The cry rings through the ears of the incumbant "Yellow and Blue! Yellow
and Blue!" The incumbent had campaigned on a platform with Red and Green,
trying to be more primary, and yet... with Yellow founded, Blue is the
best choice and the pair will do swimmingly, I'm sure

(The only problem
is... where to put the fifth and last city??? I see several ok choices, but
none really stellar. Iirc Cy's comments, input from others on this would
be good!)
3000 BC (0) - Looks like Tamaringrad is our best Colossus candidate.
With Burial about to land, let's pop a temple and rock on it.
I see spears being built, but on emp diff we really can't afford
expensive non-vet units -- better to build a barracks and have one
city crank out vet troops for the others. Warriors are ok non-vet,
they're more like entertainer-scouts
2950 BC (1) - Southern hut give maps, northern one by scout gives Settler
(yay!) I'm going to at least bring him back to the homeland and get some
quick turns before hand off.
The NW goody huts gives us Warrior Code. (Better than maps anyway!)
Persia. Why do we have to be next to Persia. Why are they ALREADY annoyed??
This does not bode well. Urgh nasty silly ugly new trade screws, Persia
won't consider trading Masonry or Iron Working, even though they have
nothing. Persia already knows where the iron is??? Uh oh!
2850 BC (3) - Charistroika is founded at... Blue dot!
2800 BC (4) - Crud, barbarian camp appears next to settler. I start running!
2750 BC (5) - Run Logan run!
2670 BC (7) - Whips the temple in Tamaringrad, now off to the races on
the Colossus.
2630 BC (8) - Zedropolis completes road to incense and happily starts to puff!
2590 BC (9) - Finally our warrior running North meets Logan running South.
He defeats the chasing barbarian and becomes 'regular'.
2550 BC (10) - All done except the settler has his move left.
Zedropolis is set to get whipped next turn (at 39 shields) for its temple,
unless you don't like whipping. Next up for him would likely be barracks
and five spearmen for the nation. The workers are trying to first get all
cities connected via roads, then mine some hills. Tamaringrad has its temple
and is ok for happy until size 3. Charistroika will likely need another warrior
right away to send down there. We're 10 turns from alphabet, heading for
literature and the Great Library.
Next city placement? One more oddball thought is... found it WAY up North,
at the relative choke point. But up a human wall and fortress there, and
claim those dyes

Also claim the jungle as our own, and fight/kick out
anyone who lands on our area and settles! There are four squares at the
thinnest point. On the hill is good defense, but third grid, to the NE
of the mine-grassland, gets both dyes, a hill in radius, is coastal, but
lots of non-water squares. That's the non-traditional approach, and would
almost require the FP up there for the city to be productive long term.
Too bad can't spare/get enough units up there to blockade it now.
A second semi-choke placement is up on the jungle river on/near the fresh
water lake. Would take a lot of worker effort but could be made nice, and
has a mountain gold square. This is where the settler is now (on his way
down from his birth hut way up north). The current spot (for more production,
less coast), one to the right (coastal) or one SW (on river and also lake)
or two SW (coastal, still has river in radius).
Then of course are the much more traditional placements to get them as
close as possible to the palace.
Thoughts?
Good luck Cy,
Charis