idjit
Chieftain
Yet another point that I wanted to show - policy cards. Yesterday I was watching my young 9-old brother playing and noticed he didn't even care for them. After researching civic he just skipped the window and continued to play. If I didn't remind him he should check and change his policies periodically I bet he would play with that ancient +5 Strength vs Barb and +1 production slots till the late game. I realised that this mechanic isn't very intuitive for new players, they don't receive regular notifications about new policy cards discovered and don't know if it's worth to check out government slots.
For me as player, such mechanic seems interesting but not really well worked out to make it easy to play with. Some of policy slots are must have each game, some are totally useless, so this makes my games too similar.
This. Every game pretty much plays out the same for me policy-wise. conscription, builder buffs, professional army, charismatic leader, meritocracy, rationalism and cryptography. Sometimes I pop the gold one for buildings and make 500gpt then swap it back out. These policy cards are just so strong compared to the other ones I've just found no reason to use the other ones, like, ever.