Realism Invictus

I did not notice an angriness penalty nor a population reduction; I think they just spawned from the abyss. Surely I would have known if 9 pop disappeared??
Dang. Then I should try it out sometime. I always avoided it because I thought that the drafting penalties applied.

Also, if Walter or anyone that is knowledgeable in modding sees this. How should I go about recompiling the RI DLL? I've looked up some guides but they are either severely out of date or fail to recompile the RI base DLL.
 
To prevent a lot of further digging, it's in the dll. Specifically, the function is called from line 41 of the python file. The only way you can change it without messing with recompiling the dll is by modifying said line to read iGlobalModifer = pPlayer.getRevModifier() - pPlayer.getRevModifierPower(). Of course as others pointed out that will still leave the interface mentions of it to be dealt with.
So what you're saying is that it's telling me there's a global separatism effect but it isn't actually happening? I could live with that.
 
Yep! Keep us updated. The renaissance, industrial and modern era are my favorite. Industrial especially, that is where the world and game really starts to take form. The renaissance is great for the exploration that it entails with the new world and the resource grab and it essentially being a precursor the industrial. The modern is so fun because at this point, huge powers have had time to really gobble up their smaller neighbors and it essentially becomes a game of only 3-4 major factions, all with their modern military built up and ready.
Thanks again for the advice, I don't know if I will be able to play without abusing this scientist spam, fun and effective way to play. With early free religion and a couple of science wonders I am rolling through the tech tree. Also for anyone new like me who may see this, "AI plays to win" being shut off has drastically changed the game. I'm sure most already know this but let me briefly explain what I see differently in my new game. Every single civ no longer devotes their entire livelihood to doing their best impression of Ghenghis Khan's Mongolia all over every continent every single game asap. They do not repeatedly backstab me despite our friendly relations every 15 turns and they tend to build armies that are slightly smaller, so I have a better chance to defend myself. There are of course those aggressive civs who still play with that militaristic mindset which is obviously a good and important part of the game, but I am happy that diplomacy actually seems to matter and make sense, for the most part anyways.

One thing I changed about my gameplay aside from the rush to shwedagon paya was expanding a little slower so I had more money to devote to military in order to wipe out my immediate neighbour, feels good to be doing the backstabbing this time.
 
Thanks again for the advice, I don't know if I will be able to play without abusing this scientist spam, fun and effective way to play. With early free religion and a couple of science wonders I am rolling through the tech tree. Also for anyone new like me who may see this, "AI plays to win" being shut off has drastically changed the game. I'm sure most already know this but let me briefly explain what I see differently in my new game. Every single civ no longer devotes their entire livelihood to doing their best impression of Ghenghis Khan's Mongolia all over every continent every single game asap. They do not repeatedly backstab me despite our friendly relations every 15 turns and they tend to build armies that are slightly smaller, so I have a better chance to defend myself. There are of course those aggressive civs who still play with that militaristic mindset which is obviously a good and important part of the game, but I am happy that diplomacy actually seems to matter and make sense, for the most part anyways.

One thing I changed about my gameplay aside from the rush to shwedagon paya was expanding a little slower so I had more money to devote to military in order to wipe out my immediate neighbour, feels good to be doing the backstabbing this time.
Glad to see things working out. I usually designate my capital as the SSC and try to go for the science wonders like Cheomseongdae, etc. The scientist spam strategy is really freaking effective, so much so that I am, without fail, leading science every game. I actually made some considerable modifications to make the AI not fall so behind lol. The strategy is also supremely effective in non RI civ4, where you rush the pyramids to get representation early, and then caste system. Of course, with RI being a much more balanced game, it is considerably weaker in RI than in BTS; still, weaker doesn't mean weak. Actually, in some ways it might even be more effective in RI than BTS, due to the fact that there some really important key techs that can really shape the battlefield. Off the top of my head, the most important military techs (to me) are flintlock muskets and jet propulsion/supersonic flight. Admittedly I'm fairly biased towards the later technologies, but getting flintlock muskets before everyone else gives you a window of time where you can just do whatever you please. I feel the same about jet propulsion and supersonic flight; with late game warfare being dominated by the skies, if you're about to get those cold war fighters while everyone else is still on WW2 fighters, the skies will clear extremely quickly and then you can bomb them into dust :lol: :lol:

 
Glad to see things working out. I usually designate my capital as the SSC and try to go for the science wonders like Cheomseongdae, etc. The scientist spam strategy is really freaking effective, so much so that I am, without fail, leading science every game. I actually made some considerable modifications to make the AI not fall so behind lol. The strategy is also supremely effective in non RI civ4, where you rush the pyramids to get representation early, and then caste system. Of course, with RI being a much more balanced game, it is considerably weaker in RI than in BTS; still, weaker doesn't mean weak. Actually, in some ways it might even be more effective in RI than BTS, due to the fact that there some really important key techs that can really shape the battlefield. Off the top of my head, the most important military techs (to me) are flintlock muskets and jet propulsion/supersonic flight. Admittedly I'm fairly biased towards the later technologies, but getting flintlock muskets before everyone else gives you a window of time where you can just do whatever you please. I feel the same about jet propulsion and supersonic flight; with late game warfare being dominated by the skies, if you're about to get those cold war fighters while everyone else is still on WW2 fighters, the skies will clear extremely quickly and then you can bomb them into dust :lol: :lol:

I made sure to get Cheomseongdae and yeah I agree with Flintlock Muskets, also if I just need some defense from an aggressive neighbor before I attack, longbows seem to keep them from even trying to attack for quite some time.

I like getting the pyramids just for the early GE guaranteeing any wonder I want, didn't need it to make sure I got Shwedagon Paya as I had a gold resource to boost the build speed this time + chopping . Do you try to get a GE early in order to guarantee an important wonder or do you just skip that and rush straight to whatever you need, taking a risk that another important wonder might be gone by the time you are done building whatever you went for first? I guess your custom difficulty settings probably drastically change what is realistic, but so far it seems like the Pyramids are actually pretty easy to get (on Monarch anyways) without destroying my expansion or weakening my military too much.
 
For some reason my main menu now looks like this (it also runs vanilla soundtrack)
mod still seems to run properly otherwise, civilopedia works properly
 

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For some reason my main menu now looks like this (it also runs vanilla soundtrack)
mod still seems to run properly otherwise, civilopedia works properly
Advanced, Options, Graphics tab, Opening Menu. RI opening menu is BTS Classical. Probably a glitch in your ini file.
 
How do you install two different versions of the game without overwriting?

@AspiringScholar is right, but I think there's a catch: you must have 2 folders, one with the original name "Realism Invictus" (used for your PBEM game), the other one with the changed name "Realism Invictus Pitboss" (for example). The mod name/folder name is embedded into the savegame if I'm not mistaken. As a consequence, you can't change the folder's name of your current PBEM game, otherwise you won't be able to load your savegames. The only way out if you want to join our pitboss game is having a second folder named for example "Realism Invictus Pitboss" and I think every other player must do the same because the mod folder must be the same for all players. I noticed that if I have 2 RI folders, and none of them has the original name "Realism Invictus" you run into a GFC error and civ4 crashes.
 
I have a suggestion, for what it's worth. You know how ai will make demands on the player to cancel trade or declare war on another player. What if they also demanded that you cease fire with someone you initiated war with, with the corresponding malus to disposition if you refuse.

Having played this mod for more than a decade, it seems that a big reason some aggressive civs snowball is that nobody really tries to stop them. I would hope that eventually a bunch of smaller civs will declare war on a larger, aggressive one, to try to maintain some balance of power.

I think there's currently only a 1 point malus for attacking a civ's friend.
 
I would hope that eventually a bunch of smaller civs will declare war on a larger, aggressive one, to try to maintain some balance of power.
I've seen several times in my games how smaller civs have declared war on one larger one that attacks any of them

i even asked walter if he implemented it himself because it was look awesome:
you have 6 civs + mongolia on continent
mongolia eat two of them
they try attack another one
AND THEN SUDDENLY ALL 4 CIVS ATTACK MONGOLIA FROM ALL DIRECTIONS HAHA
they were so succefull in repel the invasions (mongolia later tried attack 3 times, 3 times was repelled) that to the end of game mongolia just sit idle and do nothing
 
small bug - in the revolutions panel for dealing with riots, the option that requires lubyanka is always available even when you don't have lubyanka. I believe sometimes the one that requires dictatorship is also available when it shouldn't.
 
Is there a way for dead civs to be revived? Not only would I love to be able to liberate cities to fallen civs, but I hate that when a large civ breaks up from revolutions, new civs appear instead of a fallen civ reclaiming its former empire. But I have a sneaking suspicion that making this happen is not trivial.
 
Is there a way for dead civs to be revived? Not only would I love to be able to liberate cities to fallen civs, but I hate that when a large civ breaks up from revolutions, new civs appear instead of a fallen civ reclaiming its former empire. But I have a sneaking suspicion that making this happen is not trivial.
Revolution do bring back dead civs, or at least they're meant to. That's why Walter made it so a civ's culture doesn't vanish when they lose.
 
what does this star mean? btw there is the same star in the score list
 

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Is there a way for dead civs to be revived? Not only would I love to be able to liberate cities to fallen civs, but I hate that when a large civ breaks up from revolutions, new civs appear instead of a fallen civ reclaiming its former empire. But I have a sneaking suspicion that making this happen is not trivial.
If you don't mind messing with worldbuilder that's how I'm doing this. I capture a city of a dead civ, enter WB, transfer all MY culture to the culture of a dead civ (I play with IDW), remove provisional government and add +100 draft penalty. In three turns you'll have an undead civ that returned to life using in-game mechanics despite using WB. There are several downsides: the reborn civ will have a small relations penalty with you, get all your techs and will probably instantly be conquered again.
what does this star mean? btw there is the same star in the score list
It means that it's a city with a Forbidden Palace or Versailles in it aka second capital.
 
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