Bored too, playing Rimworld (and struggling!)
Multiple posts across multiple threads.
I agree with most of you, don't feel that "next turn" that previous titles did.
1UPT kills the AI. Great on paper, useless in practice. Hey, but now we don't have stacks of doom. No, we have the stacks of doom spread out over 40 tiles instead.
The Government policies that are like a psychotic megalomaniac's decision making.
I want to make units, no I want to make settlers, no I want to have cheaper cavalry, no, I want religion, no I want more money, no I want this, this, this, no this . . . . .The government advisers must be like, jeesh . .
Great for the modern gamer, but the empire builder? Gamey, Facebook, flash/mobile game instant gratification.
Production, production production, I agree with some posters, cannot play this game at standard or longer.
Too few cities, nothing to build. Too many, tedious turn times to just build basics, spam those trade routes.
Apostles, aaaaarrrrrgggghhhhhhhhhhhhhhhhhh.
Builders, who the hell thought or play tested making the same unit over and over and over again and thought that this would be fun?
There is a reason a lot of us talk about Civ 4 and put it on a pedestal, mainly because it was fun, challenging, and very rarely the same each game. (Eventually)
We accepted SOD because the AI could use them competently.
You could build your empire and find your place in the world.
Governments meant something and gave your Civ identity.
Civ gameplay direction is now being driven by 1UPT and "how many people can we get to buy our game" mentality.
The people that are defending this game are, "hey, just wait for the modders to fix it!"
I know that modders changed a lot in BTS Civ 4 but how long ago was that?!!!