[GS] Really disappointed that the Jersey system doesn't allow color-picking in single-player

Picking other civs' colors in single player would be problematic, as it would reveal the other civs' identities from the game start (assuming there's no way to change colors mid-game), while many players would prefer to keep this a mystery until discovering them in game.

If you don't care about that, though, and if the option is working in all multiplayer modes, there's an easy workaround: set up a hot-seat "multiplayer" game, and then give the AI control of all but one of the civs.
 
Picking other civs' colors in single player would be problematic, as it would reveal the other civs' identities from the game start (assuming there's no way to change colors mid-game), while many players would prefer to keep this a mystery until discovering them in game.

If you don't care about that, though, and if the option is working in all multiplayer modes, there's an easy workaround: set up a hot-seat "multiplayer" game, and then give the AI control of all but one of the civs.

This is pretty specious reasoning.

1. Problematic? First of all, this is *already* the case in the game, as til now, civ colors are set in stone.
2. Second of all, if you want to keep it a mystery, there is presumably an option to just not select the colors.
3. Mystery isn't even the point of the jersey system - it doesn't randomize colors, it just changes colors that are too close to the players.
4. Hot Seat is not a good workaround - it's a clunkier experience than regular singleplayer because a constant "Please wait" blue screen pops up after every turn, unlike regular single player in which you maintain uninterrupted view of the game.
 
I am interested to see how the jersey system works.

If I'm unable to change (for example) Arabia to white+green and Ottomans to red+white, then I'll dig into the game files and make the change manually I suppose. That's the way I've been doing it so far anyway. Example of edits below:

O6T2cvY.jpg


I was keen to have Australia in our national sporting colours, green and gold. I knew this clashed with Arabia, so I changed them to white and what's called "Islamic green" - the same colour as the Saudi flag. I also adjusted Egypt's colours and Scythia's to make them a bit easier to pick out when they are on some terrain features.
How I approach the next expansion depends a lot on how the colour information is stored. Time will tell.
 
Because we find some of the colors aesthetically pleasing. Like Phoenicia's colors yesterday. I like the pink color too, I know guys aren't supposed to like those kinds of colors, but I'm too old to care. I don't need to prove myself to anyone, I know what I am.

Actually your age is precisely the reason you ever felt that way.

Pink being a "girl color" is leaving the mainstream fairly quickly and it is unlikely that much of the younger generations will see pink as a gender specific color. However that is back to the norm. For the most part there were no gender specific colors. Pink and blue had be popularized as "baby colors", due to their pastel nature, but the gender thing wasn't not originally inherent to that notion. As department store progressed this did change that a bit. Mass production was well along with those 2 colors set in stone for babies, but mass marketing does better when there are consistencies across the board and as such, we end up with boys sections and girls sections, which in turn, needed their own colors. But even then, early 1900s, pink was originally considered the "boy color"(it is derivative of red is a stronger color). It wasn't until around WWII that the two switched and pink became a "girl color". So really there is only a small window of time in which "guys aren't supposed to like those kinds of colors" and I imagine your age puts you right in the middle of it.
 
I'm sure there were a few gasps when I altered England from red+white to pink+white not long after Civ6 launched. England has long had the world map covered with huge swaths of pink to deliniate the empire : )
You still saw it in maps of the commonwealth and old school globes up until the mid-80's when I was at school.
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EDIT: I don't like emoticons.
 
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I'm sure there were a few gasps when I altered England from red+white to pink+white not long after Civ6 launched. England has long had the world map covered with huge swaths of pink to deliniate the empire : )
I used Red and Pink for a little while because I thought the burgundy color was too dark and the lighter red and white looked to similar to Poland.
 
The friend with whom I play Civ 6 the most is color blind. He is really excited about the jersey system.
I'm not color blind, but I do have vision problems (more surgery in March). I've spent alot of time picking specific color combos that can not only be tied to a Civ historically, but also ones that I've been able to tweak to make the UI (e.g. city name pills) easier to read. I don't need random color palettes popping up that are ahistorical, gaudy, and difficult to see; which is what I've seen in the livestreams thus far. So I'm generally unenthused about the new system. :undecide:
 
Yet the "Random Color Palettes" is the most basic principle of generic UI/HUD design methods right along side constant choices purposely made by Art Devs.
Comes around the nearly infinite powers of Modding to the rescue for more reasons than "Color-Blind" or various other visual troubles anyone can have.

If any given game has the (rare or not) opportunity to offer major control over many UI components so that the players can alter the essentials however they please -- it's added value worth a lot in the long run. Ancient times (80/90's) concepts that enforced relative (but still static) models have gone to the extinction list of most recent (2015+) gameplay titles. The more power to the fan-base the better chances of high popularity == top sales!

Now... Civ6 is an extremely complex & vast HUD that should allocate as much visual calibrations as possible (Heck, i even developped a new UI for Civ5.. which is still based on personal palette choices!). Soooo.. when i first saw the brownish Fog of 6th. -- it was jarring but later on i could somehow "adapt" to it.. but, i honestly thought to try modding that stuff too. Never got to it anyway.

Units (Cities and other UI assets, etc) tags are vastly more important elements that we have to get familiar with or be able to somewhat control visually & directly. They define the marketing signature of a product and thus, can draw attention or ruin (Australia Green/Black -- comes to mind although **I** liked it!) the experience.

As a conclusion, the ability to create our very own diverse UI(s) through RGB/HSL tricks is precious not only for visually appealing elements but also as a replayability factor. At 53$ for GS .. i really want such extra values. Customization & modding allows many of us to enjoy games more.. developpers are well aware of these principles too. Jersey is a step forward & we'll just race down the track if given the proper Tools or XML partnership.
 
Related question: Did they color-blindness test the jersey system?

I follow the Board Game subreddit and designers will occasionally ask for color blindness help. There are apps online where you can check the colors against different types.
 
Related question: Did they color-blindness test the jersey system?

I follow the Board Game subreddit and designers will occasionally ask for color blindness help. There are apps online where you can check the colors against different types.

Yes. They mentioned that in the introductory livestream. Sarah Darney, the marketing person/producer is color blind. So they have certainly tested it in house.
 
Well, apparently the dev chat in the stream today confirmed you CANNOT pick your own jersey in SP. Very disappointing. Oh well.

Think this might be moddable?
 
Why are so many people so interested in the jersey system? I'm amazed at how much people ask about it and how much the devs feel the need to talk about it. Why do ppl care so much?
Because some of the colors are really ugly, or too similar. Also, color blindness and similar issues, plus a wide range of monitors and cards that might render colors in different ways.

It should be a fairly easy thing to so, especially given the number of times they've changed civ colors on us.
 
Hard to say...since the framework is presumably there in MP then maybe.. either way official implementation would be better

Yeah true. Sucks that they didn't make that possible. I don't need it all that much (not colour blind or anything) but I severely dislike Australia's colours for example, and always use a mod for that one.
 
So regardless of how the Jersey system is setup, one of the first things I'm going to look at doing is modding my chosen colors back in for all Civs.
And true to my word, this is the very first thing I modded back in. Buh-bye Jersey system. :D
 
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