rkade8583
Realism Invictus Player
The mud's not thick enough to bog you but there's enough of it to annoy you, lol.
I'm not sure if it's a bug or a technical limitation, but the promotions from the Traditions and Doctrines disappear if you upgrade a unit even if it's the same type of unit that those promotions are supposed to apply to. Obviously they should go away if a unit changes from a melee to a gunpowder unit from upgrading.
I was also wondering if there were plans to introduce more religions into the game? The Olympic Pantheon is one I see that is usually included in many other mods as kind of a catch-all to cover both the Greek and Roman pantheon religions. And it wouldn't seem like a stretch to include since Zoroastrianism is in the game.
However, I realize that the pagan temples for each Civ are supposed to fill in this gap of the ancient religions also so there aren't like 20 religions or something crazy.
Why IS Zoro in the game and not something like Pantheism? What IS the Zoro belief structure anyway?
Couple more things I've encountered in play. Haven't read through the thread so apologies if they've been mentioned.
Elephants currently inflict Fear of Elephants on....other Elephants. Bit odd.
The new Recon upgrades are great, but there's a big, big gap in the actual units upgrading. Skirmisher to Explorer isn't so bad, but Explorer doesn't get an upgrade until Recon Car. Surely there must be something to fill this gap. Patrol Force maybe?
Now I'm not sure if this is a bug. Recent playtesting makes me think it is. Anyway, you can convert to a religion and still remain pagan. In fact it can be a very powerful strategy; you can get the happiness bonus from state religion AND pagan temples. What makes me think this is a bug is that if a state religion spreads to a city, it can't build pagan structures any more (Temples, Wonders). However existing structures work.
Speaking of Pagan stuff, if you build the Statue of Zeus, unless you've already built a ton of Pagan Temples, you can't build the Pantheon. This is because the free temples don't seem to count towards the amount needed for the Pantheon. This does somewhat diminish the value of staying Pagan.
I'd also just like to say that you guys have spoiled me. Since Total Realism made it's way onto my system I've tried out other mods, but they all feel lacking. They just don't have the complexity, the sheer scale, the total commitment to trying to emulate history that your team strives for with every release. I recently completed a playthrough as Mongolia under Ghengis and as I lead a terrifying horde of mounted warriors across the world to pillage and burn (finished with 67 cities razed) there was no point where I didn't feel like I really was leading the Mongolian people. What you have managed to create here is something so grand, so immense and so complex that you deserve far more praise than you have already recieved. But here's one bit more: thankyou, thankyou, and keep it up.
I'm not sure if this has been mentioned, but the Apostolic Palace seems completely useless as it is: no resolutions ever come up, nor do temples or monasteries get any hammer bonus. As it is, it is just a hammer sink.![]()
I don't know if its just an overload of my system, but the gun of my third Turkish Ulufeci Sipahi to the right gets pink in action. Maybe a minor graphic bug?
I'd first like to say thank you for this mod. I was a huge fan of total realism, and tried out several others since bts came out, but they all felt empty. I have played three games on invictus now, and i've run into some problems.
My first game was on the world map. It worked well, but long between-turn waits made me abandon it and start a new one. This isn't a huge issue i have per se, as this happened with regular bts on the world map too. The game itself ran fine though until midevil era when i quit.
My second game I tried a random world generation standard world size. It ran great, and was running fast as well, until about mid-way through the classical era. Part way through a turn, the research bar disappeared, and the "classical era" text started blinking. Ending my turn, the sound promptly quit, and the game froze, and did not resume.
My third game i again tried a random world generation, standard size. Again, it ran great until about mid-way through thte classical era. The exact same thing happened in my second game. Both were also on 1.5x speed.
Its really a shame, as I was really enjoying the mod. Is there a fix or workaround? I'm going to try another game at the realistic speed to see if that is the problem, but i don't have much confidence. I have the 3.01 patch. My computer is only 1 year old, running windows 7, i3 core, 4gb RAM.
Continue to play my current game and love the unit promotions, I still believe its too easy to win wuth stacking of seige units, I think like most mods they are overpowered esp. bombard values are way too high and amount of units hit per volley are too high as well, imo. I know how to change those values myself though.