Here's the Summary. I hope I did what you guys were expecting. I'm still feeling a bit out of my league, but I'm here to learn!
Pre-Turn - Well I decided for the Colossus and settler approach. I think it's important to get those beach heads, and I didn't really see the Lighthouse as being all that important on this map, and I thought getting settlers over there before the bad guys culturally expand was good form. Kyoto switched to Colossus, Osaka switched to Settler. I also consider changing Berlin to courthouse instead of granary first, but it won't finish my turn anyway, so I will let someone else figure that one out
Turn 1 530 BC - In a heart-stopper, a barbarian galley appears from the mists and attacks our galley!!
Fortunately, we defend ok. That would have been a twist huh! The Colossus finished, and we jump from +13 to +19 gold per turn. Production set to settler, and since we are making 10 shields/turn, it will finish in exactly 3 turns. Also, the last German city's borders expand, so I move our troops into position to take it.
Turn 2 - 510 BC - Our Galley unloads the spearman south of that Zulu city, and returns to the mainland to ferry settlers. 2 of our elite archers each kill themselves a spearman in Konigsberg, but alas, no leader emerges. We capture another German worker, and wipe the last remnants of their puny civilization from the map.
Turn 3 - 490 BC - I check on Kyoto, and I notice it now has two unhappy people and only one happy person. I don't understand this! Can you guys explain what's going on? It used to have 2 each happy, content, and unhappy at size 6. I haven't changed anything, and it's at 1, 3, and 2 now. What happened? It didnt grow, no troops left, luxury tax was zero the whole time. I'm confused. In any case, I can't afford to make an entertainer because it will push the settler back a turn (10 shields left), so I up the luxury tax for this turn, and this turn only.
Turn 4 - 470 BC - Settler finished in Kyoto, and immediately loaded onto the galley. We don't have a handy defender to go with him now. The road between Osaka and Kyoto finished, and our worker gang is moving south to connect the rest of our empire. I reset the luxury tax back to zero. I decided initially to change Kyoto's production to a spearman to defend our colony, but since the others are polite I decide to keep it at granary for now.
Turn 5 - 450 BC - Osaka completes its settler, and I make it build a spearman for defense. In addition, Osaka had 2 defenders fortified there, so it relinquishes one to go off with the settler. A barbarian encampment near Konigsberg is dispersed. Our spearman scout on the southern island spots a Zulu Impi and settler about to cut off the land bridge.
Turn 6 - 430 BC - Settler #2 and it's associated spearman loaded into the galley. Our spearman sights a goody hut in the south!!!
Turn 7 - 410 BC - Our beachhead in the Zulu territory founded - Satsuma!! It has no defender right now, but I plan on moving the spearman being built in Osaka there ASAP.
Turn 8 - 390 BC - Our spearman pops the goody hut on the southern island, and we get..... another warrior.
Oh well. The Zulu's have definitely blocked that possible land bridge to the Persians...
Turn 9 - 370 BC - Our latest Settler and spearman unloaded in the Aztec area.
Turn 10 - 350 BC - Frankfurt finishes its harbor, and Osaka finishes a spearman. Our second beachhead of Kagoshima founded in the Aztec territory.
Summary: I hope that's what you guys were thinking of!!
Pre-Turn - Well I decided for the Colossus and settler approach. I think it's important to get those beach heads, and I didn't really see the Lighthouse as being all that important on this map, and I thought getting settlers over there before the bad guys culturally expand was good form. Kyoto switched to Colossus, Osaka switched to Settler. I also consider changing Berlin to courthouse instead of granary first, but it won't finish my turn anyway, so I will let someone else figure that one out

Turn 1 530 BC - In a heart-stopper, a barbarian galley appears from the mists and attacks our galley!!
Fortunately, we defend ok. That would have been a twist huh! The Colossus finished, and we jump from +13 to +19 gold per turn. Production set to settler, and since we are making 10 shields/turn, it will finish in exactly 3 turns. Also, the last German city's borders expand, so I move our troops into position to take it. Turn 2 - 510 BC - Our Galley unloads the spearman south of that Zulu city, and returns to the mainland to ferry settlers. 2 of our elite archers each kill themselves a spearman in Konigsberg, but alas, no leader emerges. We capture another German worker, and wipe the last remnants of their puny civilization from the map.
Turn 3 - 490 BC - I check on Kyoto, and I notice it now has two unhappy people and only one happy person. I don't understand this! Can you guys explain what's going on? It used to have 2 each happy, content, and unhappy at size 6. I haven't changed anything, and it's at 1, 3, and 2 now. What happened? It didnt grow, no troops left, luxury tax was zero the whole time. I'm confused. In any case, I can't afford to make an entertainer because it will push the settler back a turn (10 shields left), so I up the luxury tax for this turn, and this turn only.
Turn 4 - 470 BC - Settler finished in Kyoto, and immediately loaded onto the galley. We don't have a handy defender to go with him now. The road between Osaka and Kyoto finished, and our worker gang is moving south to connect the rest of our empire. I reset the luxury tax back to zero. I decided initially to change Kyoto's production to a spearman to defend our colony, but since the others are polite I decide to keep it at granary for now.
Turn 5 - 450 BC - Osaka completes its settler, and I make it build a spearman for defense. In addition, Osaka had 2 defenders fortified there, so it relinquishes one to go off with the settler. A barbarian encampment near Konigsberg is dispersed. Our spearman scout on the southern island spots a Zulu Impi and settler about to cut off the land bridge.
Turn 6 - 430 BC - Settler #2 and it's associated spearman loaded into the galley. Our spearman sights a goody hut in the south!!!
Turn 7 - 410 BC - Our beachhead in the Zulu territory founded - Satsuma!! It has no defender right now, but I plan on moving the spearman being built in Osaka there ASAP.
Turn 8 - 390 BC - Our spearman pops the goody hut on the southern island, and we get..... another warrior.
Oh well. The Zulu's have definitely blocked that possible land bridge to the Persians...Turn 9 - 370 BC - Our latest Settler and spearman unloaded in the Aztec area.
Turn 10 - 350 BC - Frankfurt finishes its harbor, and Osaka finishes a spearman. Our second beachhead of Kagoshima founded in the Aztec territory.
Summary: I hope that's what you guys were thinking of!!
Good job again on the micro, spotting the incipient anarchy in Kyoto. Probably it had something to do with the war ending. We might have had a temporary happiness bonus while at war with a civ we hated; the math works out that with no lux tax and only 1 MP in a size 6 city with 1 lux resource and a temple, we should have 1 unhappy citizen (on Monarch.)
, but I think I'm just used to using spearman/archer pairs and didn't think about it too much.![Party [party] [party]](/images/smilies/partytime.gif)
They also switch over to the the Oracle, racing the Aztecs.