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Ready-Made 'standard' Multi-Figure Units

Discussion in 'Civ3 - Multi-Figure Units' started by Kryten, Jan 21, 2003.

  1. CCJ39

    CCJ39 M-o-d-d-i-n-g Deity

    Joined:
    Apr 30, 2002
    Messages:
    686
    Location:
    Munich, Germany
    Go to your "Art\Units"-subdirectory... there's an ini-file in each unit-folder. If you open and change the file-entries in the "Sound Effects"-parts like the following, you wont get any sound while playing with this unit (you need to make it for every unit you don't like to hear, or you restore the original-soundfiles from a backup).

    [Sound Effects]
    BLANK=
    DEFAULT=
    WALK=
    RUN=
    ATTACK1=
    ATTACK2=
    ATTACK3=
    DEFEND=
    DEATH=
    DEAD=
    FORTIFY=
    FORTIFYHOLD=
    FIDGET=
    VICTORY=
    TURNLEFT=
    TURNRIGHT=
    BUILD=
    ROAD=
    MINE=
    IRRIGATE=
    FORTRESS=
    CAPTURE=
    STOP_AT_LAST_FRAME=



    regards
    CCJ39
     
  2. WARRIOR_MD

    WARRIOR_MD Barbarian

    Joined:
    Jul 26, 2005
    Messages:
    42
    Location:
    Montreal, Canada
    Ok, lets say i dont like the sound Warriorcharge.wav In the .ini file, theres no such sound:


    [Sound Effects]
    BLANK=
    DEFAULT=
    WALK=
    RUN=WarriorRun.amb
    ATTACK1=WarriorAttackA.amb
    ATTACK2=WarriorAttackA.amb
    ATTACK3=
    DEFEND=
    DEATH=WarriorDeath.wav
    DEAD=
    FORTIFY=WarriorFortify.wav
    FORTIFYHOLD=
    FIDGET=WarriorFidget.wav
    VICTORY=WarriorVictory.wav
    TURNLEFT=
    TURNRIGHT=
    BUILD=
    ROAD=
    MINE=
    IRRIGATE=
    FORTRESS=
    CAPTURE=
    STOP_AT_LAST_FRAME=

    what should i do then?
     
  3. CCJ39

    CCJ39 M-o-d-d-i-n-g Deity

    Joined:
    Apr 30, 2002
    Messages:
    686
    Location:
    Munich, Germany
    the soundfile you mean is a sound while attacking, right? (reload-sound)...

    you should set
    ATTACK1=WarriorAttackA.amb
    ATTACK2=WarriorAttackA.amb

    to
    ATTACK1=
    ATTACK2=


    because the "amb"-files are working like a sound-script and using/mixing different wave-files in a special way
     
  4. WARRIOR_MD

    WARRIOR_MD Barbarian

    Joined:
    Jul 26, 2005
    Messages:
    42
    Location:
    Montreal, Canada
    Yep, but then ill hear no sound at all when attacking =)
    I think that maybe the thing i should do is replace the WarriorAttackA.amb ans WarriorAttackA.amb with the originals, or replace the wav files that i dont like (WarriorAttackASlash.WAV, Warriorcharge.WAV and Warriormelee.WAV) with other wav files with the same name but that dont contain any sound. Am i right? =)
     
  5. CCJ39

    CCJ39 M-o-d-d-i-n-g Deity

    Joined:
    Apr 30, 2002
    Messages:
    686
    Location:
    Munich, Germany
    sure, you simply need to replace the wav-files you don't like... you can leave the amb-files, because they only mix the existing wav-files and don't contain own sounds...
     
  6. SoulSkorpion

    SoulSkorpion Chieftain

    Joined:
    Jan 21, 2005
    Messages:
    24
    It would be too much to ask for originally created replacements for the PTW and Conquests units so we can have M-units, wouldn't it? :)
     
  7. Tank_Guy#3

    Tank_Guy#3 Lion of Lehistan

    Joined:
    May 11, 2004
    Messages:
    5,918
    Location:
    Vivat Sobieski!
    Kryten, all I can say of the units is :eek: and :dubious: . You should make your own multi-figure mod, that would kick some serious...
     

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