I didn't explain well, perhaps because I write badly in English, in 3.6 the cities are no longer defended, are easily conquered, the vassals at any level are dead civilizations, the technological development of the A.I. is slow after medieval era, A.I. attack you with few troops, you only need 30 units until the end of the game. this doesn't depend on the level, try 3.4 and then tell me, even at deity level it's easy to beat the A.I. in 3.6. if you say you aim to conquer.If you find immortal not hard enough on 3.6, just play Deity? If a given difficulty that isn't the hardest is impossible to beat it doesn't sound like good balancing, actually. So if you say that Immortal is imposible in 3.4, but is possible in 3.6, that means to me that 3.6 is better...
Again, if you have a lot of experience with mods and are looking for a real challenge, 3.6 is not for you, but if you have little experience then 3.6 is great.
I'll give you an example, 50 civilizations scenario, look at Rome in 276 BC. with what stack does he circumnavigate Africa, to come and attack me, this will never happen in 3.6.If you don't defend every city you're dead before the end
then obviously it's a matter of taste, for me realism invcitus is the best patch, it's just that I prefer the old versions
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