Really tough Immortal map - or is it?

You make a pretty persuasive case these units are unbalanced (insofar as the AI not coping with their usages).

Well, the instant raze + retreat can be copied by almost anything for coastal enemy capitols, but is much harder vs inland cities outside of nuke/para.

The x factor is nuke-immune...corp execs? :mad:.

But the AI is bad at all war, it's not the tacs that are imbalancing, but rather the AI idiocy in regards to them (and to collateral initiative in general).
 
An alternate approach:

Spoiler :
I settled 1SW as I don't like settling 1 off coast. I'm not a big fan of the chariot rush in general so I went the GLH route after I met a couple of WB. Zara basically starts at pleased here so I wasn't worried about getting DOW'ed. The jungle slowed him down--with block and backfill I had 9 cities (and I managed to sneak 2 more in the SE).
The GLH is just huge for these types of starts where you can trade with the other continent.
Anyway it's an easy win from here--11 cities, GLH, GLib, Parth, no real threats
 

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Yes. The situation becomes obvious between 3000 BC and 2500 BC (bad land for us, good land for neighbor, ability to rush), so it's a read that should be pretty typical.

Also the reason scouting is so important. I think the worst mistake I see is people making decisions without seeing the whole map. And I agree with Ungy - that was the obvious alternative to the rush. Though I imagine the rush gives a better domination time.

In my game:
Spoiler :

I'd have had construction by 500 BC even if I hadn't captured the GLh due to grabbing math and bulbing alphabet allowing me to build research after the war. With construction and a bunch of cities taking out a couple more AIs at catapults would be easy. Then its just a matter of currency for wealth building to keep things going.
 
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