- Joined
- May 21, 2007
- Messages
- 1,083
Great first post 
My first reaction is that a one-pop homeworld doesn't look too hot, but we have the perfect leader to get to the "gems planet" Pisces Zeta soon. Still it will be a slow start
The initial tech path is the big choice here ... I think I would go:
Radar Polymers -> Light Craft Manufacturing
This is because Light Craft Manufacturing unlocks "Monarchy" which is a Low Upkeep version of Civ4's bureaucracy (+50% hammer/commerce in our capital system).
If we want to go for a Value, I think we need to beeline Galactic Epistemology (Knowledge) through Planetary Construction. Survival is an option, but the UB isn't great. I don't think we can beat the AIs starting with Radar Polymers to Wealth.

My first reaction is that a one-pop homeworld doesn't look too hot, but we have the perfect leader to get to the "gems planet" Pisces Zeta soon. Still it will be a slow start

The initial tech path is the big choice here ... I think I would go:
Radar Polymers -> Light Craft Manufacturing
This is because Light Craft Manufacturing unlocks "Monarchy" which is a Low Upkeep version of Civ4's bureaucracy (+50% hammer/commerce in our capital system).
If we want to go for a Value, I think we need to beeline Galactic Epistemology (Knowledge) through Planetary Construction. Survival is an option, but the UB isn't great. I don't think we can beat the AIs starting with Radar Polymers to Wealth.
Not only are the +1 per pop buildings better on larger worlds , but there is path dependence as well -- since the costs escalate per planet it is sometimes worth delaying building, say, mining facilities on planet X because planet Y will be under our influence in 10 turns and will be a better location. Getting free Mag-Levs is a lot of saved hammers 
.
+
/turn.
)

)