Ready-Made 'standard' Multi-Figure Units

Even if you do overwrite the original files, the Legionary INI file has an error. The INI file refers to a Legionarymelee.WAV, but the wav is actually named Legionmelee.WAV.

That is the only problem I found, and I tested them in game.

Also, my site has been updated. Thanks Kryten

GIDustin
 
Originally posted by zulu9812
Well, what I've done is created a new folder under CIV3PTW\Scenarios and created a bix with no map detail and put the folder name in the Scenario Search Folders box. That way, I have the choice between random map games with single figures, or random map games with multi-figures.

Ah! That was what computerdude113 was probably trying to do.

Originally posted by GIDustin
Even if you do overwrite the original files, the Legionary INI file has an error. The INI file refers to a Legionarymelee.WAV, but the wav is actually named Legionmelee.WAV

Remember that I have found that some of the new "charge" & "melee" sound files 'screech' when Civ3 tries to play them together.
Still, give them a go.
I might be lucky and it's only a few of them that do this instead of them all.
Let me know what you find. :)
 
I was just stating that because PTW crashes when you tell it to use a sound file that doesnt exist.

I didnt actually test the meele sound in game, so I might go do that now.

GIDustin

Edit: Yeah, there are many units with bad wavs. My ears hurt now. That was really high pitched!
 
Yes, I have found that some screech and the problem I had was that I wanted the PTW Editor to look for the file Multi Units when it was called Multi Unit
Stupid mistake, but sorted out and they look great!
BTW I am making a scenerio w/all of these in it, for all to eventually download.
 
Originally posted by GIDustin
Even if you do overwrite the original files, the Legionary INI file has an error. The INI file refers to a Legionarymelee.WAV, but the wav is actually named Legionmelee.WAV.

That's one of the fixes in my collection of INI files

btw, Kryten - is this 'screeching' error caused when two units play the same sound file at the same time (even if there are 2 copies of the file, 1 in each file), or when 1 unit tries to play 2 sounds at once (i.e. a problem with looping attackA and attackB)?
 
Originally posted by zulu9812
btw, Kryten - is this 'screeching' error caused when two units play the same sound file at the same time (even if there are 2 copies of the file, 1 in each file), or when 1 unit tries to play 2 sounds at once (i.e. a problem with looping attackA and attackB)?

Well, I have 6 different "charge" sounds, and 6 different "melee" sounds. My cunning plan was to have the "charge" sound in the first round of combat, then the "melee" in all the others.
But it didn't feel 'right' with the Horsemen, they they only have the "melee" sound.
Because I know nothing about how to alter the attack.amb file (which, like the .ini file, tells the unit what sound to play in a certain situation), what I did was to replace it so that "charge" always plays for the attackA.flc, and "melee" for the attackB.flc .

Now when Warriors fight Warrios, apart from a slight 'click', everything seems ok.
But Warriors ("charging") fighting Horsemen ("melee") the result is = 'screech'!
 
I was just thinking that you (if you had time :P) could make the workers multi also. It would be kinda funny to see the ancient time worker look like a chain gang.

This could be applied to the settlers and make them look more like a civ2 style caravan but of people.

As for the scout and army, they should stay as single units.

Thnx, L8r.
 
hi,

I downloaded all of this stuff yesterday and played around with it for a while.
First of all : Tried it with a game, many many visible munits but NO slowdown :D :D

Second, I backup computerdude, i read the flicster manual as well as yours but I tried making a munit of a berserker.
So i loaded one of the FLCs into Flicster, exported this to 8 individual pictures (cant remember the format :D).
Then tried SBB, selected the formation (4 bersekers seemed fine to me), but how to go from there..... I cant seem to get a preview.
The storyboard making goes fine, but what do I do then ?

How do I get this all back into Flicster ???

Well why dont you guys make a example of you making a munits from scratch..... with pics .. pls !

Greets

Repeat : I wanna work munits but I cant seem to get it right !
 
Right, you had used FLICSter to extract the original storyboard, so you already have the XFM file. Open the SBB-generated stroyboard bmp in a graphics program and change the colours to 256 (in Paintshop Pro this is done by the Colours drop-down menu, i.e. at the top on the same row as File, Edit, etc., selecting Decrease Colour Depth and going from there). Now save this bmp as pcx, overwriting the original storyboard you'd extracted with FLICSter. Use FLICSter to open the XFM file and you should be able to preview your animation. Now go to the Export tab and export it as a Civ3 Unit FLC.
 
Originally posted by seesjuh
hi,
So i loaded one of the FLCs into Flicster, exported this to 8 individual pictures (cant remember the format :D).

You must export as a single PCX storyboard, not 8 individual pictures
 
Originally posted by zulu9812
Right, you had used FLICSter to extract the original storyboard, so you already have the XFM file. Open the SBB-generated stroyboard bmp in a graphics program and change the colours to 256 (in Paintshop Pro this is done by the Colours drop-down menu, i.e. at the top on the same row as File, Edit, etc., selecting Decrease Colour Depth and going from there). Now save this bmp as pcx, overwriting the original storyboard you'd extracted with FLICSter. Use FLICSter to open the XFM file and you should be able to preview your animation. Now go to the Export tab and export it as a Civ3 Unit FLC.

Zulu, that's fine and all said, but have you yourself tried it? I have and no matter what I try I can't get the new bmp that SBB creates to be the same size as the one FLICster produces. There are also problems with the program that I have found, like I can't combine two different units to create a bomber w/fighter escorts and when I try to create a pack of Dinos, a lot of the body gets chopped off by SBB in all directions cept for the S view. Also I tried to make a squad of F-14s and the preview was not only off ot begin with, meaning I had to center them manually, but when I went to play the animation, the filcs jumped all over the place! ARG!
 
Originally posted by computerdude113


Zulu, that's fine and all said, but have you yourself tried it? I have and no matter what I try I can't get the new bmp that SBB creates to be the same size as the one FLICster produces. There are also problems with the program that I have found, like I can't combine two different units to create a bomber w/fighter escorts and when I try to create a pack of Dinos, a lot of the body gets chopped off by SBB in all directions cept for the S view. Also I tried to make a squad of F-14s and the preview was not only off ot begin with, meaning I had to center them manually, but when I went to play the animation, the filcs jumped all over the place! ARG!

If you're having trouble combining storyboards from different units, I imagine it's because SSB probably requires all input storyboards to have the same cell size and also the same no. of frames (so that the animation times are the same). I took BeBro's Imperial Legion, input the FLICSter-extracted run storyboards and SSB exported the bmp no problem. I then converted it to a 256 colour bmp, then a pcx, and I was able to preview the 6-figure run animation no problem with the XFM file.
 
Originally posted by zulu9812

I imagine it's because SSB probably requires all input storyboards to have the same cell size and also the same no. of frames (so that the animation times are the same).
Right. All the storyboard must have the same size, and the same number of frames
I will complete the User's manual to integrate this. Next time, instead of requesting I post my tool immediately, be a bit more patient! I write the user's manual in a hurry to post the tool Sunday as promised.
 
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