RBW1 - The True Isolationist

Complete. Start off by microing a few cities. Whip courthouse in New York, and started building research in a couple of cities to speed up engineering.

Saladin has ivory and the prereqs for maceman. Liquidated emphasized crossbows which is probably a good idea. We should also get some spears/pikeman for the phants. Basically, throughout the turnset, built spearman and crossbows. Whipped a few buildings here and there. With some emphasis on research, finish engineering on turn 10.

Civ4ScreenShot0011.jpg


Ive started some trebechuts in our former research building cities. The power graph doesnt look good but we are probably in a good position to beat Saladin up since we have that chokepoint city of Nottingham, so we know where Saladin will send all his stacks. Heres the power:

Civ4ScreenShot0012.jpg


War-Plan: We have a decent offensive army. We should probably attack those 2 outer cities soon, with or without trebechuts, by the time we take those and get to his core, we will have some trebechuts to help out. I would suggest keeping atleast 2 pikes or 3 spears in both our offensive stack and nottingham to protect against war elephants, as well as 2-3 crossbows for maceman. Research-wise, Calender is probably a good idea as war weariness will come to play, and we have 2 happiness resources.

It looks as if our island has around 45% land area if we go for domination. :) If we dont have to go up to astronomy to reach the other island, I think we will be in a decent situation once we get up to grenadiars.

Save:
 
Micro Washington for production because it is at the happy cap.

Meet Tokugawa. Find our army! I was worried for a second there. OK, that's a healthy army - should be enough to take a few cities before the trebs arrive.

Declare on my first turn. Ugh, Saladin is protective. That means all of his longbowmen are CG2, drill 1.

Basra falls with the loss of one catapult and one inexperienced sword.



Hanibal discovers liberalism in 1328 AD. Next turn we meet Hatshepsut. Finish calendar, start civil service (bureaucracy is good when you have 2 gold and an academy at your capital). Whip forge at New York. We got a scientist at New York, he's on his way to Nottingham but hasn't made it yet if we want to change (I was going to merge him).

Capture Kurfah, losing 3 catapults and a sword. Ouch! But they will soon be replaced by our arriving trebs.



Raze Fustat (no losses):



Whip library in Nottingham, start some markets as we are running out of cash. We have a decent number of trebs now.

I ignored Anjar because it was size 1 and we want to keep it. But now it's size 3 we should take it. Last time I checked it was defended by 1 mace and 1 pike. There are 3 trebs on the way but we need a crossbow to provide protection. Our main stack is heading south-west.
 
nice turn soooo. No counter? Im surprised about that... Tokugawa looks pretty weak, hopefully his lands and our island = enough for domination.
 
I've got it, but I've never used trebs. Should I give them CR1 and lead the attack with them (after bombard to 0%)? How is the economy holding up after keeping all these cities? We need some Buddhist missionaries to spread the word, since stonehenge is obsolete now. I haven't had a chance to look at Qwack's save, yet, so it'll be probably tomorrow before I play.
 
hmm well

rbw-1treble.jpg


looking at them as pure city attack it starts off 4 + 100% = 8 str.

unpromoted that's better than a swordmans 6 +10% = 6.6

The way the mods work though, each city attack promotion just adds to the base mod.

so city attack 1 adding +20% would be
trebs 4+120% = 8.8
sword 6+30% = 7.8

city attack 2 adding +25% would be
trebs 4+145%= 9.8
sword 6+55%= 9.3

cityattack 3 adding +30% (ignoring gunpowder)
trebs 4+175%= 11.0
sword 6+85%= 11.1

so effectively a treb is better than a sword for city attacking striagt from the barracks, barely getting beaten out at cr3 vs the sword pure city attack str.

Add to all that the major additional bonuses of trebs...
a whopping 25% retreat rate and the super sexy collateral damage... and well it's dual use as a bombard unit as well as a city attack unit and you have a winner that holds it's head high vs other dedicated city attackers.

Mitigating for the sword is that a trebs cost is 60 compared to a sword's 40 and well it's tech places it more on par with macemen than iron age swords. Also aggressive civs don;t get a free combat 1 promotion on siege.

In essense, exp'ed swordsmen led off by new trebs is a win win situation for both units as they compliment each other very well. Don;t fear using one or two to lead off an attack as they have a much better chance to live any collateral damage saves cr3 swords' lives.

Cheers!
-Liq
 
Agree with Liquidated's analysis. If our best non-treb unit has less than ~25% odds, and the stack is 4+ units, I would always suicide atleast 1-2 treb's beforehand.
 
Thanks, for that analysis. Now the question is which direction to attack? My thought is to gather the army and attack the city along the east coast behind the Great Wall, because that must be either Mecca, or Medina. Mecca has the Hindu shrine which would aid our economy, while Medina has 3 useful wonders. At this moment, I could agree to peace and receive 250g + 6gpt which would enable us to consolidate and get CS in about 7-8 turns. Some of our cities are losing pop to war weariness although connecting spice in a couple turns will cut that by 1.
 
I have set the army up to take a city on the west coast, so I guess that should be our next target. I would not go for peace. Our trebs haven't even fought yet! Only consider peace once we have Mecca, or we get sneak attacked and are in danger of losing a city.

I would give most trebs city raider, with the first one being given barrage.
 
Saladin seems to honestly be off guard completely here. If no major counter attack is set up mecca at least is minimum goal. Keep in mind that our advantage of trebs will not last forever, we need to majorly hurt saladin before going for a false peace.

Right about now, Forbidden is looking real good in nottingham eh?

Cheers!
-Liq
 
t1 I change NY to build Buddhist missionaries from Market. I settle the GS in Nottingham.

IBT I moved 3 trebs to Anjar and I'm surprised when the 2 defenders of Anjar attack and kill 2 trebs weakening themselves in the process.

RBW1-Anjar.jpg


t2 The spice plantation completes and helps happiness quite a bit. I capture Anjar.

t3 Saladin adopts mercantilism. Baghdad discovered, size 10, defended by 4 units.

IBT I lose an axeman that I left exposed.

t4 2 cats and 2 trebs bombard Baghdad to 0%
t5 I lose 2 trebs but capture Baghdad. It comes with lighthouse, harbor, courthouse! and forge. I eliminate unhappiness by poprushing a couple markets.

RBW1-Baghdadcaptured.jpg


t8 I revolt to Bureaucracy and Hereditary Rule (3 turns of anarchy) and start research on Paper. Actually, we learned CS a couple turns ago, and I just remembered to revolt. Hannibal decides to claim some of our land.

RBW1-Sicca.jpg


t10 On my last turn I bombard Medina down to 0%. It's only defended by 3 units so it should fall next turn. Looks like we can wipe out Saladin in 1 go. I knew I should have waited on HR as we get the pyramids next turn and may want Representation. It's hard to find useful things for all these workers to do.

RBW1-Medina.jpg
 
Back
Top Bottom