darrelljs
Immortal
Welcome to RBTS7 . We're going to do something a bit different here, running a competitive rather than a cooperative SG. While there is some precedent for this in civ3, we're going to take a slightly different approach. We've divided into three teams of two players, each pursuing their own victory condtion. Instead of adhering to a list of complicated rules, we have a gentleman's agreement to, in T-Hawk's words, "further our own victory condition, but play fair and don't actively sabotage the other player". Here's the game settings:
Map Script: Fractal (snaky Pangaea, courtesy of Sulla)
Sea Level: Low
Game Speed: Normal
Turn length: 10
Difficulty: Monarch
Civilization: Spain
Leader: Isabella
World Size: Standard
Opponents: Seven
Options: No events, no huts
Turnset Length: 20 (initially)
Version: Beyond the Sword v3.13
A Spiritual leader was an obvious call, and Expansive is a nice generic trait that doesn't strongly favor any one victory condtion. Sulla has promised a good map for us with one AI having an "exceptional" start, I'm curious to see what that means . The difficulty level had to be low enough to allow the possibility of victory (a Time victory is like kissing your sister), but high enough to prevent the Domination team from running away with it. We'll start with 20 turns per player to allow some coherence, but might need to revise that downward depending on how things play out. Here is the roster:
Roster
Space 1 - mostly_harmless
Domination 1 - Garath
Cultural 1 - timmy827
Space 2 - Qwack
Domination 2 - darrelljs
Cultural 2 - T-Hawk
The teams were randomly selected. Its not particularly fair that T-Hawk is on the cultural team, but at least it will make for an interesting challenge . The starting location has some possibilites:
Let's see whether the space cadets move the Settler. Oh, and since part of the fun will be seeing how each team strategizes their way to victory, we'll try to provide at least a summary of our deliberations. This will be done in spoiler tags of course, since we musn't be privy to each other's plans. It will also give me an opportunity after the Domination team wins to go back and explain in detail where the bad guys went wrong .
Darrell
P.S. Five points to any lurker who can explain the title .
Map Script: Fractal (snaky Pangaea, courtesy of Sulla)
Sea Level: Low
Game Speed: Normal
Turn length: 10
Difficulty: Monarch
Civilization: Spain
Leader: Isabella
World Size: Standard
Opponents: Seven
Options: No events, no huts
Turnset Length: 20 (initially)
Version: Beyond the Sword v3.13
A Spiritual leader was an obvious call, and Expansive is a nice generic trait that doesn't strongly favor any one victory condtion. Sulla has promised a good map for us with one AI having an "exceptional" start, I'm curious to see what that means . The difficulty level had to be low enough to allow the possibility of victory (a Time victory is like kissing your sister), but high enough to prevent the Domination team from running away with it. We'll start with 20 turns per player to allow some coherence, but might need to revise that downward depending on how things play out. Here is the roster:
Roster
Space 1 - mostly_harmless
Domination 1 - Garath
Cultural 1 - timmy827
Space 2 - Qwack
Domination 2 - darrelljs
Cultural 2 - T-Hawk
The teams were randomly selected. Its not particularly fair that T-Hawk is on the cultural team, but at least it will make for an interesting challenge . The starting location has some possibilites:
Let's see whether the space cadets move the Settler. Oh, and since part of the fun will be seeing how each team strategizes their way to victory, we'll try to provide at least a summary of our deliberations. This will be done in spoiler tags of course, since we musn't be privy to each other's plans. It will also give me an opportunity after the Domination team wins to go back and explain in detail where the bad guys went wrong .
Darrell
P.S. Five points to any lurker who can explain the title .