RBTS7 - L'estasi Dell'oro

Seriously mostly_harmless, what were you thinking? How can we possibly afford Writing before a military technology? We can't see any Horses, so we'll be needing Copper. Even the barbs aren't a complete joke on Monarch, and heaven forbid that we should meet an unfriendly AI with no military.

I mean, it's almost as if you've forgotten that we're playing a military game here. :crazyeye: :p



After sending the warrior up around the coast (fortunately, the bears avoided him), there's clearly a very nice city site in the close North-West.

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After the worker, I built a warrior to go exploring in the West, and a third to defend the homeland.



As far as I can tell, there are absolutely no enemies on this land. Its bounty, however, is overflowing - we are completely spoilt for choice for city sites. I attach the map so someone else can do some dotmapping - we have a choice of two coppers and a horse for military resources.

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Oh, and while I said I was building a warrior for homeland defence, in the end he got sent up the coast to fill in some blank space. You'll have to pull him back to guard the settler, and probably build something else as well.


Darrelljs: I would spoil this, but I really don't have anything to add to our discussions, since I abjectly failed to find any enemies.

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The quill is mightier than the sword! :)

While I commend your rhetoric, sir, I cannot condone the sentiment. This country would fall into chaos if your kind were allowed too much control! The quill indeed... next you'll be saying that the fluffy bunny is greater than the horse-drawn catapult, and then where will we be? In a dark and terrible place, I tell you, that's where.

Garath
 
... next you'll be saying that the fluffy bunny is greater than the horse-drawn catapult,

Beware the Rabbit of Caerbannog, who is reported to have killed three of Arthurs knights! He was only defeated by the Holy Hand Grenade of Antioch, but Chemistry is still way into the future. :lol:

That statement is for the lurkers, as Garath is well aware, that the RB crowd fights a vicious battle for survival against the Cuddles over at Apolyton.

mh
 
Gosh, you guys are silly. What use is a sword when there is no one to swing it at? What use is a quill when there is no one to answer your letters? Clearly, once we've established that those are pointless, there leaves one thing to be done...rocks, and lots of them.

t49-henge.jpg


However, even before that was done, I was forced to admit that perhaps the other folks were on to something:

t45-Liz.jpg

t56-sulei.jpg


Soon after contact with the English, our clubbers were shot down by an archer, which concerned even a sophisticate like myself enough to do this:
t59-copper.jpg


And feeling that moving from our origin was inviting bad karma, we placed a city near there:
t58-granada.jpg




Now to be a bit more helpful to the other competitors:
Swapped research to wheel, then ag and now pottery.
Here are new explorations - north:
t60-north.jpg

And west:
t60-west-1.jpg

It's zoomed out too far to see Istanbul's borders; those horses are in its 3rd ring and the city is to the NE of them.

Also, a barb warrior just popped up.
t60-barb.jpg

He'll probably leave us alone, but be watchful as the copper is still a few turns away from being hooked up. I think all teams would agree that the new city should be swapped to Granary as soon as pottery is done.

Strategy discussion for the lurkers:
Spoiler :

I thought about the aesthetics wonders, but decided that not researching wheel would be a bit too negligent of defense even for this variant. I couldn't have put more than a few turns into Aesthetics then so I didn't bother, I doubt the other teams would either research that or hook up the marble for us.
 
Got it, looks like I got some work to do after timmy and garath completely messed up the civilization :mischief:

Ill play tonight or tommorow.
 
What a mess! Barracks... Warriors? :sad: What are you people thinking? At least Timmy was sensible enough to research pottery, that is truly important.

Changed barracks to warrior (With barbarians south), we need some more units near the capital, otherwise we will be stuck with a happiness penalty or no units to prevent pillaging.

Spoiler :
Not to mention we need some units to help defend the future cities of scientific glory I am planning to build :mischief:


Civ4ScreenShot0000-1.jpg


Started a settler right after warrior, we gotta close off those choke points fellas. Army can wait for later, preferably much later. Warrior explorer in the west gets killed off at 34.3% odds. Even after not playing any civ4 for a month, my bad luck just seems to never leave me alone. After copper gets connected, warrior in Granada converts to spearman. Settler was built and I switched to slavery on that turn.

Barcelona is founded in 1160, notice the roads already connected and workboat heading towards the new city. Only scientific minds like mostly_harmless or myself can execute such projects, you cultural fools and militaristic knuckleheads will never understand. :mischief:

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We can finally complete that barracks now in Madrid. Also notice research is on sailing in that screenshot. I completed writing right before sailing for libraries, and we need sailing because clearly many of our cities will be coastal.

Spoiler :
Did I mention the great lighthouse?


Granada was setup so we could whip two population once it grew to size 4.

Civ4ScreenShot0010-1.jpg


Why whip an axeman you ask? Well that is rather simple. Knowing darrell, he would need all the help he can get while he tries to build an army :p . Although it is easily possible for the space team to run away to victory, we like to make things interesting, so we will give the domination team a fighting chance. :D

Overflow from axeman went into a granary, sailing completes in 950 BC. Research is set on Masonry. The great lighthouse is something we NEED, so darrell, you better get to work on it. :scan:

Barcelona grows to size 2 and I whip granary in it. Archer shows up south of Granada, I have spearman coming up. Also, we meet a face which I do not like to see too often.

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Lets just hope that he is not the one with the ridiculous start Sulla was talking about.

Anyways, here is the current state of space.. err Spain. :mischief:

Civ4ScreenShot0018-1.jpg


Mostly_Harmless, my thoughts:

Spoiler :
I think we are in a decent situation here, as most likely you will have the ability to place another settler on your turnset, and it should go into the north near the chokepoint with england (Its a solid research city too).

Im not sure if any of the other teams will start the great lighthouse, but even if they don't I think you will have a solid chance to build it on your turnset especially with the amount of hammers the capital is producing and the abundance of forests to chop near the capital.


The save:
 

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darrelljs:

Spoiler :
It doesn't look like there's any way we can do any actual attacking anytime soon, what with how ridiculously far away our closest opponents are. So I guess your turn is reduced to setting us up with a good production base for later - get a couple more cities up in production locations, build as many barracks as possible.

We want to get as much use out of the UU as possible, so we should figure out when we can plausibly get Guilds. I don't have access to a computer that can load up the game right this moment, but I'll take a look at possible tech paths later. Horseback Riding may well be good at this point, justified by the need to send out new, faster explorers, as it's a tech on the path that we can guarantee will never be researched unless we do it ourselves.


Garath
 
Just got back from vacation and now I'm up! I'll try and catch up on the thread and play tomorrow :).

Garath:

Spoiler :
Having not read any turn reports or discussion, your last post sounds like it makes sense. Let me know if you have any other suggestions before I play.


Darrell
 
Okay, so I start off by checking the Demographics:

startingdemoqq4.jpg


Gee, last in soldiers and penultimate in land, what a surprise :rolleyes:. Well, let's see what we can do about that. Of course, #1 in GNP. Sure, because we've cottaged over all the places that need farms. The one that just finished in Madrid is especially nuts, the city has six hills and a plains Cow! Hit enter and watch our forest Warrior die to the Archer. The Archer is reduced to 3 power at least. Next turn he moves to our Rice, then attacks the Spear that just completed and dies.

Masonry comes in, Horseback riding selected. Hmm, Qwack wants The Great Lighthouse. You know what? So do I. I queue it up in Madrid and set the Worker to chop/mine the last grassland hill. The other Worker begins to pasturize the Cow at Granada. In 775 B.C., Judaism is founded by Suleiman, who adopts it and OR over the next few turns. In 700 B.C. we find another AI, or rather he finds us from the west:

wangrr8.jpg


Tops in score, but he has tassles on his hat. Like Curly, I hate tassles. 600 B.C. and The Great Wall is built. I've been finising Lighthouses, whipping Barracks, building Axeman, and queueing a Settler if you are wondering. Granada's Worker is roading up to the next city site, which will claim Clams, Horse and Rice. In 425 B.C., per orders, The Great Lighthouse is built in Madrid. A Great Prophet is born there the same turn, who is settled. This city is looking like a great unit pump, but all it can seem to be do is build wonders. Generating lots of culture, Madrid is :(. Seville is founded on this very same turn, a momentous one to be sure. After Horseback Riding comes in, I select Mathematics next. I also make this trade:

techtradehb3.jpg


Iron is revealed, convenienty in the BFC of the capital...had we not moved it. Coincedence? I think not ;). Here's our status:

overviewzv4.jpg


We need happy. Mathematics is known by Wang Kon, but it leads to Construction and Calendar (Sugar at the next city site, plus the ability to build a Workboat for the Clams). Here are our much improved Demographics:

demofinalwg8.jpg


Still a long way to go...have at it :).

Garath:

Spoiler :
I'm trying to get us to settle in one direction, so we can reach an AI ASAP. I built one Settler during my turnset and started another. I think we should focus on expansion peacefully which is why I felt The Great Lighthouse was okay (painful to put it in Madrid though). We can expand peacefully as long as we can keep the research slider around 30%-50%. We'll be able to slip in enough military techs and units while expanding to have a decent army ready when we finally abut a neighbor :hammer:.


Darrell
 

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Gee, last in soldiers and penultimate in land, what a surprise . Well, let's see what we can do about that. Of course, #1 in GNP. Sure, because we've cottaged over all the places that need farms. The one that just finished in Madrid is especially nuts, the city has six hills and a plains Cow!

:shifty: :cool:
 
So, are we going to stick with 20 turns per player (for a total of what, about three turnsets each?), or are we going to drop to 10 or 15 after this round? What does everyone think?

Garath
 
So it's my very first BTS succession game turnset, and I'm tasked with turning around this crazy indecisive civ to get our cultural victory back on track. The immediate priorities seem to be to claim the marble chokepoint, and I also like the location west of Madrid to claim a bunch more resources.

Research needs to go to Aesthetics, since there's wonders there and all sorts of cultural stuff up on that branch of the tree. I let all the cities continue on the inherited builds. On the diplomacy front, I sign Open Borders all around. I see no reason not to.

Now, I've got a crazy plan. I think I can just barely get the Parthenon done on my turnset.

If I triple-whip Madrid's settler right now, I can settle the marble city on my turn 6. It will expand to reach the marble on turn 16, which will take two workers to quarry up by turn 19, after pre-roading it.

Aesthetics will take 13 turns to research, then Granada can start building the wonder. Wang Kon has Mathematics and should trade it to us for Aesthetics, so we can get full chop value. Then it's just a matter of chopping six forests at Granada before turn 20. So I built almost nothing but workers out of our cities for most of my turnset.

===========

The barbarian city to the north turned out to be on a hill, with three archers, one of which is CG2. I'll just leave it there. I sent two axemen exploring past it (axemen actually make very good scouts, barbarian horse units are uncommon.)

Confucianism was FIADL, and so was the Temple of Artemis.

Roosevelt and Hatshepsut showed up on the contacts list!

Turn 6 (225 BC): The city of Cordoba is founded at the marble chokepoint, as planned.

Turn 8: A forest grows near Granada! I take this as the gods smiling on our Parthenon plan! And Judaism spread to our lands (in Granada). I converted - Hatshepsut and Suleiman are both Jewish too.



Turn 12 (75 BC): YES!

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Judaism spreads to our marble city, which will now expand to the marble two turns sooner! And, this:

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YES again! That's everything we need for the Parthenon.

I also swap Aesthetics to Roosevelt for Alphabet, and that lets me continue the brokering by flipping Iron Working to Suleiman to get Monotheism. I revolt right to Organized Religion, to get that building bonus in the Parthenon city. Then a turn later I finish off the brokerages by flipping HBR, Math, and Aesthetics to Elizabeth to pick up all of Meditation, Priesthood and Monarchy.

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Research set to Drama, though it won't finish on my turnset and will surely get vetoed by some philistine.

Alexander demands Horseback Riding, and I let him have it.

Turn 18 (75 AD): The city of Toledo is founded southwest of Madrid, claiming copper, wines, sheep, crabs, and an oasis, and even counts as fresh water with the oasis.

And...

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Shazam, just in the nick of time. There's some culture!

An overview shot:

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Good news: we now have 9 workers, up from 2 at the beginning of my turnset. :) We're also much better caught up in technology, though we still trail by Calendar and Construction. Hereditary Rule would be a natural to adopt right now; I didn't but the next leader probably wants to.
 

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Marble? MARBLE! Didn't you see my sign leading us carefully away from the Marble :lol:? At least we finally border an AI. Too bad Workers are useless on the attack.

I'm fine with 15 turns this time around.

Darrell
 
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