RBD5 Succession - French Musketeer Artillery Variant

Oh one more note: Rome and Persia have finally collapsed into Anarchy. (See? I had a plan for those "useless" Madagascar colonies after all. ;) ). I hope the Persians are happy trading their democracy for one "glorious victory" over an unreinforced city with ONE unit on defense. They fired so many shots, at least one seems to have hit them in the foot. :lol: :lol: ;) :whipped:

Not before they researched radio, though. I was shocked to see our ETA halved from 21 turns down to 12 on my final turn. If they broker the tech to Russia and Japan, that should help us even more. I also left Jaffa's leader alone. We could probably have had two more by now if I used him, but we had no NEED for a rushjob or another army, while the value of rushing the UN when you do NOT have a commanding tech lead and the whole world hates you... is not to be underestimated.

Here's a peek at our Most Glorious Three Musketeers dealing with a sneak attack by Persia, who landed three galleons of troops next to a city in our back lines with just a swordsman in it at the time. (Ya know... if railroads were eliminated from the game, the AI's would perform SO much better. They really badly desperately need some new routines for coping with the post-rail era).
 

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Question: Can we achieved Domination before our time runs out and we back into a Cultural Victory? I don't think so.
 
Holy Smokes!

I loaded up the save game, and eeek! This is going to take a while.

I'll try to have it done tonight.

Smokes.

--Cy
 
Sirian - great posts. I was absolutely howling at several spots.
Must have been a 'glorious' campaign, as the word was used 16 times
(as determined by the asbestos-laden subterfugicallysarcastic meter :P )

> What is it about this game that dictates that I shall perpetually be handed
> the reigns to a kingdom light on infrastructure and HEAVY on corruption?
> Oh man oh man

(This was one of the funny lines) On the bright side... now we can look
and see "oops, right-o" instead of "wth is he doing with a courthouse?! veto,
veto, veto).

Also liked:
> One of our glorious bombers (air artillery, and yes, properly "fired" by a M'eer)
...
> Our glorious artillery damages a destroyer into the red and I use our galleon
> in the area to attack! OH MOST GLORIOUS! Our galleon wins!!!
Sniff... that's just touching!! So they've become gunnery pilots?! Wow.

> Somebody (probably Charis) is going to take exception to the now-boastful claims
> of the Persians about their "glorious naval artillery" and have to go sink all
> those fleets. Me? I'm not going to worry about those colonies. Let them eat cake!
lmao - I think I'm going to personally ask 'Deacon' to recommission the USS Charis
and oversee this VITAL task!! :hammer: Darn tootin' I'm gonna respond! (Someday)

> If it didn't already have an airport, there would be a lot of cake-eating

happening there too. But... since there is an airport, might as well use it.
...
>Oh one more note: Rome and Persia have finally collapsed into Anarchy. (See? I
> had a plan for those "useless" Madagascar colonies after all. ). I hope the
> Persians are happy trading their democracy for one "glorious victory" over an
> unreinforced city with ONE unit on defense. They fired so many shots, at least
> one seems to have hit them in the foot.
Lol!

Good job holding out at Madagascar as long as you did, and the result of
Persia hobbling itself made it all worthwhile. I do however, have a dream
for Cod Piece and Bastille. My vision is for them to hold out under endless
onslaught, be battered hard, and then... the gas runs out, the counterattack
begins, and that whole bloody island comes under the GLORIOUS control of France!!
This would tickle me to no end :D
> cranking out tanks. I built 25 of them in just three turns, only lost
> one in combat.
wowza, good deal! The new 'eras' of combat are coming quickly! Not long ago
horses and cats, soon M'eers and canons, Infantry and artillery, now enter the
age of the tank, all the much better for artillery support! Before long, the
GLORIOUS entry of French Marines and Paratroopers will warm the cockles of all
they who love France!! :hammer:

Hey... btw, there is not a single democracy left! Rome is Monarchy, the rest
Communist. Hehehe...

> Yes indeedy, in the desert was found the city of Hayu K'M'eer.
The very best "line" of the thread!!! :lol:
Hmmm, 78 M'eers left?? Excellent, casualties have been small. Our nations
greatest nonrenewable resource!

> Ya know... if railroads were eliminated from the game, the AI's would perform SO

much better. They really badly desperately need some new routines for coping with

the post-rail era

Nod... so true. If/when you do make your 'Environmentalist' scenario, I'm in.
To avoid having to pillage every square in captured land, how about requiring
Aluminum and Uranium to make railroads?? (Not sure if worker can 'turn off'
make-railroad task, that would of course be easier)

> Cy should find the situation in decent shape. I even left him a few attacks all
> set up and ready to go next turn. Yes yes, with our glorious most glorious etc
> in place and ready to unleash the torrent of misery upon the foe.
He's either going to love or hate this turn, but he'll be busy! :P

> Question: Can we achieved Domination before our time runs out and we back into a

Cultural Victory? I don't think so.

RBD5 - victory conditions enabled: Diplomacy, Cultural, Conquest

Culture in 1810 - 56954
Culture in 1812 - 57581
Culture per turn - 627
Culture to 100K - 42419
Turns to reach - 68 (at this rate)
#turns to 1950 - 69 turns!
Projected cultural victory NO LATER THAN 1950.
With many temples and such coming up on 1000 year bonus,
could happen much earlier.

Single city 20K ? Athos is at 12,365 in 1812,
gaining 81 per turn, so 152 turns needed. We'll get it
for country, not city, if at all. Given our rep, building
UN will be for defense, not offense :P

So the good news is... this game should surely be a victory, and the madness
will NOT go on more than 70 turns into 1950. :P
The bad news is... we'll never live long enough to see radar artillery or
complete a full-world conquest. But we'll see how close we can come.

Techs?? At about 15 for Amphibious, 22 for Advanced Flight, and 35-40 for
Fission or any modern techs (at an affordable rate) there are likely 2-4
techs left in the game, period! Greece doesn't even have mass production,
and Rome doesn't have steel! Russian and Persia have Radio. So we won't be
"buying" ones from brilliant democracies either. *Special request* for upcoming

kings!! After Radio, please get Advanced Flight (Glorious Paratroopers),
Amphibious Warfare (Semi Glorious Marines) next. Then depending on situation,
Fission to safety-build the UN (GL already ready), or Rocketry to pump out
Cruise Missiles.

At 10 turns each, everyone should have only one turn left, or some with two
turns. Given that it will be war-war-war from here out and the length of
turns, let me remind folks that it's *max* of 10 turns. Feel free to hand
earlier. You'll either get one massive ten-turn player turn or two more
manageable 5 to 7-turn turns. I'm not sure how much longer Japan will last
vs Tanks, but finish them off! The assaults begging after that are...
airlifted victory on Cod Piece/Bastille island vs Russia, a full fledged marine
invasion of Persian colonies, and whoever wants to come get some, a special
paratrooper suprise attack. Have any of you used these guys since Civ2 ?!
Can you put one ground pounder on a helicopter on a carrier? (Can artillery
be lifted via helicopter? Or do we need to land and whip an airport?! :P )

We're winding down folks, stand strong! (GL Cy)
Charis
 
Single city 20K ? Athos is at 12,365 in 1812,
gaining 81 per turn, so 152 turns needed.

Is that that New Math I keep hearing about? :)

Some points to consider:
1) This ain't RBD3. Our opponents have massive numbers of infantry on defense.
2) Some of them will have flight soon, and tanks of their own.
3) We can't blitz. Even with the "bombers can serve as requisite city bombardment" clause, they only have so much range and human beings can only coordinate so much planning. Pretty much, it's you pick a city, you take 2-3 turns to attack and take it out. I exhausted our forces prior to the tanks.
4) We are stretched to the limit on unit garrisons.
5) Our units are going to go up at a faster pace than our free unit allotment.
6) We are unbelievably topheavy on city maintenance. I predict science down to 30% by the end of the next player's turn, and down to 20% before the end of the game.
7) Corruption IS slowly getting worse and worse... and worse. Athos lost 3 shields per turn on my turn, or maybe 4. EVERY city in our empire lost a similar ratio, but what's worse, we are losing gold too, to more corruption, while our costs are going up up up.
8) We can't rushbuy temples with cash, must use population. In some spots, that ain't gonna happen quickly.
9) There is NO hope of going back to Democracy, any war with the three powers we're against now would (I believe) instantly collapse us again.
10) Do you have any idea how far short of domination we still are at this point?

I'm rather certain that we'll win by culture before we CAN win by domination. If I'm wrong... I'll go eat some cake. :)


- Sirian
 
Is that that New Math I keep hearing about?

:blush: No, that's, uh... weed math! (Would be #turns if we NEEDED 12K, not had 12K) It's 95 turns, less than for 'civ' cultural victory. (That gaff is like you having a sentence with two misspellings and an incomplete sentence all in one shot!)

> 1) This ain't RBD3. Our opponents have massive numbers of
> infantry on defense.

Our glorious musketeers shall pound them and show them the utter folly of their ways!!!!! :hammer:
(Well, with tank 'backup' perhaps ;p )

> Pretty much, it's you pick a city, you take 2-3 turns to attack
> and take it out. I exhausted our forces prior to the tanks.
Pretty much, aye. I was taking more turns, losing less forces, but that's it.

> We are unbelievably topheavy on city maintenance. I predict
> science down to 30% by the end of the next player's turn, and
> down to 20% before the end of the game.

Correct again. We'll get our two optional industrial age techs and that's it.

> Corruption IS slowly getting worse and worse... and worse.
> Athos lost 3 shields per turn on my turn, or maybe 4. EVERY city
> in our empire lost a similar ratio, but what's worse, we are
> losing gold too, to more corruption, while our costs are going
> up up up.

Hmmm... so you mean... it's a GOOD thing it won't come down to conquest or 2050 victory?

> There is NO hope of going back to Democracy, any war with the
> three powers we're against now would (I believe) instantly
> collapse us again.

Agreed, we've crossed the Rubicon.

> Do you have any idea how far short of domination we still are
> at this point?

Well... infinitely short. In the immortal words of Inyego Montoya... "I'm not sure that word means what you think it means." Uh, no, that's not it either. What I mean is...

Domination is disabled.

> I'm rather certain that we'll win by culture before we CAN win
> by domination. If I'm wrong... I'll go eat some cake.

New math or not, we would get a culture victory due to nation > 100K in the year 1950 if keep status quo and make no changes to our current culture per turn.

Failure to rush build new temples means we can't expect much of an addition to culture from new cities. The reason we're GOING to win by culture, and before 1950, however, is that any cities which produced temples, libraries, cathedrals, wonders or any other culture producing improvement, between 850 AD and 950 AD are going to have their bonus doubled soon. Let me not shoot from the hip on this though - if I go back to the 900 AD save file I see NINE such improvements being built, so our culture per turn to increase about 25 per turn from the 1000 yr bonus.

I'm also encouraged by the histogram. Have you ever seen a player lose after getting to 45% of total world power and climbing? F3 also tells us Russia and Persia have a huge defensive character in their army make up, and Japan's army is basically down to 25 infantry, period.

Still... points well taken, thanks. I probably sounded too much like "it's in the bag" when instead I was trying to figure out "hey, how ARE we likely to achieve victory, and when?!" Garrison building in our core cities (or sheesh, at least our big wonder/culture ones) would probably be a good idea. Let's hope we can both enjoy victory cake soon! If it's post-1950, I assure you, i shall ask for ketchup to help wash down my cake!

Cy, I hope all is well... good wishes then to... eep!! Me????
Unless Zed is hopping in asap (unlikely with weekend ending and this not a "Mrs"-pleasing game"), I'll be taking it. (Figures... ironic I've had a full day with no games, scanning for posts ready to take one, and noting one by one me coming "on deck" in no less than FOUR. Just got home now and wondering if more than one turned into "you're up!")

Charis
 
Domination is disabled? Well then we're definitely not going to win that way! Sirian: Duh. :crazyeyes

However, we're not going to win by conquest either, and we're NOT going to win by 100000 total culture, because that also requires MORE THAN double your next closest rival, and um... Greece has more culture than we do. That qualifies as "more than half" -- unless there is more to this New Math than I realize. :lol:

On the other hand, the chance that someone else will build the UN in that time is the one means by which we might lose. I can just imagine Greece building it and, at war with us by then, racking up four "Yes" votes (Japan gone by then) to our own singular vote for ourselves.

If you are NOT going directly for Fission after Radio, then may I suggest not leaving that leader sitting around doing nothing. Use him to make an army. Or something.


- Sirian
 
:: Charis and Sirian seem to be passing back and forth the 'weed pipe' this eve!! ::

I did NOT remember that 100K victory requires that total be double next nearest civ while 20K in a city does not. There's no way at all we have a shot at the former, so what about the latter?....

Athos!!!! Due for cultural victory in 1973 AD if he's not captured or nuked and if no new wonders before then.

The weed pipe is DEEPLY inhaled, with another "10 min" mess up. I miss Sirians post until right after I finish the Pentagon...
... in Paris :eek: !

Still, it's only a 29 turn setback, or 3 player rounds. World research is just crawling with all in communism, so after all Industrial Techs are done, there's STILL only time for one tech, or at most two. Hmmm, any science civ will be able to get two.

I'm about 1/2 way done with the turn. Going much more smoothly now I'm a groove with it. So far it's going extremely well, Japan has just run out of gas, now their cities will start to fall even faster. :hammer:

With this new info, now I'm thinking Fission before the other two optionals, get UN in Athos, then steal the two via Espionage,
or demand them for peace.

> If you are NOT going directly for Fission after Radio, then may I suggest not leaving that leader sitting around doing nothing. Use him to make an army. Or something.

How about make an army then the *second* attack in the game after that, get another new leader? :P I came to same conclusion and figured more armies with Pentagon backup would be most helpful and we had lots of time and tons of battles to re-get a leader. He's been saved a few turns, but now I think I'll reinvest him in an army. We have too many elites around killing things, to sit on this new leader!

Charis
 
Originally posted by Lokee
ICQ 152509245
i want to join a game!!!!!!


There is a open game right now, LK14 - Russia - Anyone plays.
You cna play a turn provided at least one other player took a move.
 
1802AD: <SNIP> Our glorious etc etc inflict massive damage while our cavs and our first tank move into attack position.

Right, 1802, tank moves into attack position.

1804AD: Capture another Japanese city. Glorious, etc. Our first tank rolls off the assembly line.

Yep, 1804, the first tank rolls off the assembly line. Good thing it was in position to attack two years earlier.

Now, who's :smoke:?

:lol:

You two crack me up.
Arathorn
 
After the new math advisor was fired for smoking weed imported from India,
Jean Paul d'Charis took the reigns in the middle of a loooooong and arduous
campaign. Yet he knew this was only the beginning of a time that would show
no let up, so he girded his loins. (And OUCH did THAT hurt!!!)

1810 AD (0) - Fifteen japanese cities left. Two have a glorious French
horde at their front door. If I look back since when war with Japan
started, there were 47 in 1760, 39 in 1776, 33 in 1790, 15 in 1810.
Loss rate averages 1.33 cities per turn. Voila!! Due to be extinct in
ten years! Well that sure makes for a nice 'goal'
If Bordeaux holds out it will be a miracle, and if we can just keep
something alive at Cod Piece for 10 more turns, they can get full attention
after that. Richelieu... do we really want to keep him around all the way
to UN build?? If we lose an army and fail to get three in the field
when we build an army in 3 turns, I might just let that boy loose!
The AI need all optional tech before they can go into modern era, and we
could probably out build it anyway, and we CAN prebuild it... sure could
use a Tank Army right about NOW! Thoughts of pentagon arise...

Porthos, Aramis and Athos get together and decide...
... our armies *MUST* make room for a 4th member... D'Artagnon!!!! :hammer:
All for One and One for All concur, and Richileu lathers the glorious
rabble into a frenzy from which...

... a tank army emerges! (Hold off on weed discussions til after turn plz ;p )
Paris, home of the Heroic Epic and The "Academie", is switched over to
Pentagon!

1812 AD (1) - Quite a show by the Persian navy! Vs Cod Piece just one cav,
retreats. Japanese longbowmen take the fields to face the tanks.
Alex has had enough of the MPP. We say "oh come on Alex!! How about if
we toss in Gems and Ivory and you toss in Trade Embargoes, just for the
heck of it? He's very gracious at this offer. Several Tanks done, and
a police station even. D'Charis makes the *utmost* effort not to veto
any police stations! He's making a lot of requests of 'future leaders'
and so must respect the wishes of others as well...

The French and 1812... D'Charis hears the strange sounds of an unfamiliar
tune run though his head and has the STRANGEST urge to invade Russia!!???
"Perhaps when winter comes, he thinks!"

Just now he looks at the stack of artillery outside Syracuse! :eek:
How GLORIOUS!! Thank the heavens we have Jacques here to man these
contraptions!! :hammer:

Eastern front - Ise is shellacked, losing all citizens but one, its
marketplace, library, cathedral and bank. THEN the tanks roll...
First one barely wins, second one is an elite one and we see...

* DE GAULLE * A new leader! :lol:
Well ok, ends-justifies-the-means validates the choice to use Richilieu
(not that I subscribe to that theory!) Cav unit takes the city.
He's sent to HyuK'Meer to ponder his next move. The thought of a glorious
Marine or Paratrooper army intrigue him!

Shift to Western front... bombard Syracuse (poof to Temple, Library,
Marketplace, Cathdral, all in first five shots! Then University, then it
looks like just two 1hp defenders. Syracuse falls. Our infantry grow elite
mopping up the longbows in the field.

1814 AD (2) - Cod Piece holds off and kills another Cossack (it and other
city their got a tank each last round). Bordeaux, on the other hand,
lost its Coastal Fortress on the first salvo, then its temple and courhouse
and all but last citizen. Yet the sole Infantry held, and a barracks
rushed last turn made good use of one citizen that would have been killed
anyway :P Rome and Japan sign a peace treaty. (That won't do!)

Japan wants to talk peace, and offers five cities. Tempting, but no.
Here comes a Samurai ;P Nothing flipped mid-turn, good. (Virtually
all garrisons placed by last leader were kept for that reason)

Just one defender in Arretium?? We're now seeing phase 2 of
'running out of gas', not only no offense, now the defense is gone.
Er.. a second defender. A spearman is crushed under our treads :hammer:

Back on the West front, Izumo is next. It's reduced down to size 5.
Three defenders killed, now down to conscripts. Maybe next round...

On the far east, Edo is put in the crosshairs. At least 3 defenders,
Cathedral smashed along with Police and Temple, and down to size 6.
Just below that, Nagasaki barracks destroyed. At the end we whip about six
temples in the captured Japanese territory (remember, no cash just peeps,
as we're in communism)

1816 AD (3) - There go the barracks at Bordeaux. OTOH, The Pentagon is
completed in Paris! :hammer: At end of 1814 we pulled Rome back in
with MPP for dyes, and now they declare on the Japanese.
Again no flips good. (The proximity of Osaka does make that an issue)

Izumo is crushed, buildings falling right and left. Two defenders it
looks like. It is captured, and now our monsterly glorious artillery
stack of doom is within range of Osaka! On the Eastern front, Edo falls.
Osaka barracks and marketplace destroyed by the expert bombing of our
glorious M'eer pilots!! Five or six cities set up to attack next round...

On Cod Island... Magnitorask drops below size 7. Well below. Then the
University and Harbor fall. (Hmmm... to Whomever got all these planes
over here... :love: )

1818 AD (4) - Greece and Persia sign peace treaty. Rome has the *BOLD*
audacity to ask a WORKER get himself out of THEIR territory on the
one square that keeps us from railroad connectivity to out latest
conquest. Well I don't expect war with Rome within 20, so offer an RoP.

Wowza!! Their longbowmen have been sipping Jolt cola or something!
Our first large group of casualties in a while. One longbow slays a
conscript infantry, then a second drives back a vet tank. Another
KILLS a tank (bah), then they snag a few workers they were closer
to than I thought. At Bordeaux there's almost nothing left to bombard.
Their immortal *ALMOST* pulls off victory, but our elite inf there
wins with 2hp left. (Hmmm, do we have a boat fast enough to get in
and drop off before getting creamed by the armada there?)
More than typical pollution this round too.

Culture check- 59482, up from 57581 in 1812. Then 627/turn, now 634/turn. :P
Updated cultural ETA- 1946ad. Ack! Weeeeed! Our SECOND math advisor is
fired!! I just read Sirian's post and I've forgotten it's not JUST 100K, but
you need double nearest rival. Not a chance in heck, others are way too close.
City culture? Needs 20K - Athos is our bet...

Barracks, temple, marketplace at Echigo fall, then Library, Bank,
Cathedral. Japan has got to be feeling very thouroughly demoralized and
brutalized at this point. Our four tanks at their door surge forward,
and sweep the city (losing one.) Hmm... to the far West, I note that
Selucia is no longer Japanese but Greek! Excellent, that one was over
mountains and much out of our way :P

Osaka... the new capital... our glorious tanks roll on the city.
One falls, but another comes behind it. Osaka has many defenders,
and we run out of tanks. Cavs??? Where are they?? "Sir, General Sirian
sent all but a dozen to the glue factory!" Eep! "Well find them and
get them to Osaka!" One, two are found, and they defeat 1hp inf.
Yet another defender seen. A careful study of the census shows two in
Tokyo on "anti-flip" detail. One wins, and a longbowman steps up to
defend their capital. He forces the cav to retreat!!? (Foiled!! We could
not get a glorious artillery up in range to bury the archer!)
Precisely two left, also on flip detail - Hakodate and Ise. "Cav, HO!"

Osaka falls! Just barely outside the city, covered by fog, is a stack of
reinforcements just a moment too late. Mostly middle age units too.
Now that rail connect us, infantry can be rode in to finish them.
Six resisters though, ugh. The capital moves next door, to Matsuyama.
Kyoto conscripts are moved up to Osaka, and some become regulars.

"Sir, there is one more item to report in the royal annals... By
next turn you will hear of either the glorious coup or the glorious
death of a battallion of combined arms!!??" :eek:

Before the end of the Japanese empire there is one concern. We actually
bother to get an accurate city count!! It looks like 5, but ah yes,
there is ONE city far far away, New Nagoya on Madagascar island. With
the Persian armada there, there's no way to take it this century.
This is a problem. If we make peace, it might hurt our relations with
Greece and Rome, otherwise we could take the city as tribute. Then again,
do we have any reputation left here at all?? A slightly crazed diplomat
is sent to talk...

1820 AD (5) - "Sir, the 'interim' report today shows there was a worldwide
epidemic of weed smoking, sir. I'm sad to say, some was smoked in your
court, but just as much was smoked in Japan!" "??? Explain"

It is a not-so-glorious death sir, an entire regiment drowned at sea.
A renegate general took pity for his daughter trapped in Madagascar
North and ordered a full transport be dispatched to try to save them.
He reasoned that if one infantry could hold out for twenty years, how
long could a battallion hold out, even under withering armada fire?
Well sir, he reports that the dreaded AI-can-scout-further-than-you-can
weed was on board the transport, and the battleship pounding Mad North
instantly smelled them 5 miles away and came to chew them up and spit
them out. A combined force of cav, inf, tank, and yes, a glorious M'eer
and artillery... we're lost at sea!" :eek:

More bad news sire. So fraught and upset were the people of Bordeaux,
their will to fight was gone. Walls crumbled, the harbor, now bereft
of its fortress, fell into the sea, and that last, brave, brave infantry
man, was slain. The general's daughter and a second worker were slain.

:sniper:

This is sad news indeed. Although it is this mad general's fault, the
King D'Charis took full blame. "Sir, do you want to hear what that General's
brother, the diplomat did?" D'Charis sank in his chair, waiting for worse
news. "He called together his good friends Alex and Caesar and said, 'Let
us see what kind of man this Tokogawa really is. We shall seek peace and
demand tribute. If on the next turn he fails to bellow and try to kick us
off our own land, then I am a warmongerer and I have failed your great
countries. But... if he curses and bellows and demands 'Leave or War!!'
then he shall have war, and a swift one! For your trouble Alex, I shall
split the spoils of war with you!! New Nagoya is all yours. Please take
this as a freewill offering!" (When you get a city as a 'demand' you get
*NO* defenders in it!!! That city is on the tip of Persia-dominated island
and literally has no hope. So it was used to build back any ill will, if
in fact there was any generated.)

So said the glorious king, and so it was done. And true to form, Tokogawa
did bellow and curse the very way of the Musketeer, and so we told him to
shove his threats so deep not even a M'eer cannon cleaning rod can get them
out. It was then that Tokagawa was seen to share the love for the weed...

He poured **12** of his very last units, defenders of his last city, OUT
of Matsuyama, and ran them towards the 'empty' city of Old Nagoya. They
did not make it and were trapped in open country on our rail line,
defenseless. What follows need hardly be mentioned.

The full, and I mean FULL force of glorious French artillery was brought
to bare on the LONE two japanese occupied squares. It was brutal. From
size 8 down to 1, and a mere two defenders, barracks and 7 other buildings
leveled. Lost one tank on an inf in the city, that's about it. Shooting
duck, let's try to promote practive on the field units :P

Oh, did I mention Persia now has bombers? :-\
New Kagoshima and Bayonne find this out.

-- continued next post
 

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Passing after five long turns and Japan gone, we need new direction
and new glorious leadership!!! :hammer:

Cy?? If you're back, I think Jaffa is "up" in two other games. If not,
there's no rush, he can get this when done with the shorter ones.

Please note the following:
- I've saved you some time! *ALL* extra units that didn't lose their movement
this round are gathered at the glorious bar and grill at HyuKMeer. Census:
25 Tanks, 6 Artillery, 14 Infantry, 1 Great Leader, 2 Settlers, 7 Cavalry
and 4 glorious Musketeer gunners. Of these, 12 are elite units.
- Outside KMeer are our *three* armies, now full of four units, 2 Meer, 1 Tank,
and with an Army due from Paris soon, an Inf or Tank one coming.
- Resisters still found in Osaka, Nagasaki, Toyama, and Echigo, so they have
extra troops until rebellion over.
- EMPTY are our cities of Bizen, Caeasarea, Artaxata. That just happened last
turn when we got them as spoils, undefended. Can be filled in two rounds by
infantry or right now by a tank (from KMeer).
- Every other city has precisely ONE defender. A smart AI would crank marines,
but here, rail net will save us from almost any mainland attack.
- A monster artillery stack outside Nagoya. A LOT of spent troops inside too.
- Our bombers are mostly on Cod Island. Workers are in clumps and scattered.
- Most if not all airports still available this turn to airlift units to Cod
if that's your plan.
- You might be able to guess that the total liberation of Cod Island and the
annihilation of the Persians from Madagascar would be pleasing to no end.
Yet that call, next conquest or a breather, is up to you.
* ATHOS * is currently the key to victory, by 20K culture on or before 1973.
It should probably get more than (cough) one defender.
- Even our best friends will 'never accept' gpt, only cash.
- If you plan to keep fighting big time, feel free to make an army with the
GL and expect/hope for a new one by the time we get fission. Our research
rate and income are really stagnating, we may not even get Fission tech
before cultural victory at Athos.

Good luck Cy or Jman!
Charis

PS to Cy - should I put you on roster for rbd13, the Cretans? Looks like you
might already be taxed, although, that one is play-when-you-can.
 
Osaka has many defenders, and we run out of tanks. Cavs??? Where are they?? "Sir, General Sirian sent all but a dozen to the glue factory!"
:rotfl: :lol: :rotfl:


Yep, 1804, the first tank rolls off the assembly line. Good thing it was in position to attack two years earlier.

The tank from two years earlier was produced mid-turn by a scroll forward through cities to change a production order on the same turn the tech came in. That is NOT an assembly line. The first tank off the assembly came on the next turn.

Might have been ambiguous wording, but no :smoke: going on. :p


Wowza!! Their longbowmen have been sipping Jolt cola or something!
:lol:


Well sir, he reports that the dreaded AI-can-scout-further-than-you-can
weed was on board the transport, and the battleship pounding Mad North
instantly smelled them 5 miles away and came to chew them up and spit
them out. A combined force of cav, inf, tank, and yes, a glorious M'eer
and artillery... we're lost at sea!

Woops!

Um, hey... didn't I mention that those folks were left to eat cake? If I had known Cy was going to have to pass, I'd not have moved that transport in that direction, because I would have known you would try to save them. :) A whole transport and OUR GLORIOUS MEERS? Oh no.

Woops! :fish:

Glad you enjoyed the turn! I certainly enjoyed the report.


- Sirian
 
Um, hey... didn't I mention that those folks were left to eat cake? If I had known Cy was going to have to pass, I'd not have moved that transport in that direction, because I would have known you would try to save them. A whole transport and OUR GLORIOUS MEERS? Oh no.

Ha!! :lol:

Darn, you're so right! The bravery of that one infantry man holding up to a half dozen immortals and SCADS of naval bombardiers was too much to gaze upon and not melt! :hammer:

Now the question is... how to get our 100 spare tush-kicking troops into the maw of Persian or Russian land when we are totally owned at sea? BTW, I was too scared to even look and see how many shields our core and palace cities are losing due to corruption now, with nothing razed, all captured on that turn.

Charis
 
>>Cy?? If you're back, I think Jaffa is "up" in two other games. If not,
there's no rush, he can get this when done with the shorter ones. <<<

I'm still pretty booked. I'll see Jaffa tonight in the Summoning Team game and see how he is doing.


>>PS to Cy - should I put you on roster for rbd13, the Cretans? Looks like you
might already be taxed, although, that one is play-when-you-can.<<<

It would be a bit before I could work a turn in. Besides other stuff, I'm going to be at the Races this weekend, and Monday too, if the current weather report is right 8-(.

--Cy
 
My next good block of time for playing in big-huge-scary-mofo games would be Friday, if Cy wants to fit in a turn before then? Or if Charis and Sirian want to fit in a whole 'nother round :)

--
Jaffa
 
Now the question is... how to get our 100 spare tush-kicking troops into the maw of Persian or Russian land when we are totally owned at sea?

Two words: Air. Ports. ;)

Look how easy it is to reinforce in the Infantry game with adequate airports for sending, at home (in line with troop production rate) and a target to send to. Sure, getting a foothold could be a problem, so... where are those Helicopters? :)

:shotgun: :shotgun: :shotgun:

BTW... I'd be happy to take another round, maybe play five turns, unless Cy is ready to step to the plate.

- Sirian
 
Two words: Air. Ports. Look how easy it is to reinforce in the Infantry game with adequate airports for sending, at home (in line with troop production rate) and a target to send to. Sure, getting a foothold could be a problem, so... where are those Helicopters?

Hehe... yes, it was the 'foothold' aspect that led to my comments. Getting TO the island looks just brutal. The one transport that I did try to 'sneak' through was lept on, slain, chewed up, and had its hide used as a cloak. I thought about helicoptors, but... I think we have a range problem. I asked in one game (here?) if you could put one unit in a helicopter then put the helicopter on a carrier? If so, with carrier capacity of 4, do you then get 2 filled-copters or 4 ? Haven't tried paratroopers yet (!) as I've always passed on the tech, so I'm unfamiliar with their range or how you might get them on a copter or carrier.

The foothold difficulty was also why I was trying so hard to keep Madagascar and Cod Piece. With airports in place at the latter, we can definitely "win" on that island in contention with Russia, and with Japan gone, that could be a priority.

Oh ya, and the copters are coming but the tech for it is in mid-research, and going slow due to our ponderous economy. In fact, if I put myself in your shoes, the first thing I might do next turn is to veto almost all orders in Japan :P With no "national culture" win and no need for border expansion anymore over there, temples are not needed and would just cost more money. In fact some already there might stand to be sold! (Once they've done their expansion duty at 10 turns)

Sirian, please do go ahead and take a turn, and 5 turns is fine (so is 10). The next player is lucky in the sense that I've collected every spare unit at KM'eer rather than leave them scattered all over Japan. Also, I don't think the airlifting for the turn has been done. If nothing else we'll get chosen a new target or have a solid plan for where to head next! (From this angle, it seems the total liberation of Cod Island would be next, and change in buildup plans to deal with Persia somehow next)

Charis
 
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