Ambreville
Deity
Two questions.
1. I noticed air units incurring quite a bit of damage without dropping out of intercept mode at the beginning of the player's turn. Is there a way I can change that threshold damage?
2. Which bring me to the next question. I went looking into GlobalDefines, but only found these entries:
How are those values applied to affected air units?
1. I noticed air units incurring quite a bit of damage without dropping out of intercept mode at the beginning of the player's turn. Is there a way I can change that threshold damage?
2. Which bring me to the next question. I went looking into GlobalDefines, but only found these entries:
Code:
<Define>
<DefineName>AIR_COMBAT_DAMAGE</DefineName>
<iDefineIntVal>30</iDefineIntVal>
</Define>
<Define>
<DefineName>INTERCEPTION_MAX_ROUNDS</DefineName>
<iDefineIntVal>5</iDefineIntVal>
</Define>
<Define>
<DefineName>MAX_INTERCEPTION_DAMAGE</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>
<Define>
<DefineName>MIN_INTERCEPTION_DAMAGE</DefineName>
<iDefineIntVal>10</iDefineIntVal>
</Define>