Real Strategy (AI)

Real Strategy (AI) 2.3.1

Inca changes to Diplo strategy, has 6/10 DV
Diplo is still under balancing process. 6/10 is basically 60% victory progress, same as 4/6 SR more or less. The difference is ofc in the timing, due to 30-turns between WCs. But this is not programmed.
So - was it a good move or not?
 
So I noticed some strange behavior that might be the result of many other mods but I thought I'd point it out here. Some of the AI seemed to be using builders and great people to explore. Great people exploring is typically fine but they were sending out builders while there were lands in their territories that could be improved.
As for builders - definetely not RST.
As for GWAMs - they do that in base game. There is a script in RST that tries to force them to go to theater squares, etc. but it is not working as I expected, and those GWAMs still wander around.
 
everybody loves everybody…
Lol :)
Why Canada did not use his favors vs Sweden?
No idea, this kind of action is beoynd strategic layer. Seems like part of the engine responsible for voting.
From my observations it seems that AIs vote against the winning one, but how „strong” it depends on the relationship. If they are friendly, then they can just put like 1-3 votes against, not many. If unfriendly they can put all their votes against.
 
General remark about relation of Conquest and Science.
Science is kind of fallback victory for military civs. Conquest naturally needs science and those civs should perform well with science. So, those switches between Conquest and Science are not surprising.
 
No, he wasn’t. Hungary was leading, Inca was 2nd. That means that he decreased a bit priority for science and apparently that was enough to trigger Conquest.
For this kind of questions the log is a must, numbers are important here.
Edit. Ah, one more thing. Late game, the Conquest strategy has a small boost called „desperate”. If another civ is close to victory (e.g. 3/6 of SR) and you are not, then it activates. He purpose here is to use last resort weapon - attack the winning civ. But in Civ6 it is hard to force a war, but strategically the change was correct. For some reasons, despite having 9 spaceports he could’t send more projects and fell behind.
Well, yes, probably - as I wrote - Hungary had more SR done when Inca changed strategy... but Inca had tech lead, I just don't know why Inca could not make projects fast... maybe wars made it delay them
 
A general question: what do you think about conquest strategy? Is it a really possible victory for the AI to get domination victory? Does the AI really go for that in practice? Is AI war making allow for such result?
 
A general question: what do you think about conquest strategy? Is it a really possible victory for the AI to get domination victory? Does the AI really go for that in practice? Is AI war making allow for such result?
Possible when playing against other AIs. Just takes time and a bit of luck, so it is in fact very rare. I have seen AIs taking 1-2 capitals easily, but usually when attacking weaker civs. Late game it is easier to go for SV or CV. Also RST makes other civs to have comparable military and that is a deal-breaker. AI is not clever enough on a tactical level to conquer a civ that has a comparable military. It is a war of attrition, hence it takes time. So, in the usual game timeframe (ca. 300-350 turns) I wouldn't expect that to happen. That is why I programmed Science as a fallback. Culture/Faith and Diplo to some extent - they nerf Space Race, so a civ can focus on other areas. Conquest doesn't nerf it (or maybe just slightly). Science ofc boosts it a lot.
 
Well, yes, probably - as I wrote - Hungary had more SR done when Inca changed strategy... but Inca had tech lead, I just don't know why Inca could not make projects fast... maybe wars made it delay them
Wars yes. Especially if a civ has a weak military, it will deprioritize other things (like SR projects) and start making soldiers.
 
Well...

Test 6

I tried a tiny map with hardest smoother mod difficulty
domination only
Mongolia, Scythia, Hungary, (Maori)

I hoped to see conquest win
yet EVERY AI turned to diplo strat
Scythia eliminated the 1-city Maori
but otherwise peace...
only diplo strat get weight

military forces are equal strength...
(this may be then the reason for peace)

it is turn 200 now

EDIT

turn 300

Hungary has much less militar than the other two, he is in the middle of land
yet the big AIs don't attack...

still DIPLO all 3 AIs
 
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@V. Soma
I am pretty sure that you have left Diplomatic victory active. In the current version the debug logging is disabled. You can turn it on in RealStrategy_Params.sql.
Code:
INSERT INTO GlobalParameters (Name, Value) VALUES ('RST_OPTION_LOG_DEBUG', '0'); -- log detailed debug info

Then when you start a game or reload, there will be these rows in the log.
Code:
RealStrategy: 1   Valid Victories    : CONQUEST  1.0  : SCIENCE  0.0  : CULTURE  0.0  : RELIGION  0.0  : DIPLO  0.0
RealStrategy: 1   Num Victories   1   Minimum Priority   25   BetterThanUsNerf   -12
This is a) confirmation of which victories are enabled/disabled b) info about how much a priority is deprioritized (BetterThanUsNerf) c) minimum priority for a strategy to be activated

Valid Victories are used to reset prorities to 0 (zero). There is literally a multiplication. And because min priority is set to 25, then a strategy for a disabled condition will never be activated. If the priority is below minimum, then there is no strategy active (it will show in FT as NONE).
 
And in my game turn 90, all Conquest, other victories at 0, and Genghis is already killing Kupe.
rsttest.jpg
 
Hi Infixo.
Everything seems to be working as expected.
I’m using this mod w/ GS on OS Sierra together with these mods:
- Better report screen
- Historic speed + add-on slower production
- Got lakes? map script
- Real science pace
- Real tech tree
- city states build walls mod

Your mod “better civilopedia” seems to display script lines instead of info text on some pages, so that’s disabled and removed.

EDIT: this seems to be a feature in your mod. To show modifiers. So nevermind ;-)

Thank you for your amazing work. Real tech tree, fpr example, is an excellent improvement. Streamlined and more logical structure
 
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here is lua of the "diplo" test 6 which I wanted to be "conquest"
EDIT:
I probably mixed up the two in setting up the game
 

Attachments

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@V. Soma You misclicked, conquest is disabled, diplo is active.
Code:
   Line 1425: RealStrategy: 463, RSTSTRAT, LEADER_GENGHIS_KHAN, DIPLO @ 535.0, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 535.0 (-168.9)
   Line 1430: RealStrategy: 463, RSTSTRAT, LEADER_TOMYRIS, DIPLO @ 440.7, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 440.7 (-139.2)
   Line 1435: RealStrategy: 463, RSTSTRAT, LEADER_MATTHIAS_CORVINUS, DIPLO @ 968.8, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 968.8
   Line 1440: RealStrategy: 470, RSTSTRAT, LEADER_GENGHIS_KHAN, DIPLO @ 540.5, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 540.5 (-170.7)
 
@V. Soma You misclicked, conquest is disabled, diplo is active.
Code:
   Line 1425: RealStrategy: 463, RSTSTRAT, LEADER_GENGHIS_KHAN, DIPLO @ 535.0, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 535.0 (-168.9)
   Line 1430: RealStrategy: 463, RSTSTRAT, LEADER_TOMYRIS, DIPLO @ 440.7, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 440.7 (-139.2)
   Line 1435: RealStrategy: 463, RSTSTRAT, LEADER_MATTHIAS_CORVINUS, DIPLO @ 968.8, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 968.8
   Line 1440: RealStrategy: 470, RSTSTRAT, LEADER_GENGHIS_KHAN, DIPLO @ 540.5, CONQUEST @ -0.0, SCIENCE @ -0.0, CULTURE @ -0.0, RELIGION @ -0.0, DIPLO @ 540.5 (-170.7)
I realised that, yes (sorry)
 
Test 7

duel map, abundant resource, DV only
hardest smoother difficulty
AI: Hungary, Scythia, Mongols
Human: Maori

Hungary AI doesn’t settle on good river plots for district bonus

t65-92
Mongol vs Hungary war - Mongolia captures a city

t100

Scythia has 5 campuses, others have 2
Scythia is the big power

some Middle Ages wars without results

Mongolia vs Scythia - equal powers (ca. 1800)
big mountain range defends Scythia and also more advanced army

t175

Scythia vs Mongolia - Scythia has 3x military
But terrain helps Mongolia too - peace

t200

Scythia has big tech advance: 54 compared to 43

Scythia vs Hungary war - Scythia has 3x military and open terrain
Scythia captures Hungary’s capital and another city, then peace

t240

Scythia vs Maori
Scythia is slow and too cautious on advance tactically, terrain is not good,
but then manages to capture a city - with GDRs…

t255

Scythia finishes the tech tree - has a 20 tech lead

Mongolia vs Hungary - near equal forces - draw

Scythia vs Hungary
Scythia drops nuke on Hungary - captures 2 cities

t300

Scythia has 10-15 tech lead, 7500 military - Mongolia is 67 techs and 4500 military - peace
Mongolia has lots of air force - Scythia has only a few

Scythia has loyalty problems

t330

Scythia vs Hungary - Scythia captures 2 cities
Hungary has 1/10 of Scythia military - yet peace (loyalty? happiness? problems)

t345

Mongolia also tech 77, Hungary is 67

t500

nothing changed

Scythia had big tech advance, big military (3x of others)
could sg. be done to make AI really do domination?
 
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