Realism Invictus

Sorry about that. Its the 3.01 version.

No problem. Since we have an SVN with working versions, I tend to get confused sometimes. And as just last week our coder implemented AI GG logic overhaul that is being tested right now, I automatically assumed you were playing SVN version. Now I see I'm wrong, and indeed, in 3.01 AI doesn't use GGs in a satisfactory manner. We're working to change that.
 
looks great, plays well, but in REALITY everybody is not always fighting with every body. and the barbarians you depict in REALITY do not exist all over the world but historicaly in northern europe and asia
 
YASQ (Yet Another Stupid Question)

Inca has Quechua, their unique unit from vanilla, still. The fact that the pedia doesn't mention it and the fact that it still gets it's vanilla bonus against melee along with the usual warrior buffs leads me to believe it's an oopsie.
 
how can i watch the mod developers play this mod? I do not believe that you can, barbarians VERY UNREALISTICLY continue to attack, they materialise out of NOWHERE, being an unorganized group they always seem to be one step ahead of the player tech wise
 
YASQ (Yet Another Stupid Question)

Inca has Quechua, their unique unit from vanilla, still. The fact that the pedia doesn't mention it and the fact that it still gets it's vanilla bonus against melee along with the usual warrior buffs leads me to believe it's an oopsie.

Incas still have their quechuas, just like Romans still have legions, or Chinese have their Chu-Ko-Nu. I don't understand what the problem is you are trying to point out.

how can i watch the mod developers play this mod? I do not believe that you can, barbarians VERY UNREALISTICLY continue to attack, they materialise out of NOWHERE, being an unorganized group they always seem to be one step ahead of the player tech wise

Yeah, we get it, you don't like our mod. Is there anything particular you'd like to ask?
 
how can i watch the mod developers play this mod? I do not believe that you can, barbarians VERY UNREALISTICLY continue to attack, they materialise out of NOWHERE, being an unorganized group they always seem to be one step ahead of the player tech wise
Just use custom game and turn off barbarians.
 
how can i watch the mod developers play this mod? I do not believe that you can, barbarians VERY UNREALISTICLY continue to attack, they materialise out of NOWHERE, being an unorganized group they always seem to be one step ahead of the player tech wise

I think I know what you mean: Barbarian pressure is more intense in the beginning of a game. Easy solution: Invest more in early defence/attack. Go straight for archers, thats what I do. Position them on hills and forests to scout terrain. Archers also work well against the obnoxious nomad raiders. If you focus on teching early on you will soon have outteched the Barbarians. Also, AI civs do a good job fighting them. After some initial time used for building up your own army barbs are welcome for easy XPs. In fact I enjoy them very much since early game is now pretty interesting unlike vanilla.

Or just turn off the Raging Barbarians option when you start a new game.

Good luck!
 
Seriously, having loud music play during installation that I can't mute is incredibly annoying. WTH? :mad: Maybe I'll enjoy the mod once I play it, but this is a very bad first impression.
 
Hmm... the mod is incredible, but perhaps a small mute button in the installer COULD be in order.
 
I think I may have met a bug. I was running theocracy and my state religion was zoroastrism, when suddenly some three or four of my cities had solar cult spread in them.
 
I think I may have met a bug. I was running theocracy and my state religion was zoroastrism, when suddenly some three or four of my cities had solar cult spread in them.

That's actually due to a random event that transcends Theocracy. It's the one where you can choose to have Solar Cult spread to up to five random cities.
 
The reason I thought the vanilla unique units were a bug is because they weren't listed along with your added ones as uniques in the civ. It made me think you forgot about them or something. Knowing that they were meant to be there, I have no problem with that.

Hence the S part of the YASQ :)
 
The reason I thought the vanilla unique units were a bug is because they weren't listed along with your added ones as uniques in the civ. It made me think you forgot about them or something. Knowing that they were meant to be there, I have no problem with that.

Hence the S part of the YASQ :)

Since at least half of a given civ's units are somewhat unique, the way it works now is that the only units listed for a given civ in pedia are the special limited number national units (1-2 per civ). Otherwise too many would be listed there.
 
Back
Top Bottom