I didn't realize that this applied to most of their unit catalogue. Given that they certainly get 3

light cavalry, that's menacing indeed.
Horsemen I tend to use just about every game that I have horses, though mostly as support cavalry for the mobility aid. (When I was newer to the mod, I used them to put down slave/serf revolts, but then realized that skirmishers are a much better choice for this role.) I think the appeal with chariots is their near-immediate availability, especially if you have horses in your BFC. A 4

2

unit that you can get with just two opening technologies is nothing to disregard IMO. Even the -40% strength reduction for cities is outweighed by its bonus against melee by 10%, making it a competent unit against all of its peers except garrison archers.
Quick error in the Pedia to report: the entry for Tiridates III says that he reigned from 285 - 330 BC, but this is supposed to be AD.
EDIT: Speaking of cavalry, why does this uhlan have any chance to die in this battle? It has a native 15% withdrawal chance, and with flanking I, II and III, plus tactics, its withdrawal chance should sum to 105%, making the unit technically invincible in combat. Now, I know that that is gamey to say the least, but theoretically that should be the case, yet it doesn't appear so. Does someone know why?