TheLastKnight
Chieftain
- Joined
- Dec 14, 2003
- Messages
- 44
Wow, great work guys!
Thanks!
Thanks!
LoneWolf5050 said:Hello, thanks guys for the continued interest in this file. That's very gratifying.
I don't actually have Conquests yet, I've been busy looking after my twin girls born December '02, but I have a bit more time these days and I plan to check out Conquests soon.
However, Alanus, who produced the French version of the file has put together a version for Conquests and I'm just proofreading and tweaking it now. I hope to post it in the next couple days.
So stay tuned! : )
--LW
As a visual semiotician I'm always interested in ways to display complex knowledge structures. While your arrangement of lists is interesting, it's not apparent to me what meaning you are trying to convey with it. Maybe a brief description of the reasoning behind the specific arrangement would help the relationship "light bulb" come on for others.I was delighted to see your data file. Years back now, I put together an almost identical set of information to help me get a grasp on the scope of this incredible game.
As a Technical Trainer, I developed my own material for class and my learning phase about new equipment was always to collect information and go thru the process of putting it down on paper.
Attached are what I call Relationship Maps for CivIII (PTW). They helped me go from an overwhelming list of details to some kind of structure to fit them all in. I came to the the conclusion a long time ago that one of the big differences between information and knowledge was about relationships. Maybe it will be useful to some.
As a visual semiotician I'm always interested in ways to display complex knowledge structures.
A version updated to include Conquests would be very helpful.
Yes, that's the semiotics of your field. I'm sure you know Tufte (Visual Display of Quantitative Information, etc.). Semiotics is the analysis of symbol systems, and therefore a set of techniques that can be applied to any field where knowledge is conveyed. Umberto Eco, probably the most well known semiotician apart from Marshall McLuhan, says that "semiotics is in principle the discipline studying everything which can be used in order to lie." My two primary interests are analysis of educational content in visual media that is not labeled "educational" (such as advertising), and the application of semiotic analysis from fields like architecture, cinema, performance, etc. to the design of virtual environments."Semiotician", I have to admit I had to look it up. I'm curious how you define it? Especially the visual part. As an electronics technician and tech trainer I was often disgusted with engineering schematics and their layout. I spent a lot of time simplifying them into signal flow drawings. The other problem I had with them, and maps as well, is information overload. Am I anywhere near what visual semioticians deal with?
All I know is that the vast majority of the creative work discussed & posted in Civ3 Creation & Customization forum is for Conquests/Complete. All PTW mods/scenarios can be played in it. The game has features/content lacking in other versions. The editor is the fullest version.I'm a long way from exhausting the enjoyment I get from CivIII Gold (from what I gather it is PTW) Are there any statistics for what versions members are playing? I've tried the CivIV demo and didn't see anything that would draw me away from CivIII.
I must admit to a bit of curiosity about the politics of the different versions?
A version updated to include Conquests would be very helpful.
Fiddlin Nero: I'm a long way from exhausting the enjoyment I get from CivIII Gold (from what I gather it is PTW) Are there any statistics for what versions members are playing? I've tried the CivIV demo and didn't see anything that would draw me away from CivIII.