Real Strategy vs. AI++

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Disagreeing here. I can't speak AI++ (haven't tried), but @Infixo has improved the AI considerably with his mod. The AI settles ultra-agressively, builds a lot of units and declares war on you. It speaks for itself that I mention such "basics" as huge improvement, but that doesn't change the fact that it is one. Breathing needed life into the AI. It still has trouble with advanced concepts and you have all the neat little tools like ressource trading to work out your advantage, but some "tweaking around the edges" is not describing its effect, IMO.

That alone is a vast improvement, and that alone speaks volumes

That is more like what Civ6 was like when I first got it.
 
Disagreeing here. I can't speak AI++ (haven't tried), but @Infixo has improved the AI considerably with his mod. The AI settles ultra-agressively, builds a lot of units and declares war on you. It speaks for itself that I mention such "basics" as huge improvement, but that doesn't change the fact that it is one. Breathing needed life into the AI. It still has trouble with advanced concepts and you have all the neat little tools like ressource trading to work out your advantage, but some "tweaking around the edges" is not describing its effect, IMO.

Nah - without access to dll code any mod is a pointless exercise. Maybe if modder can convince Firaxis to release dll I'll stand-up and take notice. Not using mod now anyway with Civ VI because of constant crashes.
 
Nah - without access to dll code any mod is a pointless exercise. Maybe if modder can convince Firaxis to release dll I'll stand-up and take notice. Not using mod now anyway with Civ VI because of constant crashes.

We have to agree to disagree here then. For me, "Real Strategy" clearly makes the AI better and that is why I will not call it "pointless". It is clear that its efforts are restricted by the missing .dll - but that doesn't equal the done work being useless. I also didn't experience any crashes with it. But of course you are free to have a different view and to abstain from using the mod, while I will continue to recommend it and use it myself :)
 
Nah - without access to dll code any mod is a pointless exercise. Maybe if modder can convince Firaxis to release dll I'll stand-up and take notice. Not using mod now anyway with Civ VI because of constant crashes.
I think you are going off topic PLUS how do you know if you haven't used it?
 
You don’t need the DLL to dramatically ilmprove the current state of this AI. Just fixing a few typos would do it

The AI used to be far more aggressive and actually waged actual wars when I first got this game.
 
You don’t need the DLL to dramatically ilmprove the current state of this AI. Just fixing a few typos would do it

The AI used to be far more aggressive and actually waged actual wars when I first got this game.
this proves that DLL isn't THAT necessary... and some fans need to stop obsessing over it. is it stupid that typos are what causes AI to be dumb? yes.
 
this proves that DLL isn't THAT necessary... and some fans need to stop obsessing over it. is it stupid that typos are what causes AI to be dumb? yes.
For casual Players, Players who are still climbing the Game's Difficulty ladder and Players who like the Game in it's current state, I don't think the DLL would make any difference for them.
But for the Players for which AI isn't a Challenge even on Deity, for whom the Game's Systems are too easy to master, who are annoyed by the many Bugs (who isn't annoyed by CSs that kick out your Units from their Borders after you liberated them?), the disconnected Game's Systems between each other, the lack of Balance and the Players who want some Systems to be improved or revised (who doesn't want a better WC and Loyalty System?), for them, the DLL would make a huge difference.
 
The ones who scream loudest for the dll are the ones here most frequently telling us how much this game sucks over and over.

The dll is not a panacea and I have a hard time believing its release would bring these people around.
 
The ones who scream loudest for the dll are the ones here most frequently telling us how much this game sucks over and over.

The dll is not a panacea and I have a hard time believing its release would bring these people around.
agree for the last part, I do think it's far too late now, but it could have bring more modders around.

what's frustrating is knowing it could have been the best modding platform of the serie, but that it is just "good".

and Firaxis lack of modders support during civ6 life span doesn't allow much optimism for civ7.

also, using "panacea" is context dependent.

In the game's issues context it is not, you can fix a lot of things, but you can't fix graphical/memory bugs with it.

In the assets modding context it's completely irrelevant/useless.

In the gameplay modding context (which includes AI to stay a bit on topic), it is, you can't do better than having access to it.
 
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The ones who scream loudest for the dll are the ones here most frequently telling us how much this game sucks over and over.

The dll is not a panacea and I have a hard time believing its release would bring these people around.

It isn't the game that sucks because with the DLL the AI and other things could have been made really great for decades to come. Rather it is Firaxis that sucks for not releasing the DLL like they did both in CIV 4-5.

Moderator Action: Please be civil in discussions. leif

It isn't just us gamers they let down but their own developers who will now never get the joy of seeing their very hard work grow further into the distant future.
 
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It isn't the game that sucks because with the DLL the AI and other things could have been made really great for decades to come. Rather it is Firaxis that sucks for not releasing the DLL like they did both in CIV 4-5.
it isn't necessary? I mean modding is nice but Fraxis don't owe us to release DLL. and how long did it took for them to lease DLL for civ 5?
 
It isn't just us gamers they let down but their own developers who will now never get the joy of seeing their very hard work grow further into the distant future.
Although I do think that the Devs care about making the Game modding friendly, tho I haven't actually thought of that (the Future part). But yeah, I think they do like seing other People (Modders as well as the Players who support them with Ideas and Feedback and Mod Testing) keep improving what they (the devs) have started and see how creative the Modders are with the modding Tools and Limits. Some of them even said that in the "Thank You, From Firaxis!" Thread.

I think it's actually only due to them that we get any kind of Modding Support, especially in the Today Industry.
 
Mmhhh. I got no Air combat with either of those...
 
Mmhhh. I got no Air combat with either of those...
They build plenty of aerodromes. Is it because of resources? I'm not sure I like the "maintenance" type resources. That seems like the point where the AI really falls off a cliff militarily .

Anybody ever remove resource reqs for air units to see if the AI uses them then?
 
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