Roald Amundsen
Warlord
- Joined
- Apr 1, 2010
- Messages
- 136
Playing Rise of Mankind: A New dawn and having Great fun! What an awsome mod! Civ 6 will have to wait a few years until modders fix it!
That almost sounds like a wife making excuses for her abusive husband..
...?This will be the first civ (maybe civ 5 was like that I dunno, never really played it) that really sucks out of the box. Let's face it, it needs some heavy mods and a major expansion pack to salvage any dignity for this franchise. How can they make a game with an AI that can not seem to take a city if their lives depended on it. There is no strategy here, just a bunch of flopping around. Very disappointed that I spent money upgrading my computer for this game. I am hoping the mods can save it though!
What joy does it bring to you guys to switch to higher difficulties?
The AI already builds laughtably huge armies on Prince - it even throws in some corps and armies eventually - but then is unable to do much with them.
Because the AI cannot play with the limitations introduced to the system in Civ5, you have an AI with a throng of units, what's the fun in playing in even higher difficulties so the AI has even more units causing more traffic jams and longer turn-times?
This will be the first civ (maybe civ 5 was like that I dunno, never really played it) that really sucks out of the box. Let's face it, it needs some heavy mods and a major expansion pack to salvage any dignity for this franchise. How can they make a game with an AI that can not seem to take a city if their lives depended on it. There is no strategy here, just a bunch of flopping around. Very disappointed that I spent money upgrading my computer for this game. I am hoping the mods can save it though!
Sorry to here your disappointments.
It's working fine for me with ludicrous-size GEM.
Civ's are fighting each other, taking each others cities, trading, sending out missionaries and apostles, building wonders, deploying spies, upgrading units and exploring the entire (230 x 115) "globe".
I've been playing at king, gonna try higher difficulties. What bothers me the most, even more than it did in Civ 5 is the AI not keeping up a competetive military.
Yesterday I rolled up a modern tank to an Arabian city, first two units I saw was a warrior and a slinger while he was slightly ahead of me in research.
He did have AT-crews and mobile infantry but with no air defense there is no challenge at all.
the tank should just role over the slingers, take no damage, just delete the slingers and then attack the infantry unit that very turn.
A moment of clarity
Do the slingers in this instance just... literally stand in a line in front of the tank
I don't think that's necessarily true. I have often thrown 'sacrificial' units in front of attackers to slow them down. This is the AI taking advantage of their brainless carpets of death. Think of it as free experience and maybe even gold if you have the correct civic.
We don't know if or when they will get around to improving the UI so the best it can do for now is clog the landscape with these speed bumps.
I think the inherent issue here is what people expect/think this game is supposed to do or be. It sounds like most people complaining are expecting some sort of realistic simulation of world humanity and interaction. Instead think of it as a sandbox to play in and maybe you'll have more fun.