FearSunn
Warlord
- Joined
- Dec 10, 2017
- Messages
- 277
You just guessing here. You don't really know how those database entries are connected to game core ddls.PSEUDOYIELD_CITY_DEFENSES - this controls the valuation of cities when preparing an attack, has nothing to do with defense
OP_DEFENSE - this is a tag for defense ops, on strategic level you can only control the number of simultaneous operations, not how they are executed; when a civ it attacked this mod increases this number by 1 or 2 depending on the situation, allowing the cit to protect more cities at the same time
BaseOpsLimits - this is the list to control number of ops
It is like I said - this mod deals with Strategy, not tactics.
What I know for sure is that with your mod city defenses become non-existant. My second game and again AIs are lame ducks with no walls and only have a few combat units. I've also noticed AIs exploring less. My agressive style gameplay experience deteriorated significantly with this mod.