia for some time
- 4-6 (more once we get an aqueduct built -- sometime in the distant future) gold/turn until Flight is quite a large bonus, really -- quite probably more than we'd get for maps/out of having a "pet" civ
- There are tons of colonizable lands we can get to WITHOUT the Lighthouse -- probably more than we can fill before we can cross oceans/seas safely without it
- After considering the Lighthouse side, I'm pretty firmly on the "build the Colussus" side, but I won't be offended if I'm in the minority -- and really, it ultimately is charliehoke's decision (which is nice in a way, as it absolves me of responsibility!

)
- Note: If we go this way, start Kyoto back on high food immediately
Other notes I made:
- A/Z cities are ALL small, we might actually be able to take one of them out, if we were a bit lucky and really pushed the issue as soon as feasible -- maybe 20-30 turns
- Xochicalco would make a nice FP spot
- Boy, they both got WAY better starting positions than we did
- Texcoco should be razed and rebuilt one S as a port city
- Is there a land path from Zululand to Persia? Almost looks like one across the tundra
- The AI will probably continue to expand out into the tundra, giving us lots of cities to take rather than build
- Eventually, we're going to need two more cities on our little island, one SE of Edo and one over NE of Germany to finish the culture lock
- Renaming cities might be extremely nice, so I'll have a clue what we're talking about because places like Tlatelolco and Tenochtitland and Teotihuacan all look too much alike for me
- I like Aztecs as first enemy because
- Their iron isn't connected yet and might not be for a while
- Gives time for Zimbabwe to finish Pyramids before we capture it
- They generally struck me as just slightly less ready
Of course, this choice may very well not be ours to make.
It was kind of nice to have extra time to examine all of these things. In a way, charliehoke, your delay may have been very beneficial to the overall cause!!! Good luck tonight.
Arathorn