Ipadcivfan
Chieftain
- Joined
- Aug 8, 2019
- Messages
- 24
taken from Gedemons combat stacking mod
Urban defenses are granted via a modifierIt is in steel that unlocks urban defenses how can I remove this?
Civitas has added flavors but they use wrong LoadOrder.When I have this on with Civitas City States I get in the lua.log : RealStrategy: WARNING: GetGenericPriorities government GOVERNMENT_CHIEFDOM not defined in Priorities
I tried adding to the Params.sql ('AGRICULTURAL', 'CityState', '', 'SCIENCE', 4), ('CONSULAR', 'CityState', '', 'DIPLO', 5), ('ENTERTAINMENT', 'CityState', '', 'CULTURE', 6), ('MARITIME', 'CityState', '', 'CONQUEST', 5) but this didn't solve it. Would you know what to do?
Does this warning mean RS is not working?
Urban defenses are granted via a modifier
MODIFIER_PLAYER_GRANT_CITIES_URBAN_DEFENSES
You need to remove it from the tech (table TechnologyModifiers i think).
My first game with this mod I found it quite peaceful. Barbarians are very smart, but I haven't seen any wars between civs so far(still playing).
My first game with this mod I found it quite peaceful. Barbarians are very smart, but I haven't seen any wars between civs so far(still playing).
Wars are not mandatory in CivIm using this mod too. And my games are allways very peaciful. Can the mod have something that lowers preference for war in the AI?