@FiReFTW
There are a lot of DB errors from Configuration DB. So, some civ definitions, etc. stuff that is important before the game starts. They are not critical for the game itself (usually), which is why you can start a game at all, BUT as a rule - there shouldn't be any errors is possible. These are constraints issues, so the loader doesn't say whish mod it is unfortunately.
[3943875.638] [Configuration] ERROR: Invalid Reference on InputActionDefaultGestures.ActionId - "Toggle5movement" does not exist in InputActions
Look for Toggle5movement in your mods.
[3943975.666] [Configuration]: In Query - SELECT Plot, Value FROM MapStartPositions where Map = ? and Type = ?
Look for this SQL statement in your mods.
Lua.log shows that you are running a MP setup. I suggest to try out single player game first. MP may introduce its own problems making things harder to track.
The problem with the WMD in the top line is here:
Runtime Error: C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\TopPanel\TCUnitLimitTopPanel.lua:291: attempt to index a nil value
stack traceback:
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\TopPanel\TCUnitLimitTopPanel.lua:291: in function 'CurrentFormationClassUnitCount'
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\TopPanel\TCUnitLimitTopPanel.lua:69: in function 'TC_TopPanel_GetData'
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\TopPanel\TCUnitLimitTopPanel.lua:154: in function 'RefreshYields'
D:\Games\Sid Meiers Civilization VI New Frontier Pass Part 1\DLC\Expansion2\UI\Replacements\TopPanel_Expansion2.lua:195: in function 'LateInitialize'
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\TopPanel\TCUnitLimitTopPanel.lua:433: in function 'LateInitialize'
D:\Games\Sid Meiers Civilization VI New Frontier Pass Part 1\DLC\Expansion2\UI\Replacements\TopPanel.lua:549: in function 'OnInit'
Unfortunately it is directly in the lua code from this mod. You need to check what is in line 291.
The second error is here
Runtime Error: C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\LUA\TCUnitLimit.lua:364: attempt to index a nil value
stack traceback:
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\LUA\TCUnitLimit.lua:364: in function 'CurrentFormationClassUnitCount'
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\LUA\TCUnitLimit.lua:440: in function 'CalculateGlobalUnitLimitAndCompliance'
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\LUA\TCUnitLimit.lua:709: in function 'EvaluateAndCall'
C:\Users\Uporabnik\Documents\My Games\Sid Meier's Civilization VI\Mods\UnitLimit\LUA\TCUnitLimit.lua:645: in function 'OnCityEvent'
[C]: in function 'func'
[C]: in function '(anonymous)'
Again - it is a Lua code problem, you need to check what line 364 is about.