A turn that saw many good things happen.
(0) 950AD Change nothing - our cities are in good shape!
(1) 960AD India wants to end our straight-up silks for furs deal; we have to add 12gpt to renew it. The fact that we're #1 in population is certainly making the luxury deals more expensive! Babylon starts TOE in the city of Babylon, which is size 19 and has plenty of hills/mountains around it. However, none of its hills/mountains are railroaded yet, so we should win the race easily even with the shield discount they will get.
(2) 970AD Rome also starts TOE this turn, in Neapolis. Neapolis is size 10 and has all plains in its city radius; it has no shot in hell of ever building the wonder. France and Rome sign a peace treaty. There is some significant open land to our west; I move our settlers towards it though an idiotic Aztec pike is sitting on our railnet and stopping me from getting workers over there to railroad our way to a perfect city site.

Will have to get them there next turn. Shockingly, Montezuma can pay us 15gpt for silks! We gladly accept. We are "getting close to a deal" on Scientific Method. Looks like our prebuild is going to last just the right amount of time.
(3) 980AD Nothing big happens between turns. I found a new city out in the open space. It's not in a perfect spot, as it will be fighting two Roman cities for cultural precedence, but Rome's culture is lower than ours and those cities are former Iroquois ones. I don't see any cultural buildings going there anytime soon from Caesar. We shouldn't need to worry about a flip there, so long as a library is rushed soon. And... I move another settler into position to found a city next turn that will get us an ivory luxury. It will be under major risk of a flip, but if it can save us the through the nose rates we're currently paying for luxuries, it will be worth it. And again, the only cities it will be under pressure from are former Iroquois, now-Roman colonies. We have enough money now, and get Scientific Method @3rd civ price from Rome for 2965g. TOE due in 4 turns (nice planning, guys!) I go to sell to
India... and realize that we just bought the tech at 4th civ price. Well, regardless we still got the tech. Since everyone else has it except France and Azteca, I trade it to Joanie for Espionage and some change.
(4) 990AD Frane and India start on TOE as well. Unless they can manage 125 shields/turn, they don't have a chance. Bunyan founded, giving us a native source of ivory (so long as it doesn't flip). Charsadda founded in a completely safe location, claiming more tiles for us. Library rushed in Altin Tepe. Everyone except for us has The Corporation; we seem to be down that tech (and any past it) and Replaceable Parts. Many cities are almost ready to switch over to military and end our extreme weakness there.
(5) 1000AD Nothing big happens. Libraries are rushed in our newfound cities. I make some money trading world maps around. The usual.
(6) 1010AD Our coal deal runs out, and we go from paying 70gpt to 75gpt to keep it with Gandhi. I switch to Atomic Theory in order to get the tech next turn.
(7) 1020AD TOE completes and gives us the techs we wanted. [dance] Tarsus and Persepolis switch some tiles around and Hoover's is due in 3 turns now. Really solid planning from the team to nail the three wonders we wanted - I'm impressed, to say the least. Oh yes, and now we have a tech no one else has.

Caesar gives us the best offer: Replaceable Parts,
The Corporation, 200g, and 218gpt. We have rubber! A source next to Tarsus and another near Samaria. A third source is in our territory but not hooked up. Now Atomic Theory goes to Bablyon for Steel, 50g, and 67gpt. France still lacks Replaceable Parts (and has no rubber either, ha ha) so I sell it to them for 127g + 43gpt. France is backwards in tech, in Communism, and has no money to buy rubber from us or anyone else. They could be a target in the near future. We are rich! Everyone else is virtually bankrupt now. Rome has Refining, but other than that we are caught up to or ahead of everyone else in tech. I will certainly
not trade away Electronics until the cascade from TOE ends. We may want to turn on research soon and try to get ahead of the others. But for the moment, we're looking really good on the tech front.
(8) 1030AD Our first Infantry complete all over the place. No new techs discovered; Rome expects us to trade him Electronics AND 2000g to get refining. Fat chance! With our income of over 1000gpt rolling in, I use roughly a thousand gold to upgrade a number of our forces to infantry. We can't do any trading at the moment, so we may as well upgrade our paper-thin military forces. Now we have a chance to stop an attack.
(9) 1040AD A number of infantry complete, and several cities finish marketplace/cathedrals to touch off WLTKD. Apparently it's good enough for a double palace expansion. Our workers have almost completed a rail network - and with Replaceable Parts they work amazingly fast now. I didn't notice it before, but we have another rubber source (not connected) next to Bunyan. That gives us 4 sources of a very, very precious resource. Someone out there is not going to have any, and that is a very nice thing indeed. Another 1000g (our income for this turn) sees us finished with upgrades and with 40 Infantry. Our defenses aren't made of paper any more.
(10) 1050AD Hoover's completes in Tarsus and sets off our Golden Age!!!
![Party [party] [party]](/images/smilies/partytime.gif)
The rest of the turn is routine, using workers mostly.
Our situation at the moment is excellent, all things considered. Hoover's plus our golden age has several cities over or close to 100 shields/turn. We lack only the tech Refining, and still have an untraded Electronics to send around. There is nothing except military to be built in many of our core cities, but at least our outer ones will get some benefit from the golden age. My suggestion is to use our expanded commerce to push ahead and do our own research to get to tanks faster (hopefully); I have us set up to research Radio (7 turns, +26gpt) at the moment but no beakers have been put into that as yet. Caesar will trade us Refining if we really want it for Electronics, and we could research Combustion after that if desired. I suggest trying to get tanks quickly because it would be nice to be able to build some during our golden age, though that may not be possible with us sitting a few techs away at the moment. Perhaps the group can decide what to do with research (or even whether we should at all, though I think buying into techs is silly now with our "stained
reputation").
The obvious target to hit is France. They have no rubber, no saltpeter (we are supplying them with some at the moment and should cut the deal off), are in communism, and have no money to buy these resources or alliances. They also have some really nice wonders: the Pyramids, Sistine, and Smith's. If we go to war with them, we will not face anything tougher than rifles (on offense AND defense). Plus one of their colony cities in former Iroquois territory has a source of coal in it. I don't see any reason not to hit France as soon as we have adequate forces, and if we can build some tanks I can't see France standing a chance at
all. Kudos to the previous turns for setting up the wonders so nicely.
RBE1 1050AD