Hello! Two quick questions:
- Excellent to hear about the Christmas touch-up release! I am reasonably confident that the answer to this is no and that it will come with a new installer as per usual, but will this be save-game compatible? If not, I should be able to create a separate directory for the new version and be able to finish existing games on 3.6, right?
- While they are off by default, could anyone shed some light on the odd revolution behavior of separatism flareups during anarchy when switching civics? I recently finished a game on monarch that I ended up winning, but I had a huge setback in the early industrial era when about half of my empire (rather large at this point for a standard sized map at nearly 30 cities) seceded when I attempted to switch civics. I didn't have existing separatism, but it seems that there's some hidden factor that scales with empire size to create separatism while in anarchy; that's all well and good conceptually (I myself had even requested making the risk or opportunity cost of civic changes more punishing, after all), but the problem is that since all yield is frozen, there's no way to counter riots when they occur via espionage (and, with that many cities and all of them averaging about 20-30% separatism suddenly when they were net-negative before, the odds of one of them revolting and carrying several with it are very high), and strangely I don't recall the civic-dependent countering options popup occurring. So basically that's what happened in this game. Austria seceded from me and took about 15 cities with it, knocking me from solidly in the lead to merely a contender for that status again. I painstakingly reconquered my empire but it was still a giant setback. I was probably in a position to win the game from that point on without further conquest, but had to keep conquering in the aftermath and commit to a technologically inferior aggressive strategy to regain the lead (which ended up working, but would probably have been inferior to sitting on my empire prior to the civil war). Later in the game, I attempted to switch civics again, and this same problem occurred. It literally was impossible. All of my cities were net negative separatism, but just one turn of anarchy flared them all up to about 30-40%, so I reloaded the save and concluded that, for whatever reason, I would have to finish the game with the civics I was currently running. This very definitely seems to have something to do with size, since it only occurred late game and when my empire was rather large. Can anyone explain what might be going on behind the scenes here? Like those above mentioned, I find revolutions a very enriching and fun dynamic addition to the game: after all, getting knocked from a solidly winning position, having to fight a massive civil war that could potentially have costed me the game, then ultimately regain that position and win was very satisfying and if revolutions were off, I likely would have just been slingshot to the win which is much less exciting.